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https://github.com/ACreTeam/ac-decomp
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1b0b96665a
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
9 lines
171 B
Plaintext
9 lines
171 B
Plaintext
void aFLEW_actor_move(ACTOR* actor, GAME*) {
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xyz_t pos;
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xyz_t_move(&pos, &actor->world.position);
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pos.y += 40.0f;
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sAdo_OngenPos((u32)actor, 12, &pos);
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} |