mirror of
https://github.com/ACreTeam/ac-decomp
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74 lines
2.1 KiB
C
74 lines
2.1 KiB
C
#ifndef M_SUBMENU_H
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#define M_SUBMENU_H
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#include "types.h"
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#include "m_actor_type.h"
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#include "m_submenu_ovl_h.h"
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#include "game_h.h"
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#include "m_mail.h"
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#include "m_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct submenu_s Submenu;
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enum {
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mSM_PROCESS_WAIT,
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mSM_PROCESS_PREWAIT,
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mSM_PROCESS_LINKWAIT,
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mSM_PROCESS_PLAY,
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mSM_PROCESS_END,
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mSM_PROCESS_NUM
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};
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typedef struct submenu_item_s {
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mActor_name_t item;
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u8 slot_no;
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} Submenu_Item_c;
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typedef void (*SUBMENU_PROC)(Submenu*);
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typedef void (*SUBMENU_GAME_PROC)(Submenu*, GAME*);
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/* sizeof (struct submenu_s) == 0x1B8 */
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struct submenu_s {
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/* 0x000 */ int mode;
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/* 0x004 */ int menu_type;
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/* 0x008 */ int current_menu_type;
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/* 0x00C */ int process_status;
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/* 0x010 */ int param0;
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/* 0x014 */ int param1;
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/* 0x018 */ void* param2;
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/* 0x01C */ int param3;
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/* 0x020 */ int wait_timer;
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/* 0x024 */ char* overlay_address;
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/* 0x028 */ char* next_overlay_address;
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/* 0x02C */ Submenu_Overlay_c* overlay;
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/* 0x030 */ SUBMENU_PROC move_proc;
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/* 0x034 */ SUBMENU_GAME_PROC draw_proc;
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/* 0x038 */ Mail_c mail; /* selected mail */
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/* 0x162 */ u8 flag; // only set to 0 or 1, checked at least once in aQMgr_actor_move_talk_sub_hand_item_wait
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/* 0x163 */ u8 after_mode; /* relates to code which runs after the submenu process */
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/* 0x164 */ u8 unk_164; // only set to 0 in mSM_move_LINKWait in AC
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/* 0x165 */ u8 disable_start_btn_flag; /* when set to TRUE, the START button input will be ignored */
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/* 0x166 */ u8 disable_start_btn_timer; /* timer for when to disable the start button ignore flag */
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/* 0x168 */ xyz_t water_pos; /* calculated to the nearest water position to the player for releasing fish */
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/* 0x174 */ Submenu_Item_c* item_p; /* pointer to a 'Submenu_Item_c' array, seemingly only points to Submenu::items */
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/* 0x178 */ s16 item_num; /* number of items in the item array */
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/* 0x17A */ s16 selected_item_num; /* number of selected items in the item array */
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/* 0x17C */ Submenu_Item_c items[mPr_POCKETS_SLOT_COUNT]; /* item buffer, entries are only set when an item is selected by the player */
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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