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https://github.com/ACreTeam/ac-decomp
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384 lines
11 KiB
C
384 lines
11 KiB
C
#ifndef M_CAMERA2_H
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#define M_CAMERA2_H
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#include "types.h"
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#include "m_lib.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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CAMERA2_PROCESS_STOP,
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CAMERA2_PROCESS_NORMAL,
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CAMERA2_PROCESS_WADE,
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CAMERA2_PROCESS_TALK,
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CAMERA2_PROCESS_DEMO,
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CAMERA2_PROCESS_ITEM,
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CAMERA2_PROCESS_LOCK,
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CAMERA2_PROCESS_DOOR,
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CAMERA2_PROCESS_SIMPLE,
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CAMERA2_PROCESS_CUST_TALK,
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CAMERA2_PROCESS_INTER,
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CAMERA2_PROCESS_STAFF_ROLL,
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CAMERA2_PROCESS_INTER2,
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CAMERA2_PROCESS_NUM
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};
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typedef struct camera_main_cust_talk_s {
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ACTOR* speaker_actor;
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ACTOR* listener_actor;
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f32 center_ratio;
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f32 cull_timer;
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s16 angle_x;
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s16 angle_y;
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f32 distance;
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} CameraCustTalk;
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typedef struct camera_main_demo_s {
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xyz_t starting_center_pos;
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f32 starting_distance;
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s_xyz starting_direction;
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xyz_t goal_center_pos;
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f32 goal_distance;
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s_xyz goal_direction;
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f32 goal_delta;
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f32 acceleration_delta;
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f32 braking_delta;
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f32 now_delta;
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} CameraDemo;
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typedef struct camera_main_door_s {
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u32 flags;
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int morph_counter;
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xyz_t center_position;
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} CameraDoor;
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typedef struct camera_main_inter_s {
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xyz_t starting_center_pos;
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xyz_t starting_eye_pos;
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xyz_t goal_center_pos;
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xyz_t goal_eye_pos;
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f32 slope0;
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f32 slope1;
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u32 flags;
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int now_delta;
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int max_delta;
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int pad[2];
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} CameraInter;
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typedef struct camera_main_item_s {
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int type;
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f32 cull_timer;
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} CameraItem;
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typedef struct camera_main_lock_s {
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xyz_t center_pos;
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xyz_t eye_pos;
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f32 fov_y;
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int morph_counter;
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f32 near;
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f32 far;
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} CameraLock;
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typedef struct camera_main_normal_s {
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u32 flags;
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int last_indoor_distance_addition_idx;
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int last_indoor_direction_addition_idx;
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int morph_counter;
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} CameraNormal;
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typedef struct camera_main_simple_s {
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xyz_t center_pos;
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s_xyz angle;
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f32 distance;
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int morph_counter;
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int mode;
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f32 cull_timer;
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} CameraSimple;
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typedef struct camera_main_staff_roll_s {
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xyz_t last_center_pos;
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xyz_t last_eye_pos;
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f32 last_distance;
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ACTOR* speaker_actor;
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ACTOR* listener_actor;
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s16 rotation_y_delta;
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s16 r_delta;
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s16 rotation_x_delta;
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u16 flags;
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u16 morph_counter;
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u16 pad;
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u16 dist_counter;
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s_xyz last_direction;
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} CameraStaffRoll;
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typedef struct camera_main_talk_s {
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ACTOR* speaker_actor;
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ACTOR* listener_actor;
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xyz_t listener_pos;
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f32 cull_timer;
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u32 flags;
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xyz_t goal_center_pos;
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} CameraTalk;
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typedef struct camera_main_wade_s {
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f32 timer;
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xyz_t start_pos;
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xyz_t goal_pos;
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f32 goal_time;
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} CameraWade;
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typedef union camera_main_data_u {
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CameraCustTalk cust_talk;
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CameraDemo demo;
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CameraDoor door;
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CameraInter inter;
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CameraItem item;
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CameraLock lock;
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CameraNormal normal;
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CameraSimple simple;
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CameraStaffRoll staff_roll;
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CameraTalk talk;
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CameraWade wade;
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u64 align;
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} CameraMainData;
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/* request index data */
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typedef struct camera_request_cust_talk_s {
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ACTOR* speaker_actor;
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ACTOR* listener_actor;
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f32 center_ratio;
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s16 angle_x;
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s16 angle_y;
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f32 distance;
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} CameraRequestCustTalk;
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typedef struct camera_request_demo_s {
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xyz_t starting_center_pos;
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f32 starting_distance;
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s_xyz starting_direction;
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xyz_t goal_center_pos;
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f32 goal_distance;
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s_xyz goal_direction;
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f32 goal_delta;
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f32 acceleration_delta;
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f32 braking_delta;
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} CameraRequestDemo;
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typedef struct camera_request_door_s {
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ACTOR* door_actor;
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u32 flags;
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} CameraRequestDoor;
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typedef struct camera_request_inter_s {
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xyz_t starting_center_pos;
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xyz_t starting_eye_pos;
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xyz_t goal_center_pos;
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xyz_t goal_eye_pos;
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f32 slope0;
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f32 slope1;
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u32 flags;
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int morph_counter;
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int pad[2];
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} CameraRequestInter;
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typedef struct camera_request_item_s {
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int type;
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} CameraRequestItem;
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typedef struct camera_request_lock_s {
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xyz_t center_pos;
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xyz_t eye_pos;
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f32 fov_y;
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int morph_counter;
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f32 near;
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f32 far;
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} CameraRequestLock;
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typedef struct camera_request_normal_s {
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xyz_t position;
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int flags;
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} CameraRequestNormal;
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typedef struct camera_request_simple_s {
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xyz_t center_pos;
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s_xyz angle;
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f32 distance;
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int morph_counter;
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int mode;
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} CameraRequestSimple;
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typedef struct camera_request_staff_roll_s {
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ACTOR* speaker_actor;
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ACTOR* listener_actor;
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} CameraRequestStaffRoll;
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typedef struct camera_request_talk_s {
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ACTOR* speaker_actor;
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ACTOR* listener_actor;
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xyz_t listener_pos;
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u32 flags;
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} CameraRequestTalk;
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typedef struct camera_request_wade_s {
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xyz_t goal_pos;
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f32 goal_time;
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} CameraRequestWade;
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typedef union camera_request_data_u {
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CameraRequestCustTalk cust_talk;
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CameraRequestDemo demo;
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CameraRequestDoor door;
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CameraRequestInter inter;
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CameraRequestItem item;
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CameraRequestLock lock;
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CameraRequestNormal normal;
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CameraRequestSimple simple;
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CameraRequestStaffRoll staff_roll;
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CameraRequestTalk talk;
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CameraRequestWade wade;
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u64 align;
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} CameraRequestData;
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typedef struct camera_lookat_s {
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xyz_t eye;
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xyz_t center;
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xyz_t up;
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} CameraLookat;
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typedef struct camera_perspective_s {
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f32 fov_y;
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f32 aspect_ratio;
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f32 near;
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f32 far;
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f32 scale;
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} CameraPerspective;
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typedef struct camera_s {
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CameraLookat lookat;
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CameraPerspective perspective;
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s_xyz direction; /* camera orientation */
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s_xyz direction_velocity; /* camera orentation rate of change */
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xyz_t movement_velocity; /* camera world position velocity */
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f32 focus_distance; /* distance to the camera focal point/subject */
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f32 focus_distance_velocity; /* rate of change of the camera focus */
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int indoor_distance_addition_idx; /* index of indoor distance adjustment LUT value to apply */
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int indoor_direction_addition_idx; /* index of indoor direction adjustment LUT value to apply */
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int now_main_index; /* current main index type */
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int last_main_index; /* previous main index type */
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int requested_main_index; /* requested main index type */
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int requested_main_index_priority; /* requested main index priority value */
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int requested_main_index_flag; /* TRUE/FALSE requested main index has been set */
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CameraMainData main_data; /* current main index data */
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CameraRequestData request_data; /* requested index data */
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xyz_t mic_pos; /* mic position */
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u32 flags; /* camera flags */
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xyz_t offset_eye;
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xyz_t offset_center;
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} Camera2;
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extern s16 getCamera2AngleY(GAME_PLAY* play);
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extern int Camera2_change_priority(GAME_PLAY* play, int priority);
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extern xyz_t* Camera2_getEyePos_p();
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extern xyz_t* Camera2_getCenterPos_p();
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extern int Camera2_CheckCullingMode();
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extern int Camera2_CheckEnterCullingArea(f32 pos_x, f32 pos_z, f32 width);
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extern void Camera2_ClearActorTalking_Cull(GAME_PLAY* play);
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extern int Camera2_Check_main_index(GAME_PLAY* play, int main_index);
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extern xyz_t* Camera2_getMicPos_p(GAME_PLAY* play);
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extern int Camera2NormalState_get(GAME_PLAY* play);
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extern int Camera2_request_main_wade(GAME_PLAY* play, xyz_t* pos, int priority, f32 goal_time);
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extern int Camera2_request_main_talk(GAME_PLAY* play, ACTOR* speaker, ACTOR* listener, int priority);
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extern int Camera2_request_main_talk_pos(GAME_PLAY* play, ACTOR* speaker, const xyz_t* const listener_pos, int priority);
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extern int Camera2_request_main_normal(GAME_PLAY* play, int flags, int priority);
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extern int Camera2_request_main_demo(GAME_PLAY* play, const xyz_t* start_center, const f32 start_dist,
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const s_xyz* start_dir, const xyz_t* goal_center, const f32 goal_dist,
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const s_xyz* goal_dir, const f32 goal_delta, const f32 accel_delta,
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const f32 braking_delta, const int priority);
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extern int Camera2_request_main_demo_fromNowPos(GAME_PLAY* play, const xyz_t* goal_center, const s_xyz* goal_dir,
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const f32 goal_dist, const f32 goal_delta, const f32 accel_delta,
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const f32 braking_delta, const int priority);
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extern int Camera2_request_main_demo_fromNowPos2(GAME_PLAY* play, const xyz_t* goal_center, const f32 goal_delta,
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const f32 accel_delta, const f32 braking_delta, const int priority);
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extern int Camera2_request_main_item(GAME_PLAY* play, int type, int priority);
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extern int Camera2_request_main_lock(GAME_PLAY* play, const xyz_t* center_pos, const xyz_t* eye_pos, f32 fov_y, int morph_counter,
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f32 near, f32 far, int priority);
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extern int Camera2_request_main_door(GAME_PLAY* play, ACTOR* door_actor, u32 flags, int priority);
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extern int Camera2_request_main_simple2(GAME_PLAY* play, const xyz_t* center, const s_xyz* dir, f32 dist, int morph_counter,
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int mode, int priority);
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extern int Camera2_request_main_simple_kirin(GAME_PLAY* play, const xyz_t* center, int priority);
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extern int Camera2_request_main_simple_fishing(GAME_PLAY* play, const xyz_t* player_pos, const xyz_t* bobber_pos,
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int priority);
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extern int Camera2_request_main_simple_fishing_return(GAME_PLAY* play, const xyz_t* player_pos, int priority);
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extern int Camera2_request_main_simple(GAME_PLAY* play, const xyz_t* pos, const s_xyz* dir, f32 dist, int morph_counter,
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int priority);
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extern void Camera2_main_Simple_AngleDistStd(GAME_PLAY* play, s_xyz* angle, f32* dist);
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extern int Camera2_request_main_listen_front_low_talk(GAME_PLAY* play, ACTOR* speaker, ACTOR* listener, int priority);
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extern int Camera2_request_main_needlework_talk(GAME_PLAY* play, ACTOR* speaker, ACTOR* listener, int priority);
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extern int Camera2_request_main_cust_talk(GAME_PLAY* play, ACTOR* speaker, ACTOR* listener, f32 center_ratio,
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int priority, s16 angle_x, s16 angle_y, f32 distance);
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extern int Camera2_request_BuySikimono_WallPaper(GAME_PLAY* play, xyz_t* center, xyz_t* eye);
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extern int Camera2_Inter_set_reverse_mode(GAME_PLAY* play);
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extern int Camera2_request_main_inter(GAME_PLAY* play, const xyz_t* start_center, const xyz_t* start_eye, const xyz_t* goal_center,
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const xyz_t* goal_eye, f32 s0, f32 s1, u32 flags, int morph_counter, int priority);
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extern int Camera2_request_main_staff_roll(GAME_PLAY* play, ACTOR* speaker, ACTOR* listener, int priority);
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extern void Init_Camera2(GAME_PLAY* play);
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extern void Camera2_process(GAME_PLAY* play);
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extern void Camera2_draw(GAME_PLAY* play);
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#ifdef __cplusplus
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}
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#endif
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#endif
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