Files
ac-decomp/src/ac_npc_rtc.c
T
2024-01-06 23:41:02 -05:00

133 lines
3.7 KiB
C

#include "ac_npc_rtc.h"
#include "m_name_table.h"
#include "m_common_data.h"
#include "m_player_lib.h"
#include "jaudio_NES/staff.h"
#include "m_msg.h"
#include "m_bgm.h"
#include "m_soncho.h"
#include "m_card.h"
extern void aNRTC_actor_ct(ACTOR*, GAME*);
extern void aNRTC_actor_dt(ACTOR*, GAME*);
extern void aNRTC_actor_init(ACTOR*, GAME*);
extern void aNRTC_actor_save(ACTOR*, GAME*);
ACTOR_PROFILE Npc_Rtc_Profile = {
mAc_PROFILE_NPC_RTC,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_RTC,
ACTOR_OBJ_BANK_KEEP,
sizeof(NPCRTC_ACTOR),
aNRTC_actor_ct,
aNRTC_actor_dt,
aNRTC_actor_init,
mActor_NONE_PROC1,
aNRTC_actor_save,
};
extern void aNRTC_actor_move(ACTOR*, GAME*);
extern void aNRTC_actor_draw(ACTOR*, GAME*);
extern int aNRTC_talk_init(ACTOR*, GAME*);
extern int aNRTC_talk_end_chk(ACTOR*, GAME*);
extern void aNRTC_schedule_proc(NPC_ACTOR*, GAME_PLAY*, int);
extern void aNRTC_talk_request(ACTOR* actor,GAME*);
extern void aNRTC_change_talk_proc(NPCRTC_ACTOR* rtc, int idx);
u8 aNRTC_sound_mode[] = {0x00,0x01,0x02,0x00};
u8 aNRTC_voice_mode[] = {0x00,0x01,0x02,0x00};
void aNRTC_actor_ct(ACTOR* actor, GAME* game){
static aNPC_ct_data_c ct_data = {
&aNRTC_actor_move,
&aNRTC_actor_draw,
5,
mActor_NONE_PROC1,
&aNRTC_talk_init,
&aNRTC_talk_end_chk,
0
};
NPCRTC_ACTOR* rtc = (NPCRTC_ACTOR*)actor;
GAME_PLAY* play = (GAME_PLAY*)game;
PLAYER_ACTOR* player;
xyz_t center;
xyz_t eye;
if(Common_Get(clip.npc_clip)->birth_check_proc(actor,game) == TRUE){
rtc->npc_class.schedule.schedule_proc = aNRTC_schedule_proc;
Common_Get(clip.npc_clip)->ct_proc(actor,game,&ct_data);
actor->status_data.weight = MASSTYPE_IMMOVABLE;
mPlib_request_main_demo_wait_type1(play,0,NULL);
player = GET_PLAYER_ACTOR(play);
if(player != NULL){
player->actor_class.state_bitfield |= 0x80;
}
center.x = 100.0f;
center.y = 60.0f;
center.z = 60.0f;
eye.x = 100.0f;
eye.y = 130.0f;
eye.z = 210.0f;
Camera2_change_priority(play,0);
Camera2_request_main_lock(play, &center, &eye, 40.0f, 0, 100.0f, 400.0f, 5);
sAdo_SetOutMode(aNRTC_sound_mode[Save_Get(config.sound_mode)]);
sAdo_SetVoiceMode(aNRTC_voice_mode[Save_Get(config.voice_mode)]);
rtc->npc_class.condition_info.hide_request = 0;
rtc->npc_class.talk_info.default_act = 9;
rtc->npc_class.talk_info.melody_inst = 0;
rtc->unk9A0 = 0;
}
}
void aNRTC_actor_save(ACTOR* actor, GAME* game) {
Common_Get(clip.npc_clip)->save_proc(actor,game);
}
void aNRTC_actor_dt(ACTOR* actor, GAME* game) {
Common_Get(clip.npc_clip)->dt_proc(actor,game);
}
void aNRTC_actor_init(ACTOR* actor, GAME* game) {
Common_Get(clip.npc_clip)->init_proc(actor,game);
}
void aNRTC_actor_move(ACTOR* actor, GAME* game){
StaffRoll info;
f32 val = 0.5f;
u8 arm_flag = TRUE;
NPCRTC_ACTOR* rtc = (NPCRTC_ACTOR*)actor;
GAME_PLAY* play = (GAME_PLAY*)game;
if(rtc->npc_class.draw.animation_id == 0x76){
sAdos_GetStaffRollInfo(&info);
if(info.unk0 != 4){
val = 0.0f;
arm_flag = FALSE;
rtc->npc_class.draw.main_animation.keyframe.frame_control.current_frame = 1.0f + (64.0f * (f32)info.unk8);
}
}
rtc->npc_class.draw.main_animation.keyframe.frame_control.speed = val;
sAdos_TTKK_ARM(arm_flag);
Common_Get(clip.npc_clip)->move_proc(actor,game);
mSC_change_player_freeze(play);
}
void aNRTC_actor_draw(ACTOR* actor, GAME* game) {
Common_Get(clip.npc_clip)->draw_proc(actor,game);
}
#include "../src/ac_npc_rtc_think.c.inc"
#include "../src/ac_npc_rtc_talk.c.inc"