Files
ac-decomp/include/ac_ev_turkey.h
T
2025-03-22 07:43:50 -04:00

53 lines
1.0 KiB
C

#ifndef AC_EV_TURKEY_H
#define AC_EV_TURKEY_H
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
PersonalID_c pid;
u16 given_present_bitfield;
} aEv_turkey_save_c;
typedef struct {
u8 _00;
u8 _01;
u8 _02;
} aEv_turkey_common_c;
typedef struct ev_turkey_actor_s EV_TURKEY_ACTOR;
typedef void (*aETKY_ACT_PROC)(EV_TURKEY_ACTOR* turkey);
typedef void (*aETKY_TALK_PROC)(EV_TURKEY_ACTOR* turkey, GAME_PLAY* play);
typedef void (*aETKY_TALK_SETUP_STATUS_PROC)(EV_TURKEY_ACTOR* turkey, GAME_PLAY* play, int talk_act);
struct ev_turkey_actor_s {
NPC_ACTOR npc_class;
int talk_action;
aETKY_TALK_PROC talk_proc;
aETKY_TALK_SETUP_STATUS_PROC talk_setup_proc;
int talk_msg_no;
int next_talk_action;
aEv_turkey_save_c* ev_save_p;
aEv_turkey_common_c* ev_common_p;
u8 present_idx;
u8 _9B1;
aETKY_ACT_PROC act_proc;
int action;
int _9BC;
xyz_t _9C0;
};
extern ACTOR_PROFILE Ev_Turkey_Profile;
#ifdef __cplusplus
}
#endif
#endif