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https://github.com/ACreTeam/ac-decomp
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55 lines
801 B
C
55 lines
801 B
C
#ifndef AC_FUUSEN_H
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#define AC_FUUSEN_H
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#include "types.h"
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#include "m_actor.h"
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#include "c_keyframe.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define aFSN_ESCAPE_TIMER 1554
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enum {
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aFSN_ACTION_BIRTH,
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aFSN_ACTION_MOVING,
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aFSN_ACTION_WOOD_STOP,
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aFSN_ACTION_ESCAPE,
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aFSN_ACTION_NUM
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};
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typedef struct fuusen_actor_s FUUSEN_ACTOR;
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struct fuusen_actor_s {
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ACTOR actor_class;
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int action;
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mActor_proc action_proc;
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char* segment_p;
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int type_idx;
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int escape_timer;
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int timer;
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int count;
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int look_up_flag;
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int wind_idx;
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s16 fuwafuwa_cycle;
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f32 wind_power;
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f32 y_offset;
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u8 wind_change_flag;
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cKF_SkeletonInfo_R_c keyframe;
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s_xyz work[5];
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s_xyz morph[5];
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int _254;
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Mtx mtx[2][3];
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};
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extern ACTOR_PROFILE Fuusen_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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