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https://github.com/ACreTeam/ac-decomp
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34 lines
594 B
C
34 lines
594 B
C
#ifndef AC_GROUNDHOG_NPC0_H
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#define AC_GROUNDHOG_NPC0_H
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct groundhog_npc0_actor_s GROUNDHOG_NPC0_ACTOR;
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typedef void (*aGH0_ACT_PROC)(GROUNDHOG_NPC0_ACTOR* actor, GAME_PLAY* play);
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struct groundhog_npc0_actor_s {
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NPC_ACTOR npc_class;
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int action;
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int next_action;
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aGH0_ACT_PROC act_proc;
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int now_term;
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int event_idx;
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s16 def_angle;
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int start_kf_pos_randomized;
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};
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extern ACTOR_PROFILE Groundhog_Npc0_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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