mirror of
https://github.com/ACreTeam/ac-decomp
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272 lines
7.1 KiB
C
272 lines
7.1 KiB
C
#ifndef AC_QUEST_MANAGER_H
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#define AC_QUEST_MANAGER_H
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc.h"
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#include "m_submenu.h"
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#include "m_choice.h"
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#include "ac_quest_manager_clip.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define aQMgr_REGIST_NUM 35
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enum {
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aQMgr_TALK_STATE_INIT,
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aQMgr_TALK_STATE_SUB,
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aQMgr_TALK_STATE_NUM
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};
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enum {
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aQMgr_TALK_SUB_STATE_WAIT,
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aQMgr_TALK_SUB_STATE_MSG_DISAPPEAR_WAIT,
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aQMgr_TALK_SUB_STATE_MSG_APPEAR_WAIT,
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aQMgr_TALK_SUB_STATE_CHECK_BUTTON,
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aQMgr_TALK_SUB_STATE_HAND_ITEM_WAIT,
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aQMgr_TALK_SUB_STATE_NPC_HAND_WAIT,
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aQMgr_TALK_SUB_STATE_ITEM_WAIT,
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aQMgr_TALK_SUB_STATE_DEMO_ORDER_WAIT,
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aQMgr_TALK_SUB_STATE_NO_WAIT,
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aQMgr_TALK_SUB_STATE_NPC_HAND_WAIT_MSG_WAIT,
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aQMgr_TALK_SUB_STATE_ITEM_WAIT_END,
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aQMgr_TALK_SUB_STATE_ITEM_PLAYER_WAIT,
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aQMgr_TALK_SUB_STATE_NUM
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};
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enum {
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aQMgr_TALK_COMMON_SET_TARGET,
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aQMgr_TALK_COMMON_GET_ITEM_IDX,
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aQMgr_TALK_COMMON_SET_MSG_NO,
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aQMgr_TALK_COMMON_CLEAR_TALK_INFO,
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aQMgr_TALK_COMMON_SET_CHOICE_STR,
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aQMgr_TALK_COMMON_GET_SET_DATA,
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aQMgr_TALK_COMMON_SET_NPC_TAKEOUT_ITEM,
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aQMgr_TALK_COMMON_SET_NPC_TAKEOUT_REWARD,
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aQMgr_TALK_COMMON_TALK_INIT_OVL,
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aQMgr_TALK_COMMON_CHANGE_TALK_NORMAL,
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aQMgr_TALK_COMMON_CHANGE_TALK_ISLAND,
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aQMgr_TALK_COMMON_NUM
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};
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enum {
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aQMgr_TALK_KIND_QUEST,
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aQMgr_TALK_KIND_FIRST_JOB,
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aQMgr_TALK_KIND_NORMAL,
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aQMgr_TALK_KIND_ISLAND,
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aQMgr_TALK_KIND_NUM
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};
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enum {
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aQMgr_MSG_KIND_REQUEST_INIT,
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aQMgr_MSG_KIND_REQUEST_END,
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aQMgr_MSG_KIND_REQUEST_RECONF, // reconfirm?
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aQMgr_MSG_KIND_REQUEST_REJECT, // rejected offer
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aQMgr_MSG_KIND_COMPLETE_INIT,
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aQMgr_MSG_KIND_COMPLETE_END,
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aQMgr_MSG_KIND_FAILURE_INIT,
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aQMgr_MSG_KIND_FAILURE_END,
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aQMgr_MSG_KIND_FULL_ITEM, // pockets are full so can't give quests
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aQMgr_MSG_KIND_AFTER_REWARD,
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aQMgr_MSG_KIND_AFTER_REWARD_THANKS,
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aQMgr_MSG_KIND_REWARD_FULL_ITEM, // pockets are full so can't give reward
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aQMgr_MSG_KIND_REWARD_FULL_ITEM2, // pockets are still full
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aQMgr_MSG_KIND_NONE,
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aQMgr_MSG_KIND_NUM = aQMgr_MSG_KIND_NONE
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};
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enum {
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aQMgr_TIME_MORNING,
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aQMgr_TIME_DAY,
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aQMgr_TIME_EVENING,
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aQMgr_TIME_NIGHT,
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aQMgr_TIME_NUM
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};
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enum {
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aQMgr_QUEST_TARGET_RANDOM,
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aQMgr_QUEST_TARGET_RANDOM_EXCLUDED,
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aQMgr_QUEST_TARGET_ORIGINAL_TARGET, // same target as before?
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aQMgr_QUEST_TARGET_FOREIGN,
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aQMgr_QUEST_TARGET_LAST_REMOVE,
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aQMgr_QUEST_TARGET_CLIENT,
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aQMgr_QUEST_TARGET_NUM
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};
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enum {
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aQMgr_QUEST_ITEM_RANDOM,
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aQMgr_QUEST_ITEM_FRUIT,
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aQMgr_QUEST_ITEM_CLOTH,
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aQMgr_QUEST_ITEM_FROM_DATA,
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aQMgr_QUEST_ITEM_CURRENT_ITEM,
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aQMgr_QUEST_ITEM_NONE,
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aQMgr_QUEST_ITEM_NUM
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};
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enum {
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aQMgr_QUEST_REWARD_FTR,
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aQMgr_QUEST_REWARD_STATIONERY,
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aQMgr_QUEST_REWARD_CLOTH,
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aQMgr_QUEST_REWARD_CARPET,
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aQMgr_QUEST_REWARD_WALLPAPER,
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aQMgr_QUEST_REWARD_MONEY,
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aQMgr_QUEST_REWARD_WORN_CLOTH,
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aQMgr_QUEST_REWARD_7,
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aQMgr_QUEST_REWARD_NUM
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};
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typedef struct quest_manager_actor QUEST_MANAGER_ACTOR;
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typedef union {
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mQst_base_c base;
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mQst_errand_c errand;
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mQst_delivery_c delivery;
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mQst_contest_c contest;
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} aQMgr_quest_c;
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typedef struct quest_manager_order_s {
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u16 type;
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u16 value;
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} aQMgr_order_c;
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typedef struct quest_manager_set_data_s {
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u32 to_type:3;
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u32 day_limit:6;
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u32 last_step:4;
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u32 handover_item:1;
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u32 src_item_type:3;
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mActor_name_t item;
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u8 reward_percentages[aQMgr_QUEST_REWARD_NUM];
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u32 max_pay;
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int msg_start[aQMgr_MSG_KIND_NUM];
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} aQMgr_set_data_c;
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typedef struct quest_manager_flower_work_data_s {
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int exist_num;
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int goal_num;
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int remain_num;
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} aQMgr_flower_data_c;
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typedef union {
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aQMgr_flower_data_c flower;
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} aQMgr_work_data_c;
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typedef struct quest_manager_target_s {
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mQst_base_c quest_info;
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AnmPersonalID_c* from_id;
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AnmPersonalID_c* to_id;
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int quest_inv_item_idx;
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mActor_name_t quest_item;
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int reward_kind;
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mActor_name_t reward_item;
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u32 pay;
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lbRTC_time_c limit;
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aQMgr_set_data_c* set_data_p;
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int free_data_idx;
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mQst_base_c* free_data_p;
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u8 errand_type;
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aQMgr_work_data_c work;
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} aQMgr_target_c;
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typedef struct quest_manager_regist_s aQMgr_regist_c;
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typedef void (*aQMgr_CHECK_LIMIT_PROC)(QUEST_MANAGER_ACTOR*, aQMgr_regist_c*);
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typedef int (*aQMgr_CHECK_FINISH_PROC)(mQst_base_c*, Animal_c*);
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struct quest_manager_regist_s {
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aQMgr_CHECK_LIMIT_PROC check_limit_proc;
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aQMgr_CHECK_FINISH_PROC check_finish_proc;
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mQst_base_c* quest_info;
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PersonalID_c* pid;
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AnmPersonalID_c from_id;
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AnmPersonalID_c to_id;
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mActor_name_t item;
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int animal_idx;
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};
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typedef struct quest_manager_normal_info_s {
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Anmmem_c* memory;
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Anmplmail_c* anmplmail;
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u32 pay;
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int player_num_items; // valid items to trade
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int player_give_item_idx; // index to give item away
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mActor_name_t player_items[4]; // items which the player has in their inventory which match 'player_num_items'
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mActor_name_t selected_item;
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} aQMgr_normal_info_c;
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typedef struct quest_manager_talk_wait_s {
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int flags[3];
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} aQMgr_talk_wait_info_c;
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typedef struct quest_manager_choice_s {
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int choice_ids[mChoice_CHOICE_NUM];
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int choice_num;
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int talk_action;
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} aQMgr_choice_c;
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typedef int (*aQMgr_TALK_COMMON_PROC)(QUEST_MANAGER_ACTOR*, int);
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typedef void (*aQMgr_ACTOR_CLEAR_REGIST_PROC)(aQMgr_regist_c*, int);
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typedef void (*aQMgr_ACTOR_REGIST_QUEST_PROC)(QUEST_MANAGER_ACTOR*, int*, aQMgr_quest_c*, int);
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typedef int (*aQMgr_GET_TIME_KIND_PROC)(int);
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typedef void (*aQMgr_TALK_INIT_PROC)(QUEST_MANAGER_ACTOR*);
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/* sizeof(struct quest_manager_actor) == 0xAA0 */
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struct quest_manager_actor {
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/* 0x000 */ ACTOR actor_class;
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/* 0x174 */ Submenu* submenu;
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/* 0x178 */ ACTOR** client;
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/* 0x17C */ Anmmem_c** memory;
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/* 0x180 */ u8* mode;
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/* 0x184 */ u8 talk_state;
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/* 0x185 */ u8 sub_talk_state;
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/* 0x186 */ u8 talk_step;
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/* 0x188 */ aQMgr_choice_c choice;
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/* 0x1A8 */ int msg_no;
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/* 0x1AC */ int category_msg_no_start;
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/* 0x1B0 */ int msg_category;
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/* 0x1B4 */ aQMgr_order_c demo_order;
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/* 0x1B8 */ aQMgr_talk_wait_info_c wait_info;
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/* 0x1C4 */ mActor_name_t handover_item;
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/* 0x1C8 */ aQMgr_target_c target;
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/* 0x214 */ aQMgr_regist_c regist[aQMgr_REGIST_NUM];
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/* 0x930 */ int regist_idx;
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/* 0x934 */ int regist_use_no;
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/* 0x938 */ int _938;
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/* 0x93C */ int _93C;
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/* 0x940 */ aQMgr_Clip_c* clip;
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/* 0x944 */ aQMgr_TALK_INIT_PROC talk_init_proc;
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/* 0x948 */ aQMgr_TALK_COMMON_PROC talk_common_proc;
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/* 0x94C */ aQMgr_ACTOR_CLEAR_REGIST_PROC clear_regist_proc;
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/* 0x950 */ aQMgr_ACTOR_REGIST_QUEST_PROC regist_quest_proc;
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/* 0x954 */ aQMgr_GET_TIME_KIND_PROC get_time_kind_proc;
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/* 0x958 */ mActor_name_t cloth;
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/* 0x95A */ u8 talk_type;
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/* 0x95B */ u8 talk_change_type;
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/* 0x95C */ u8 errand_next[5];
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/* 0x962 */ Mail_c mail;
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/* 0xA8C */ Anmmem_c* mail_memory;
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/* 0xA90 */ u8 last_strings[7];
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/* 0xA98 */ mActor_name_t give_item;
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/* 0xA9C */ int _A9C;
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};
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extern ACTOR_PROFILE Quest_Manager_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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