Files
ac-decomp/src/ac_t_biscus2.c
T
2023-12-09 13:34:31 +01:00

90 lines
2.2 KiB
C

#include "ac_t_biscus2.h"
#include "m_name_table.h"
#include "sys_matrix.h"
#include "m_lib.h"
#include "m_rcp.h"
static void aTB2_actor_ct(ACTOR* actor, GAME*);
static void aTB2_actor_move(ACTOR* actor, GAME*);
static void aTB2_actor_draw(ACTOR* actor, GAME*);
static void aTB2_setupAction(ACTOR*, int);
ACTOR_PROFILE T_Biscus2_Profile = {
mAc_PROFILE_T_BISCUS2,
ACTOR_PART_BG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_TOOLS,
sizeof(BISCUS2_ACTOR),
&aTB2_actor_ct,
NONE_ACTOR_PROC,
&aTB2_actor_move,
&aTB2_actor_draw,
NULL
};
extern Gfx crw_biscus2_body_model[];
static void aTB2_actor_ct(ACTOR* actor, GAME*){
aTB2_setupAction(actor,4);
}
static void aTB2_destruct(ACTOR* actor){
Actor_delete(actor);
}
static void aTB2_setupAction(ACTOR*actor, int action){
BISCUS2_ACTOR* biscus = (BISCUS2_ACTOR*)actor;
static BISCUS2_PROC process[] = {
(BISCUS2_PROC)none_proc1,(BISCUS2_PROC)none_proc1,(BISCUS2_PROC)none_proc1,aTB2_destruct,(BISCUS2_PROC)none_proc1,NULL
};
biscus->proc = process[action];
biscus->current_id = action;
biscus->tools_class.work0 = action;
}
static void aTB2_actor_move(ACTOR* actor, GAME*){
BISCUS2_ACTOR* biscus = (BISCUS2_ACTOR*)actor;
if(biscus->tools_class.work0 != biscus->current_id){
aTB2_setupAction(actor, biscus->tools_class.work0);
}
biscus->proc(actor);
}
static void aTB2_actor_draw(ACTOR* actor, GAME* game){
BISCUS2_ACTOR* biscus = (BISCUS2_ACTOR*)actor;
GRAPH* graph;
Gfx* gfxp;
if(biscus->tools_class.init_matrix == 1){
graph = game->graph;
OPEN_DISP(graph);
Matrix_put(&biscus->tools_class.matrix_work);
Matrix_Position_Zero(&biscus->tools_class.actor_class.world.position);
biscus->tools_class.init_matrix = 0;
_texture_z_light_fog_prim_npc(graph);
gfxp = NOW_POLY_OPA_DISP;
gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxp++, crw_biscus2_body_model);
SET_POLY_OPA_DISP(gfxp);
CLOSE_DISP(graph);
}
}