Files
ac-decomp/src/ef_hanabi_dummy.c
T

103 lines
3.2 KiB
C

#include "ef_effect_control.h"
#include "m_common_data.h"
#define eHanabiDummy_TIMER 80
#define eHanabiDummy_MIN_POWER 0.0f
#define eHanabiDummy_MAX_POWER 2.0f
#define eHanabiDummy_MAX_DIST (mFI_UNIT_BASE_SIZE_F * 12)
enum {
eHanabiDummy_TYPE0,
eHanabiDummy_TYPE1,
eHanabiDummy_TYPE2,
eHanabiDummy_TYPE3,
eHanabiDummy_TYPE4,
eHanabiDummy_TYPE5,
eHanabiDummy_TYPE_NUM
};
#define eHanabiDummy_TYPE_ARG (effect->effect_specific[0])
static void eHanabiDummy_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eHanabiDummy_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eHanabiDummy_mv(eEC_Effect_c* effect, GAME* game);
static void eHanabiDummy_dw(eEC_Effect_c* effect, GAME* game);
eEC_PROFILE_c iam_ef_hanabi_dummy = {
// clang-format off
&eHanabiDummy_init,
&eHanabiDummy_ct,
&eHanabiDummy_mv,
&eHanabiDummy_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_IGNORE_DEATH_DIST,
// clang-format on
};
static void eHanabiDummy_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_HANABI_DUMMY, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
}
static void eHanabiDummy_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
effect->timer = eHanabiDummy_TIMER;
eHanabiDummy_TYPE_ARG = RANDOM(eHanabiDummy_TYPE_NUM);
}
static void eHanabiDummy_mv(eEC_Effect_c* effect, GAME* game) {
rgba_t light_color;
s16 frames_passed = eHanabiDummy_TIMER - effect->timer;
if (frames_passed == 10) {
static rgba_t dummy_light[eHanabiDummy_TYPE_NUM] = {
{ 50, 30, 20, 255 }, { 20, 60, 20, 255 }, { 40, 10, 60, 255 },
{ 40, 20, 20, 255 }, { 20, 40, 20, 255 }, { 60, 60, 30, 255 },
};
eEC_CLIP->decide_light_power_proc(&light_color, dummy_light[eHanabiDummy_TYPE_ARG], effect->position, game,
eHanabiDummy_MAX_POWER, eHanabiDummy_MIN_POWER, eHanabiDummy_MAX_DIST);
if (effect->arg0 != 0) {
light_color.r = light_color.r * eHanabiDummy_MAX_POWER;
light_color.g = light_color.g * eHanabiDummy_MAX_POWER;
light_color.b = light_color.b * eHanabiDummy_MAX_POWER;
}
eEC_CLIP->regist_effect_light(light_color, 20, 50, TRUE);
}
if (frames_passed == 72) {
xyz_t pos = effect->position;
u16 sfx_no;
pos.y += 200.0f;
switch (eHanabiDummy_TYPE_ARG) {
case eHanabiDummy_TYPE0:
case eHanabiDummy_TYPE1:
sfx_no = NA_SE_HANABI0;
break;
case eHanabiDummy_TYPE2:
sfx_no = NA_SE_HANABI1;
break;
case eHanabiDummy_TYPE3:
case eHanabiDummy_TYPE4:
sfx_no = NA_SE_HANABI2;
break;
case eHanabiDummy_TYPE5:
sfx_no = NA_SE_HANABI3;
break;
default:
sfx_no = NA_SE_HANABI0;
break;
}
sAdo_OngenTrgStart(sfx_no, &pos);
}
}
static void eHanabiDummy_dw(eEC_Effect_c* effect, GAME* game) {
// empty
}