Files
ac-decomp/src/m_passwordMake_ovl.c
T
2024-01-13 22:51:39 +01:00

232 lines
7.1 KiB
C

#include "m_passwordMake_ovl.h"
#include "audio.h"
#include "libultra/libultra.h"
#include "m_editor_ovl.h"
#include "m_font.h"
#include "sys_matrix.h"
mPM_Ovl_c pm_ovl_data;
static void mPM_move_Move(Submenu* submenu, mSM_MenuInfo_c* menu_info) {
(*submenu->overlay->move_Move_proc)(submenu, menu_info);
}
static void mPM_move_Obey(Submenu* submenu, mSM_MenuInfo_c* menu_info) {
mPM_Ovl_c* passwordMake_ovl;
u8* dst;
if (submenu->overlay->menu_info[mSM_OVL_EDITOR].next_proc_status == mSM_PROCESS_END) {
(*submenu->overlay->move_chg_base_proc)(menu_info, mSM_PROCESS_END); // close this submenu overlay too
sAdo_SysTrgStart(NA_SE_MENU_EXIT);
dst = (u8*)menu_info->data2;
passwordMake_ovl = submenu->overlay->passwordMake_ovl;
mem_copy( dst, passwordMake_ovl->town_name, LAND_NAME_SIZE);
mem_copy(dst + LAND_NAME_SIZE, passwordMake_ovl->player_name, PLAYER_NAME_LEN);
}
}
static void mPM_move_End(Submenu* submenu, mSM_MenuInfo_c* menu_info) {
(*submenu->overlay->move_End_proc)(submenu, menu_info);
}
static void mPM_passwordMake_ovl_move(Submenu* submenu) {
static mSM_MOVE_PROC ovl_move_proc[mSM_OVL_PROC_NUM] = {
&mPM_move_Move,
(mSM_MOVE_PROC)none_proc1,
(mSM_MOVE_PROC)none_proc1,
&mPM_move_Obey,
&mPM_move_End
};
Submenu_Overlay_c* overlay = submenu->overlay;
mSM_MenuInfo_c* menu_info = &overlay->menu_info[mSM_OVL_PASSWORDMAKE];
(*menu_info->pre_move_func)(submenu);
(*ovl_move_proc[menu_info->proc_status])(submenu, menu_info);
}
extern Gfx pas_win_mode[];
extern Gfx pas_win_model[];
extern Gfx pas_win_waku1_model[];
extern Gfx pas_win_waku2_model[];
extern Gfx pas_start_model[];
static void mPM_set_frame_dl(Submenu* submenu, GRAPH* graph, mSM_MenuInfo_c* menu_info, int sel_idx, f32 x, f32 y) {
static u8 waku_color[mPM_ENTRY_NUM][3] = {
{ 150, 50, 30 },
{ 255, 255, 255 }
};
mPM_Ovl_c* passwordMake_ovl = submenu->overlay->passwordMake_ovl;
Gfx* gfx;
u8 s;
u8 t;
f32 tile_x;
f32 tile_y;
Matrix_scale(16.0f, 16.0f, 1.0f, 0);
Matrix_translate(x, y, 140.0f, 1);
OPEN_DISP(graph);
gfx = NOW_POLY_OPA_DISP;
/* Setup RDP settings */
gSPDisplayList(gfx++, pas_win_mode);
/* Initialize position matrix */
gSPMatrix(gfx++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
/* Setup background tiling offset */
tile_x = -submenu->overlay->menu_control.texture_pos[0] * 4.0f;
tile_y = -submenu->overlay->menu_control.texture_pos[1] * 4.0f;
s = (int)tile_x;
t = (int)tile_y;
gDPSetTileSize_Dolphin(gfx++, G_TX_RENDERTILE, s, t, 32, 32);
/* Draw background */
gSPDisplayList(gfx++, pas_win_model);
/* Set town name border color */
gDPSetPrimColor(gfx++, 0, 255, waku_color[sel_idx][0], waku_color[sel_idx][1], waku_color[sel_idx][2], 255);
/* Draw town name box */
gSPDisplayList(gfx++, pas_win_waku1_model);
/* Set player name border color */
gDPSetPrimColor(gfx++, 0, 255, waku_color[sel_idx ^ 1][0], waku_color[sel_idx ^ 1][1], waku_color[sel_idx ^ 1][2], 255);
/* Draw player name box */
gSPDisplayList(gfx++, pas_win_waku2_model);
if (sel_idx == mPM_ENTRY_TOWN && mMl_strlen(passwordMake_ovl->town_name, LAND_NAME_SIZE, CHAR_SPACE) != 0) {
/* If the town box is selected and isn't empty, draw the "Start Button" image */
gSPDisplayList(gfx++, pas_start_model);
}
SET_POLY_OPA_DISP(gfx);
CLOSE_DISP(graph);
}
static void mPM_set_character(Submenu* submenu, GAME* game, int sel_idx, f32 x, f32 y) {
static u8 moji_color[mPM_ENTRY_NUM][3] = {
{ 20, 0, 0 },
{ 120, 100, 80 }
};
static u8 title_str[17] = "Enter a receiver.";
static f32 cursol_baseX[mPM_ENTRY_NUM] = { 136.0f, 136.0f };
static f32 cursol_baseY[mPM_ENTRY_NUM] = { 68.0f, 96.0f };
mPM_Ovl_c* passwordMake_ovl = submenu->overlay->passwordMake_ovl;
mED_Ovl_c* editor_ovl = submenu->overlay->editor_ovl;
int sel_idx2;
f32 text_x;
f32 cursor_x;
f32 cursor_y;
/* Draw title text */
mFont_SetLineStrings(
game,
title_str, sizeof(title_str),
141.0f + x, 34.0f - y,
255, 255, 255, 255,
FALSE,
TRUE,
0.875f, 0.875f,
mFont_MODE_POLY
);
text_x = 136.0f + x;
/* Draw town name */
mFont_SetLineStrings(
game,
passwordMake_ovl->town_name, passwordMake_ovl->lengths[mPM_ENTRY_TOWN],
text_x, 68.0f - y,
moji_color[sel_idx][0], moji_color[sel_idx][1], moji_color[sel_idx][2], 255,
FALSE,
TRUE,
1.0f, 1.0f,
mFont_MODE_POLY
);
/* Draw player name */
mFont_SetLineStrings(
game,
passwordMake_ovl->player_name, passwordMake_ovl->lengths[mPM_ENTRY_PLAYER],
text_x, 96.0f - y,
moji_color[sel_idx ^ 1][0], moji_color[sel_idx ^ 1][1], moji_color[sel_idx ^ 1][2], 255,
FALSE,
TRUE,
1.0f, 1.0f,
mFont_MODE_POLY
);
/* Draw editor cursor */
sel_idx2 = passwordMake_ovl->selected_idx;
cursor_x = x + cursol_baseX[sel_idx2] + (f32)editor_ovl->_26 + -7.0f;
cursor_y = -y + cursol_baseY[sel_idx2];
(*submenu->overlay->editor_ovl->cursol_draw)(submenu, game, cursor_x, cursor_y);
}
static void mPM_set_dl(Submenu* submenu, GAME* game, mSM_MenuInfo_c* menu_info) {
f32 x = menu_info->position[0];
f32 y = menu_info->position[1];
GRAPH* graph = game->graph;
int sel_idx = submenu->overlay->passwordMake_ovl->selected_idx;
mPM_set_frame_dl(submenu, graph, menu_info, sel_idx, x, y);
(*submenu->overlay->set_char_matrix_proc)(graph);
mPM_set_character(submenu, game, sel_idx, x, y);
}
static void mPM_passwordMake_ovl_draw(Submenu* submenu, GAME* game) {
Submenu_Overlay_c* overlay = submenu->overlay;
mSM_MenuInfo_c* menu_info = &overlay->menu_info[mSM_OVL_PASSWORDMAKE];
(*menu_info->pre_draw_func)(submenu, game);
mPM_set_dl(submenu, game, menu_info);
}
extern void mPM_passwordMake_ovl_set_proc(Submenu* submenu) {
Submenu_Overlay_c* overlay = submenu->overlay;
overlay->menu_control.menu_move_func = &mPM_passwordMake_ovl_move;
overlay->menu_control.menu_draw_func = &mPM_passwordMake_ovl_draw;
}
static void mPM_passwordMake_ovl_init(Submenu* submenu) {
Submenu_Overlay_c* overlay = submenu->overlay;
mSM_MenuInfo_c* menu_info = &overlay->menu_info[mSM_OVL_PASSWORDMAKE];
mPM_Ovl_c* passwordMake_ovl = overlay->passwordMake_ovl;
overlay->menu_control.animation_flag = FALSE;
menu_info->proc_status = mSM_OVL_PROC_MOVE;
menu_info->next_proc_status = mSM_OVL_PROC_OBEY;
menu_info->move_drt = mSM_MOVE_IN_TOP;
/* Open the editor overlay on top of this submenu */
mSM_open_submenu_new2(submenu, mSM_OVL_EDITOR, mED_TYPE_PASSWORDMAKE, 0, passwordMake_ovl->town_name, 80);
}
extern void mPM_passwordMake_ovl_construct(Submenu* submenu) {
Submenu_Overlay_c* overlay = submenu->overlay;
if (overlay->passwordMake_ovl == NULL) {
bzero(&pm_ovl_data, sizeof(mPM_Ovl_c));
overlay->passwordMake_ovl = &pm_ovl_data;
mem_clear(overlay->passwordMake_ovl->town_name, LAND_NAME_SIZE, CHAR_SPACE);
mem_clear(overlay->passwordMake_ovl->player_name, PLAYER_NAME_LEN, CHAR_SPACE);
}
mPM_passwordMake_ovl_init(submenu);
mPM_passwordMake_ovl_set_proc(submenu);
}
extern void mPM_passwordMake_ovl_destruct(Submenu* submenu) {
Submenu_Overlay_c* overlay = submenu->overlay;
overlay->passwordMake_ovl = NULL;
}