mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-07-04 19:25:46 -04:00
232 lines
7.1 KiB
C
232 lines
7.1 KiB
C
#include "m_passwordMake_ovl.h"
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#include "audio.h"
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#include "libultra/libultra.h"
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#include "m_editor_ovl.h"
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#include "m_font.h"
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#include "sys_matrix.h"
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mPM_Ovl_c pm_ovl_data;
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static void mPM_move_Move(Submenu* submenu, mSM_MenuInfo_c* menu_info) {
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(*submenu->overlay->move_Move_proc)(submenu, menu_info);
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}
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static void mPM_move_Obey(Submenu* submenu, mSM_MenuInfo_c* menu_info) {
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mPM_Ovl_c* passwordMake_ovl;
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u8* dst;
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if (submenu->overlay->menu_info[mSM_OVL_EDITOR].next_proc_status == mSM_PROCESS_END) {
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(*submenu->overlay->move_chg_base_proc)(menu_info, mSM_PROCESS_END); // close this submenu overlay too
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sAdo_SysTrgStart(NA_SE_MENU_EXIT);
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dst = (u8*)menu_info->data2;
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passwordMake_ovl = submenu->overlay->passwordMake_ovl;
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mem_copy( dst, passwordMake_ovl->town_name, LAND_NAME_SIZE);
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mem_copy(dst + LAND_NAME_SIZE, passwordMake_ovl->player_name, PLAYER_NAME_LEN);
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}
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}
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static void mPM_move_End(Submenu* submenu, mSM_MenuInfo_c* menu_info) {
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(*submenu->overlay->move_End_proc)(submenu, menu_info);
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}
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static void mPM_passwordMake_ovl_move(Submenu* submenu) {
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static mSM_MOVE_PROC ovl_move_proc[mSM_OVL_PROC_NUM] = {
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&mPM_move_Move,
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(mSM_MOVE_PROC)none_proc1,
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(mSM_MOVE_PROC)none_proc1,
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&mPM_move_Obey,
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&mPM_move_End
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};
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Submenu_Overlay_c* overlay = submenu->overlay;
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mSM_MenuInfo_c* menu_info = &overlay->menu_info[mSM_OVL_PASSWORDMAKE];
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(*menu_info->pre_move_func)(submenu);
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(*ovl_move_proc[menu_info->proc_status])(submenu, menu_info);
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}
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extern Gfx pas_win_mode[];
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extern Gfx pas_win_model[];
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extern Gfx pas_win_waku1_model[];
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extern Gfx pas_win_waku2_model[];
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extern Gfx pas_start_model[];
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static void mPM_set_frame_dl(Submenu* submenu, GRAPH* graph, mSM_MenuInfo_c* menu_info, int sel_idx, f32 x, f32 y) {
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static u8 waku_color[mPM_ENTRY_NUM][3] = {
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{ 150, 50, 30 },
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{ 255, 255, 255 }
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};
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mPM_Ovl_c* passwordMake_ovl = submenu->overlay->passwordMake_ovl;
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Gfx* gfx;
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u8 s;
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u8 t;
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f32 tile_x;
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f32 tile_y;
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Matrix_scale(16.0f, 16.0f, 1.0f, 0);
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Matrix_translate(x, y, 140.0f, 1);
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OPEN_DISP(graph);
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gfx = NOW_POLY_OPA_DISP;
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/* Setup RDP settings */
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gSPDisplayList(gfx++, pas_win_mode);
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/* Initialize position matrix */
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gSPMatrix(gfx++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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/* Setup background tiling offset */
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tile_x = -submenu->overlay->menu_control.texture_pos[0] * 4.0f;
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tile_y = -submenu->overlay->menu_control.texture_pos[1] * 4.0f;
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s = (int)tile_x;
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t = (int)tile_y;
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gDPSetTileSize_Dolphin(gfx++, G_TX_RENDERTILE, s, t, 32, 32);
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/* Draw background */
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gSPDisplayList(gfx++, pas_win_model);
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/* Set town name border color */
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gDPSetPrimColor(gfx++, 0, 255, waku_color[sel_idx][0], waku_color[sel_idx][1], waku_color[sel_idx][2], 255);
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/* Draw town name box */
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gSPDisplayList(gfx++, pas_win_waku1_model);
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/* Set player name border color */
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gDPSetPrimColor(gfx++, 0, 255, waku_color[sel_idx ^ 1][0], waku_color[sel_idx ^ 1][1], waku_color[sel_idx ^ 1][2], 255);
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/* Draw player name box */
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gSPDisplayList(gfx++, pas_win_waku2_model);
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if (sel_idx == mPM_ENTRY_TOWN && mMl_strlen(passwordMake_ovl->town_name, LAND_NAME_SIZE, CHAR_SPACE) != 0) {
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/* If the town box is selected and isn't empty, draw the "Start Button" image */
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gSPDisplayList(gfx++, pas_start_model);
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}
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SET_POLY_OPA_DISP(gfx);
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CLOSE_DISP(graph);
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}
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static void mPM_set_character(Submenu* submenu, GAME* game, int sel_idx, f32 x, f32 y) {
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static u8 moji_color[mPM_ENTRY_NUM][3] = {
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{ 20, 0, 0 },
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{ 120, 100, 80 }
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};
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static u8 title_str[17] = "Enter a receiver.";
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static f32 cursol_baseX[mPM_ENTRY_NUM] = { 136.0f, 136.0f };
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static f32 cursol_baseY[mPM_ENTRY_NUM] = { 68.0f, 96.0f };
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mPM_Ovl_c* passwordMake_ovl = submenu->overlay->passwordMake_ovl;
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mED_Ovl_c* editor_ovl = submenu->overlay->editor_ovl;
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int sel_idx2;
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f32 text_x;
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f32 cursor_x;
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f32 cursor_y;
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/* Draw title text */
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mFont_SetLineStrings(
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game,
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title_str, sizeof(title_str),
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141.0f + x, 34.0f - y,
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255, 255, 255, 255,
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FALSE,
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TRUE,
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0.875f, 0.875f,
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mFont_MODE_POLY
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);
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text_x = 136.0f + x;
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/* Draw town name */
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mFont_SetLineStrings(
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game,
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passwordMake_ovl->town_name, passwordMake_ovl->lengths[mPM_ENTRY_TOWN],
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text_x, 68.0f - y,
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moji_color[sel_idx][0], moji_color[sel_idx][1], moji_color[sel_idx][2], 255,
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FALSE,
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TRUE,
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1.0f, 1.0f,
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mFont_MODE_POLY
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);
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/* Draw player name */
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mFont_SetLineStrings(
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game,
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passwordMake_ovl->player_name, passwordMake_ovl->lengths[mPM_ENTRY_PLAYER],
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text_x, 96.0f - y,
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moji_color[sel_idx ^ 1][0], moji_color[sel_idx ^ 1][1], moji_color[sel_idx ^ 1][2], 255,
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FALSE,
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TRUE,
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1.0f, 1.0f,
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mFont_MODE_POLY
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);
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/* Draw editor cursor */
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sel_idx2 = passwordMake_ovl->selected_idx;
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cursor_x = x + cursol_baseX[sel_idx2] + (f32)editor_ovl->_26 + -7.0f;
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cursor_y = -y + cursol_baseY[sel_idx2];
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(*submenu->overlay->editor_ovl->cursol_draw)(submenu, game, cursor_x, cursor_y);
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}
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static void mPM_set_dl(Submenu* submenu, GAME* game, mSM_MenuInfo_c* menu_info) {
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f32 x = menu_info->position[0];
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f32 y = menu_info->position[1];
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GRAPH* graph = game->graph;
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int sel_idx = submenu->overlay->passwordMake_ovl->selected_idx;
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mPM_set_frame_dl(submenu, graph, menu_info, sel_idx, x, y);
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(*submenu->overlay->set_char_matrix_proc)(graph);
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mPM_set_character(submenu, game, sel_idx, x, y);
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}
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static void mPM_passwordMake_ovl_draw(Submenu* submenu, GAME* game) {
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Submenu_Overlay_c* overlay = submenu->overlay;
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mSM_MenuInfo_c* menu_info = &overlay->menu_info[mSM_OVL_PASSWORDMAKE];
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(*menu_info->pre_draw_func)(submenu, game);
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mPM_set_dl(submenu, game, menu_info);
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}
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extern void mPM_passwordMake_ovl_set_proc(Submenu* submenu) {
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Submenu_Overlay_c* overlay = submenu->overlay;
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overlay->menu_control.menu_move_func = &mPM_passwordMake_ovl_move;
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overlay->menu_control.menu_draw_func = &mPM_passwordMake_ovl_draw;
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}
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static void mPM_passwordMake_ovl_init(Submenu* submenu) {
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Submenu_Overlay_c* overlay = submenu->overlay;
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mSM_MenuInfo_c* menu_info = &overlay->menu_info[mSM_OVL_PASSWORDMAKE];
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mPM_Ovl_c* passwordMake_ovl = overlay->passwordMake_ovl;
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overlay->menu_control.animation_flag = FALSE;
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menu_info->proc_status = mSM_OVL_PROC_MOVE;
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menu_info->next_proc_status = mSM_OVL_PROC_OBEY;
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menu_info->move_drt = mSM_MOVE_IN_TOP;
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/* Open the editor overlay on top of this submenu */
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mSM_open_submenu_new2(submenu, mSM_OVL_EDITOR, mED_TYPE_PASSWORDMAKE, 0, passwordMake_ovl->town_name, 80);
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}
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extern void mPM_passwordMake_ovl_construct(Submenu* submenu) {
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Submenu_Overlay_c* overlay = submenu->overlay;
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if (overlay->passwordMake_ovl == NULL) {
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bzero(&pm_ovl_data, sizeof(mPM_Ovl_c));
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overlay->passwordMake_ovl = &pm_ovl_data;
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mem_clear(overlay->passwordMake_ovl->town_name, LAND_NAME_SIZE, CHAR_SPACE);
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mem_clear(overlay->passwordMake_ovl->player_name, PLAYER_NAME_LEN, CHAR_SPACE);
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}
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mPM_passwordMake_ovl_init(submenu);
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mPM_passwordMake_ovl_set_proc(submenu);
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}
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extern void mPM_passwordMake_ovl_destruct(Submenu* submenu) {
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Submenu_Overlay_c* overlay = submenu->overlay;
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overlay->passwordMake_ovl = NULL;
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}
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