mirror of
https://github.com/ACreTeam/ac-decomp
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86 lines
1.8 KiB
C
86 lines
1.8 KiB
C
#ifndef M_SCENE_TABLE_H
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#define M_SCENE_TABLE_H
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum field_draw_type {
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FIELD_DRAW_TYPE_OUTDOORS,
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FIELD_DRAW_TYPE_INDOORS,
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FIELD_DRAW_TYPE_TRAIN,
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FIELD_DRAW_TYPE_PLAYER_SELECT,
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FIELD_DRAW_TYPE_NUM
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};
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/*
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TODO: is this right? I assume so based on file names but
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there may be a better place for this
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*/
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enum scene_table {
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SCENE_TEST1,
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SCENE_TEST2,
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SCENE_TEST3,
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SCENE_WATER_TEST,
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SCENE_FOOTPRINT_TEST,
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SCENE_NPC_TEST,
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SCENE_NPC_HOUSE, /* npc house interior */
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SCENE_FG, /* outdoors/FG */
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SCENE_RANDOM_NPC_TEST,
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SCENE_SHOP0, /* nook's cranny */
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SCENE_BG_TEST_NO_RIVER,
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SCENE_BG_TEST_RIVER,
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SCENE_BROKER_SHOP, /* crazy redd's tent */
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SCENE_FIELD_TOOL_INSIDE,
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SCENE_POST_OFFICE, /* post office */
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SCENE_START_DEMO, /* after player select */
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SCENE_START_DEMO2, /* */
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SCENE_POLICE_BOX,
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SCENE_BUGGY,
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SCENE_PLAYERSELECT,
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SCENE_MY_ROOM_S,
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SCENE_MY_ROOM_M,
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SCENE_MY_ROOM_L,
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SCENE_CONVENI, /* nook 'n' go */
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SCENE_SUPER, /* nookway */
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SCENE_DEPART, /* nookington's 1st floor */
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SCENE_TEST5,
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SCENE_PLAYERSELECT_2,
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SCENE_PLAYERSELECT_3,
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SCENE_DEPART_2, /* nookington's 2nd floor */
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SCENE_EVENT_ANNOUNCEMENT,
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SCENE_KAMAKURA,
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SCENE_FIELD_TOOL,
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SCENE_TITLE_DEMO, /* title screen demo */
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SCENE_PLAYERSELECT_SAVE,
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SCENE_MUSEUM_ENTRANCE,
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SCENE_MUSEUM_ROOM_PAINTING,
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SCENE_MUSEUM_ROOM_FOSSIL,
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SCENE_MUSEUM_ROOM_INSECT,
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SCENE_MUSEUM_ROOM_FISH,
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SCENE_MY_ROOM_LL1,
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SCENE_MY_ROOM_LL2,
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SCENE_MY_ROOM_BASEMENT_S,
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SCENE_MY_ROOM_BASEMENT_M,
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SCENE_MY_ROOM_BASEMENT_L,
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SCENE_MY_ROOM_BASEMENT_LL1,
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SCENE_NEEDLEWORK, /* able sister's */
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SCENE_COTTAGE_MY,
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SCENE_COTTAGE_NPC,
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SCENE_START_DEMO3,
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SCENE_LIGHTHOUSE,
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SCENE_TENT,
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SCENE_NUM
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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