Files
ac-decomp/include/ac_npc_p_sel.h
T
2024-10-28 20:28:46 -04:00

36 lines
682 B
C

#ifndef AC_NPC_P_SEL_H
#define AC_NPC_P_SEL_H
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct npc_p_sel_s NPC_P_SEL_ACTOR;
typedef void (*aNPS_TALK_PROC)(NPC_P_SEL_ACTOR*, GAME_PLAY*);
/* sizeof(NPC_P_SEL_ACTOR) == 0x9B0 */
struct npc_p_sel_s {
/* 0x000 */ NPC_ACTOR npc_class;
/* 0x994 */ int talk_idx;
/* 0x998 */ int next_talk_idx;
/* 0x99C */ aNPS_TALK_PROC talk_proc;
/* 0x9A0 */ int talk_end_flag;
/* 0x9A4 */ int silent_counter;
/* 0x9A8 */ int strum_timer;
/* 0x9AC */ int bgm_stop_timer;
};
extern ACTOR_PROFILE Npc_P_Sel_Profile;
#ifdef __cplusplus
}
#endif
#endif