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https://github.com/ACreTeam/ac-decomp
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369 lines
14 KiB
C
369 lines
14 KiB
C
#ifndef M_NAME_TABLE_H
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#define M_NAME_TABLE_H
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#include "types.h"
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#include "m_actor_type.h"
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/* TODO: these defintions are likely included from an auto-gen source */
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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NAME_TYPE_ITEM0, /* Scenery items */
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NAME_TYPE_FTR0, /* Furniture 0 */
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NAME_TYPE_ITEM1, /* Obtainable items */
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NAME_TYPE_FTR1, /* Furniture 1 */
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NAME_TYPE_WARP, /* Loading zones */
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NAME_TYPE_STRUCT, /* Structures */
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NAME_TYPE_PAD6, /* Unused? */
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NAME_TYPE_PAD7, /* Unused? */
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NAME_TYPE_ITEM2, /* Misc items */
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NAME_TYPE_ACTOR, /* Actors */
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NAME_TYPE_PROPS, /* Props */
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NAME_TYPE_PADB, /* Unused? */
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NAME_TYPE_PADC, /* Unused? */
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NAME_TYPE_SPNPC, /* Special NPCs */
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NAME_TYPE_NPC, /* Villager NPCs */
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NAME_TYPE_PAD15, /* Unused? */
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NAME_TYPE_NUM
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};
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enum {
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ITEM1_CAT_PAPER,
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ITEM1_CAT_MONEY,
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ITEM1_CAT_TOOL,
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ITEM1_CAT_FISH,
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ITEM1_CAT_CLOTH,
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ITEM1_CAT_ETC,
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ITEM1_CAT_CARPET,
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ITEM1_CAT_WALL,
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ITEM1_CAT_FRUIT,
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ITEM1_CAT_PLANT,
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ITEM1_CAT_MINIDISK,
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ITEM1_CAT_DUMMY, /* diaries */
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ITEM1_CAT_TICKET,
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ITEM1_CAT_INSECT,
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ITEM1_CAT_HUKUBUKURO,
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ITEM1_CAT_KABU,
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ITEM1_CAT_NUM
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};
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extern int mNT_check_unknown(mActor_name_t item_no);
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/* Retrieve the item actor's category */
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#define ITEM_NAME_GET_TYPE(n) (((n) & 0xF000) >> 12)
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#define ITEM_NAME_GET_CAT(n) (((n) & 0x0F00) >> 8)
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#define ITEM_NAME_GET_INDEX(n) ((mActor_name_t)(n) & 0xFF)
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#define ITEM_IS_FTR(n) \
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(ITEM_NAME_GET_TYPE(n) == NAME_TYPE_FTR0 || ITEM_NAME_GET_TYPE(n) == NAME_TYPE_FTR1)
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#define ITEM_IS_ITEM1(n) (ITEM_NAME_GET_TYPE(n) == NAME_TYPE_ITEM1)
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#define GET_NAME_ITEM0_CATEGORY(f) (((f) & 0x0800) >> 11) /* enviornmental or static background objects */
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#define GET_NAME_ITEM1_CATEGORY(f) (((f) & 0x0F00) >> 8)
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#define IS_ITEM_FLOWER(item) ((item) >= FLOWER_LEAVES_PANSIES0 && (item) <= FLOWER_TULIP2)
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#define IS_ITEM_TREE(item) \
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(((item) >= TREE_SAPLING && (item) <= TREE_30000BELLS) || \
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((item) >= TREE_100BELLS_SAPLING && (item) <= TREE_PALM_FRUIT) || \
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((item) >= CEDAR_TREE_SAPLING && (item) <= CEDAR_TREE) || \
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((item) >= GOLD_TREE_SAPLING && (item) <= GOLD_TREE) || \
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((item) == DEAD_SAPLING) || \
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((item) == DEAD_PALM_SAPLING) || \
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((item) == DEAD_CEDAR_SAPLING) || \
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((item) == DEAD_GOLD_SAPLING) \
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)
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#define IS_ITEM_GROWN_TREE(item) \
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(((item) == TREE) || \
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((item) == TREE_1000BELLS) || \
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((item) == TREE_10000BELLS) || \
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((item) == TREE_30000BELLS) || \
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((item) == TREE_100BELLS) || \
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((item) == CEDAR_TREE) || \
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((item) == GOLD_TREE_SHOVEL || (item) == GOLD_TREE) || \
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((item) == TREE_APPLE_NOFRUIT_0 || (item) == TREE_APPLE_NOFRUIT_1 || (item) == TREE_APPLE_NOFRUIT_2 || (item) == TREE_APPLE_FRUIT) || \
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((item) == TREE_ORANGE_NOFRUIT_0 || (item) == TREE_ORANGE_NOFRUIT_1 || (item) == TREE_ORANGE_NOFRUIT_2 || (item) == TREE_ORANGE_FRUIT) || \
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((item) == TREE_PEACH_NOFRUIT_0 || (item) == TREE_PEACH_NOFRUIT_1 || (item) == TREE_PEACH_NOFRUIT_2 || (item) == TREE_PEACH_FRUIT) || \
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((item) == TREE_PEAR_NOFRUIT_0 || (item) == TREE_PEAR_NOFRUIT_1 || (item) == TREE_PEAR_NOFRUIT_2 || (item) == TREE_PEAR_FRUIT) || \
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((item) == TREE_CHERRY_NOFRUIT_0 || (item) == TREE_CHERRY_NOFRUIT_1 || (item) == TREE_CHERRY_NOFRUIT_2 || (item) == TREE_CHERRY_FRUIT) || \
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((item) == TREE_PALM_NOFRUIT_0 || (item) == TREE_PALM_NOFRUIT_1 || (item) == TREE_PALM_NOFRUIT_2 || (item) == TREE_PALM_FRUIT) || \
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((item) == TREE_BEES) || \
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((item) == TREE_FTR) || \
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((item) == TREE_LIGHTS) || \
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((item) == TREE_PRESENT) || \
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((item) == TREE_BELLS) || \
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((item) == CEDAR_TREE_BELLS) || \
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((item) == CEDAR_TREE_FTR) || \
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((item) == CEDAR_TREE_BEES) || \
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((item) == CEDAR_TREE_LIGHTS) || \
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((item) == GOLD_TREE_BELLS) || \
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((item) == GOLD_TREE_FTR) || \
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((item) == GOLD_TREE_BEES) \
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)
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#define IS_ITEM_GRASS(item) ((item) >= GRASS_A && (item) <= GRASS_C) /* aka IS_ITEM_WEED */
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#define BG_CATEGORY 0
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#define ENV_CATEGORY 8
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/* TODO: these should be calculated via definitions later */
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#define FTR_NUM 1266
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#define PAPER_NUM 256
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#define MONEY_NUM 4
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#define TOOL_NUM 92
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#define FISH_NUM 40
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#define CLOTH_NUM 255
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#define ETC_NUM 49
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#define CARPET_NUM 67
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#define WALL_NUM 67
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#define FRUIT_NUM 8
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#define PLANT_NUM 11
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#define MINIDISK_NUM 55
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#define DIARY_NUM 16
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#define TICKET_NUM 96
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#define INSECT_NUM 40 + 5 // 5 spirits
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#define HUKUBUKURO_NUM 2
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#define KABU_NUM 4
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#define EMPTY_NO 0x0000
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#define GRASS_A 0x0008
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#define GRASS_B (GRASS_A + 1)
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#define GRASS_C (GRASS_B + 1)
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#define TREE_BEES 0x005E
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#define TREE_FTR (TREE_BEES + 1)
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#define TREE_LIGHTS (TREE_FTR + 1)
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#define TREE_PRESENT (TREE_LIGHTS + 1)
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#define TREE_BELLS 0x0069
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#define CEDAR_TREE_BELLS 0x0078
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#define CEDAR_TREE_FTR (CEDAR_TREE_BELLS + 1)
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#define CEDAR_TREE_BEES (CEDAR_TREE_FTR + 1)
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#define GOLD_TREE_BELLS 0x007F
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#define GOLD_TREE_FTR (GOLD_TREE_BELLS + 1)
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#define GOLD_TREE_BEES (GOLD_TREE_FTR + 1)
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#define CEDAR_TREE_LIGHTS (GOLD_TREE_BEES + 1)
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/* begin environmental/nature objects */
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#define ENV_START 0x0800
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/* tree */
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#define TREE_SAPLING ENV_START
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#define TREE_S0 (TREE_SAPLING + 1)
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#define TREE_S1 (TREE_S0 + 1)
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#define TREE_S2 (TREE_S1 + 1)
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#define TREE (TREE_S2 + 1) /* fully grown */
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/* apple tree */
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#define TREE_APPLE_SAPLING (TREE + 1)
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#define TREE_APPLE_S0 (TREE_APPLE_SAPLING + 1)
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#define TREE_APPLE_S1 (TREE_APPLE_S0 + 1)
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#define TREE_APPLE_S2 (TREE_APPLE_S1 + 1)
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#define TREE_APPLE_NOFRUIT_0 (TREE_APPLE_S2 + 1) /* fully grown, no fruit */
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#define TREE_APPLE_NOFRUIT_1 (TREE_APPLE_NOFRUIT_0 + 1)
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#define TREE_APPLE_NOFRUIT_2 (TREE_APPLE_NOFRUIT_1 + 1)
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#define TREE_APPLE_FRUIT (TREE_APPLE_NOFRUIT_2 + 1)
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/* orange tree */
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#define TREE_ORANGE_SAPLING (TREE_APPLE_FRUIT + 1)
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#define TREE_ORANGE_S0 (TREE_ORANGE_SAPLING + 1)
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#define TREE_ORANGE_S1 (TREE_ORANGE_S0 + 1)
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#define TREE_ORANGE_S2 (TREE_ORANGE_S1 + 1) /* fully grown, no fruit */
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#define TREE_ORANGE_NOFRUIT_0 (TREE_ORANGE_S2 + 1)
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#define TREE_ORANGE_NOFRUIT_1 (TREE_ORANGE_NOFRUIT_0 + 1)
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#define TREE_ORANGE_NOFRUIT_2 (TREE_ORANGE_NOFRUIT_1 + 1)
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#define TREE_ORANGE_FRUIT (TREE_ORANGE_NOFRUIT_2 + 1)
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/* peach tree */
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#define TREE_PEACH_SAPLING (TREE_ORANGE_FRUIT + 1)
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#define TREE_PEACH_S0 (TREE_PEACH_SAPLING + 1)
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#define TREE_PEACH_S1 (TREE_PEACH_S0 + 1)
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#define TREE_PEACH_S2 (TREE_PEACH_S1 + 1)
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#define TREE_PEACH_NOFRUIT_0 (TREE_PEACH_S2 + 1) /* fully grown, no fruit */
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#define TREE_PEACH_NOFRUIT_1 (TREE_PEACH_NOFRUIT_0 + 1)
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#define TREE_PEACH_NOFRUIT_2 (TREE_PEACH_NOFRUIT_1 + 1)
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#define TREE_PEACH_FRUIT (TREE_PEACH_NOFRUIT_2 + 1)
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/* pear tree */
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#define TREE_PEAR_SAPLING (TREE_PEACH_FRUIT + 1)
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#define TREE_PEAR_S0 (TREE_PEAR_SAPLING + 1)
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#define TREE_PEAR_S1 (TREE_PEAR_S0 + 1)
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#define TREE_PEAR_S2 (TREE_PEAR_S1 + 1)
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#define TREE_PEAR_NOFRUIT_0 (TREE_PEAR_S2 + 1) /* fully grown, no fruit */
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#define TREE_PEAR_NOFRUIT_1 (TREE_PEAR_NOFRUIT_0 + 1)
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#define TREE_PEAR_NOFRUIT_2 (TREE_PEAR_NOFRUIT_1 + 1)
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#define TREE_PEAR_FRUIT (TREE_PEAR_NOFRUIT_2 + 1)
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/* cherry tree */
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#define TREE_CHERRY_SAPLING (TREE_PEAR_FRUIT + 1)
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#define TREE_CHERRY_S0 (TREE_CHERRY_SAPLING + 1)
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#define TREE_CHERRY_S1 (TREE_CHERRY_S0 + 1)
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#define TREE_CHERRY_S2 (TREE_CHERRY_S1 + 1)
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#define TREE_CHERRY_NOFRUIT_0 (TREE_CHERRY_S2 + 1) /* fully grown, no fruit */
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#define TREE_CHERRY_NOFRUIT_1 (TREE_CHERRY_NOFRUIT_0 + 1)
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#define TREE_CHERRY_NOFRUIT_2 (TREE_CHERRY_NOFRUIT_1 + 1)
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#define TREE_CHERRY_FRUIT (TREE_CHERRY_NOFRUIT_2 + 1)
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/* money tree (1,000 Bells) */
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#define TREE_1000BELLS_SAPLING (TREE_CHERRY_FRUIT + 1)
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#define TREE_1000BELLS_S0 (TREE_1000BELLS_SAPLING + 1)
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#define TREE_1000BELLS_S1 (TREE_1000BELLS_S0 + 1)
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#define TREE_1000BELLS_S2 (TREE_1000BELLS_S1 + 1)
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#define TREE_1000BELLS (TREE_1000BELLS_S2 + 1) /* fully grown w/ bells */
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/* money tree (10,000 Bells) */
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#define TREE_10000BELLS_SAPLING (TREE_1000BELLS + 1)
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#define TREE_10000BELLS_S0 (TREE_10000BELLS_SAPLING + 1)
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#define TREE_10000BELLS_S1 (TREE_10000BELLS_S0 + 1)
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#define TREE_10000BELLS_S2 (TREE_10000BELLS_S1 + 1)
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#define TREE_10000BELLS (TREE_10000BELLS_S2 + 1) /* fully grown w/ bells */
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/* money tree (30,000 Bells) */
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#define TREE_30000BELLS_SAPLING (TREE_10000BELLS + 1)
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#define TREE_30000BELLS_S0 (TREE_30000BELLS_SAPLING + 1)
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#define TREE_30000BELLS_S1 (TREE_30000BELLS_S0 + 1)
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#define TREE_30000BELLS_S2 (TREE_30000BELLS_S1 + 1)
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#define TREE_30000BELLS (TREE_30000BELLS_S2 + 1) /* fully grown w/ bells */
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/* flower leaves (unused growth stage) */
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#define FLOWER_LEAVES_PANSIES0 (TREE_30000BELLS + 1) /* white */
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#define FLOWER_LEAVES_PANSIES1 (FLOWER_LEAVES_PANSIES0 + 1) /* purple */
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#define FLOWER_LEAVES_PANSIES2 (FLOWER_LEAVES_PANSIES1 + 1) /* yellow */
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#define FLOWER_LEAVES_COSMOS0 (FLOWER_LEAVES_PANSIES2 + 1) /* yellow */
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#define FLOWER_LEAVES_COSMOS1 (FLOWER_LEAVES_COSMOS0 + 1) /* purple */
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#define FLOWER_LEAVES_COSMOS2 (FLOWER_LEAVES_COSMOS1 + 1) /* blue */
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#define FLOWER_LEAVES_TULIP0 (FLOWER_LEAVES_COSMOS2 + 1) /* red */
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#define FLOWER_LEAVES_TULIP1 (FLOWER_LEAVES_TULIP0 + 1) /* white */
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#define FLOWER_LEAVES_TULIP2 (FLOWER_LEAVES_TULIP1 + 1) /* yellow */
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/* flowers */
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#define FLOWER_PANSIES0 (FLOWER_LEAVES_TULIP2 + 1) /* white */
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#define FLOWER_PANSIES1 (FLOWER_PANSIES0 + 1) /* purple */
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#define FLOWER_PANSIES2 (FLOWER_PANSIES1 + 1) /* yellow */
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#define FLOWER_COSMOS0 (FLOWER_PANSIES2 + 1) /* yellow */
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#define FLOWER_COSMOS1 (FLOWER_COSMOS0 + 1) /* purple */
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#define FLOWER_COSMOS2 (FLOWER_COSMOS1 + 1) /* blue */
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#define FLOWER_TULIP0 (FLOWER_COSMOS2 + 1) /* red */
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#define FLOWER_TULIP1 (FLOWER_TULIP0 + 1) /* white */
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#define FLOWER_TULIP2 (FLOWER_TULIP1 + 1) /* yellow */
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/* dead sapling */
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#define DEAD_SAPLING (FLOWER_TULIP2 + 1)
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/* money tree (100 Bells) */
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#define TREE_100BELLS_SAPLING (DEAD_SAPLING + 1)
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#define TREE_100BELLS_S0 (TREE_100BELLS_SAPLING + 1)
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#define TREE_100BELLS_S1 (TREE_100BELLS_S0 + 1)
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#define TREE_100BELLS_S2 (TREE_100BELLS_S1 + 1)
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#define TREE_100BELLS (TREE_100BELLS_S2 + 1) /* fully grown w/ bells */
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/* palm tree */
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#define TREE_PALM_SAPLING (TREE_100BELLS + 1)
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#define TREE_PALM_S0 (TREE_PALM_SAPLING + 1)
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#define TREE_PALM_S1 (TREE_PALM_S0 + 1)
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#define TREE_PALM_S2 (TREE_PALM_S1 + 1)
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#define TREE_PALM_NOFRUIT_0 (TREE_PALM_S2 + 1) /* fully grown, no fruit */
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#define TREE_PALM_NOFRUIT_1 (TREE_PALM_NOFRUIT_0 + 1)
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#define TREE_PALM_NOFRUIT_2 (TREE_PALM_NOFRUIT_1 + 1)
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#define TREE_PALM_FRUIT (TREE_PALM_NOFRUIT_2 + 1)
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#define DEAD_PALM_SAPLING (TREE_PALM_FRUIT + 1)
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/* cedar tree */
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#define CEDAR_TREE_SAPLING (DEAD_PALM_SAPLING + 1)
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#define CEDAR_TREE_S0 (CEDAR_TREE_SAPLING + 1)
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#define CEDAR_TREE_S1 (CEDAR_TREE_S0 + 1)
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#define CEDAR_TREE_S2 (CEDAR_TREE_S1 + 1)
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#define CEDAR_TREE (CEDAR_TREE_S2 + 1) /* fully grown */
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#define DEAD_CEDAR_SAPLING (CEDAR_TREE + 1)
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/* gold tree */
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#define GOLD_TREE_SAPLING (DEAD_CEDAR_SAPLING + 1)
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#define GOLD_TREE_S0 (GOLD_TREE_SAPLING + 1)
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#define GOLD_TREE_S1 (GOLD_TREE_S0 + 1)
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#define GOLD_TREE_S2 (GOLD_TREE_S1 + 1)
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#define GOLD_TREE_SHOVEL (GOLD_TREE_S2 + 1) /* fully grown w/ golden shovel */
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#define GOLD_TREE (GOLD_TREE_SHOVEL + 1) /* fully grown */
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#define DEAD_GOLD_SAPLING (GOLD_TREE + 1)
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/* end of environmental objects */
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#define SIGNBOARD_START 0x0900
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#define SIGNBOARD (SIGNBOARD_START)
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#define SIGNBOARD0_PLR0 (SIGNBOARD_START + 1)
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#define SIGNBOARD1_PLR0 (SIGNBOARD0_PLR0 + 1)
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#define SIGNBOARD2_PLR0 (SIGNBOARD1_PLR0 + 1)
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#define SIGNBOARD3_PLR0 (SIGNBOARD2_PLR0 + 1)
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#define SIGNBOARD4_PLR0 (SIGNBOARD3_PLR0 + 1)
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#define SIGNBOARD5_PLR0 (SIGNBOARD4_PLR0 + 1)
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#define SIGNBOARD6_PLR0 (SIGNBOARD5_PLR0 + 1)
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#define SIGNBOARD7_PLR0 (SIGNBOARD6_PLR0 + 1)
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#define SIGNBOARD0_PLR1 (SIGNBOARD7_PLR0 + 1)
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#define SIGNBOARD1_PLR1 (SIGNBOARD0_PLR1 + 1)
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#define SIGNBOARD2_PLR1 (SIGNBOARD1_PLR1 + 1)
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#define SIGNBOARD3_PLR1 (SIGNBOARD2_PLR1 + 1)
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#define SIGNBOARD4_PLR1 (SIGNBOARD3_PLR1 + 1)
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#define SIGNBOARD5_PLR1 (SIGNBOARD4_PLR1 + 1)
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#define SIGNBOARD6_PLR1 (SIGNBOARD5_PLR1 + 1)
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#define SIGNBOARD7_PLR1 (SIGNBOARD6_PLR1 + 1)
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#define SIGNBOARD0_PLR2 (SIGNBOARD7_PLR1 + 1)
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#define SIGNBOARD1_PLR2 (SIGNBOARD0_PLR2 + 1)
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#define SIGNBOARD2_PLR2 (SIGNBOARD1_PLR2 + 1)
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#define SIGNBOARD3_PLR2 (SIGNBOARD2_PLR2 + 1)
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#define SIGNBOARD4_PLR2 (SIGNBOARD3_PLR2 + 1)
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#define SIGNBOARD5_PLR2 (SIGNBOARD4_PLR2 + 1)
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#define SIGNBOARD6_PLR2 (SIGNBOARD5_PLR2 + 1)
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#define SIGNBOARD7_PLR2 (SIGNBOARD6_PLR2 + 1)
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#define SIGNBOARD0_PLR3 (SIGNBOARD7_PLR2 + 1)
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#define SIGNBOARD1_PLR3 (SIGNBOARD0_PLR3 + 1)
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#define SIGNBOARD2_PLR3 (SIGNBOARD1_PLR3 + 1)
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#define SIGNBOARD3_PLR3 (SIGNBOARD2_PLR3 + 1)
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#define SIGNBOARD4_PLR3 (SIGNBOARD3_PLR3 + 1)
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#define SIGNBOARD5_PLR3 (SIGNBOARD4_PLR3 + 1)
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#define SIGNBOARD6_PLR3 (SIGNBOARD5_PLR3 + 1)
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#define SIGNBOARD7_PLR3 (SIGNBOARD6_PLR3 + 1)
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#define FTR_REDALOHASHIRT 0x1814
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#define FTR_BLUEALOHASHIRT 0x1818
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#define FTR_TAPEDECK 0x1E58
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#define ITM_TOOL_START 0x2200
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#define ITM_NET ITM_TOOL_START
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#define ITM_AXE 0x2201
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#define ITM_SHOVEL 0x2202
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#define ITM_ROD 0x2203
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#define ITM_DUST0_EMPTY_CAN 0x250E
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#define ITM_DUST1_BOOT 0x250F
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#define ITM_DUST2_OLD_TIRE 0x2510
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#define ITM_PITFALL 0x2512
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#define ITM_SIGNBOARD 0x251E
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#define ITM_FOOD_START 0x2800
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#define ITM_FOOD_MUSHROOM 0x2805
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#define ITM_ENV_START 0x2900
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#define ITM_SAPLING ITM_ENV_START
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#define ITM_CEDAR_SAPLING 0x2901
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#define ITM_WHITE_PANSY_BAG 0x2902
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#define ITM_PURPLE_PANSY_BAG 0x2903
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#define ITM_YELLOW_PANSY_BAG 0x2904
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#define ITM_WHITE_COSMOS_BAG 0x2905
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#define ITM_PINK_COSMOS_BAG 0x2906
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#define ITM_BLUE_COSMOS_BAG 0x2907
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#define ITM_RED_TULIP_BAG 0x2908
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#define ITM_WHITE_TULIP_BAG 0x2909
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#define ITEM_YELLOW_TULIP_BAG 0x290A
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#define ITM_COLLEGERULE 0x2B00
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#define FTR_ORANGEBOX 0x30F8
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#define DOOR_START 0x4000
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#define DOOR0 DOOR_START /* 0x4000 */
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#define DOOR1 (DOOR0 + 1) /* 0x4001 */
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#define EXIT_DOOR 0x4080
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#define RSV_DOOR 0xFE1B
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#define RSV_WALL_NO 0xFFFE /* interior wall item, no collision */
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#define RSV_NO 0xFFFF /* reserved space, can't interact but no collision */
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#ifdef __cplusplus
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}
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#endif
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#endif
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