Files
ac-decomp/include/m_scene.h
T
2023-07-17 07:30:57 -04:00

50 lines
972 B
C

#ifndef M_SCENE_H
#define M_SCENE_H
#include "types.h"
#include "m_scene_table.h"
#include "m_lib.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct door_data_s {
int next_scene_id;
u8 exit_orientation;
u8 exit_type; // 0 = normal, 1 = restart game?
u16 extra_data;
s_xyz exit_position;
mActor_name_t door_actor_name;
u8 wipe_type;
u8 pad[3]; // possibly necessary due to struct copy
} Door_data_c;
#define mSc_OBJECT_BANK_NUM 70
typedef struct object_bank_s {
s16 bank_id;
char* ram_start;
// TODO: others
u8 _08[0x58 - 0x08];
s16 num_exist;
u8 _0x5A[0x5C - 0x5A];
} Object_Bank_c;
typedef struct object_exchange_s {
Object_Bank_c banks[mSc_OBJECT_BANK_NUM];
int _1928;
int _192C;
int exchange_id;
u8 _1934[0x1958-0x1934];
} Object_Exchange_c;
extern int mSc_bank_regist_check(Object_Exchange_c* exchange, s16 bank_id);
extern void mSc_regist_initial_exchange_bank(GAME_PLAY* play);
#ifdef __cplusplus
}
#endif
#endif