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https://github.com/ACreTeam/ac-decomp
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52 lines
1.1 KiB
C
52 lines
1.1 KiB
C
#ifndef FAMICOM_H
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#define FAMICOM_H
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef void* (*MALLOC_ALIGN_FUNC)(size_t size, u32 align);
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typedef void (*MALLOC_FREE_FUNC)(void* ptr);
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typedef size_t (*MALLOC_GETMEMBLOCKSIZE_FUNC)(void* ptr);
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typedef size_t (*MALLOC_GETTOTALFREESIZE_FUNC)();
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typedef struct malloc_s {
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MALLOC_ALIGN_FUNC malloc_align;
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MALLOC_FREE_FUNC free;
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MALLOC_GETMEMBLOCKSIZE_FUNC getmemblocksize;
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MALLOC_GETTOTALFREESIZE_FUNC gettotalfreesize;
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} Famicom_MallocInfo;
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typedef struct save_data_header_s {
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u8 _temp[0x19C0];
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} FamicomSaveDataHeader;
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typedef struct memcard_game_header_s {
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u8 _00;
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u8 _01;
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u8 mori_name[16];
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u16 nesrom_size;
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u16 nestags_size;
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u16 icon_format;
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u16 icon_flags;
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u16 banner_size;
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u8 flags0;
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u8 flags1;
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u16 pad;
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} MemcardGameHeader_t;
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typedef struct famicom_common_s {
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} FamicomCommon;
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typedef u8 (*FAMICOM_GETSAVECHAN_PROC)(int* player_no, int* slot_card_result);
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extern void famicom_setCallback_getSaveChan(FAMICOM_GETSAVECHAN_PROC getSaveChan_proc);
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#ifdef __cplusplus
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}
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#endif
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#endif
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