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https://github.com/ACreTeam/ac-decomp
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43 lines
645 B
C
43 lines
645 B
C
#ifndef AC_FIELD_DRAW_H
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#define AC_FIELD_DRAW_H
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#include "types.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define aFD_BLOCK_DRAW_NUM 9
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typedef struct field_draw_s FIELD_DRAW_ACTOR;
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typedef struct field_draw_block_s {
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xyz_t wpos;
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int bx;
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int bz;
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int exist;
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} aFD_block_c;
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typedef struct field_draw_marin_info_s {
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u32 tile0_scroll;
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u32 tile1_scroll;
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rgba_t beach_env_color;
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u32 frame;
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} aFD_marin_info_c;
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struct field_draw_s {
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ACTOR actor_class;
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aFD_block_c block[aFD_BLOCK_DRAW_NUM];
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aFD_marin_info_c marin_info;
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};
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extern ACTOR_PROFILE Field_Draw_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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