Files
ac-decomp/src/m_msg_data.c_inc
T
2024-01-16 00:28:59 -05:00

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static u8 con_kaiwa2_w1_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/msg/con_kaiwa2_w1_tex.inc"
};
static u8 con_kaiwa2_w2_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/msg/con_kaiwa2_w2_tex.inc"
};
static u8 con_kaiwa2_w3_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/msg/con_kaiwa2_w3_tex.inc"
};
static Vtx con_kaiwa2_v[] = {
#include "assets/msg/con_kaiwa2_v.inc"
};
static Gfx con_kaiwa2_modelT[] = {
gsSPTexture(0, 0, 0, 0, G_ON),
gsDPLoadTextureBlock_4b_Dolphin(con_kaiwa2_w3_tex, G_IM_FMT_I, 128, 64, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPVertex(&con_kaiwa2_v[0], 24, 0),
gsSPNTrianglesInit_5b(
4, // tri count
0, 1, 2, // tri0
2, 3, 0, // tri1
4, 5, 6 // tri2
),
gsSPNTriangles_5b(
6, 7, 4, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsDPLoadTextureBlock_4b_Dolphin(con_kaiwa2_w2_tex, G_IM_FMT_I, 128, 64, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(
4, // tri count
8, 9, 10, // tri0
10, 11, 8, // tri1
12, 13, 14 // tri2
),
gsSPNTriangles_5b(
14, 15, 12, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsDPLoadTextureBlock_4b_Dolphin(con_kaiwa2_w1_tex, G_IM_FMT_I, 64, 64, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(
4, // tri count
16, 17, 18, // tri0
18, 19, 16, // tri1
20, 21, 22 // tri2
),
gsSPNTriangles_5b(
22, 23, 20, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsSPEndDisplayList(),
};
static u8 con_namefuti_TXT[] ATTRIBUTE_ALIGN(32) = {
#include "assets/msg/con_namefuti_TXT.inc"
};
static Vtx con_kaiwaname_v[] = {
#include "assets/msg/con_kaiwaname_v.inc"
};
static Gfx con_kaiwaname_modelT[] = {
gsSPTexture(0, 0, 0, 0, G_ON),
gsDPLoadTextureBlock_4b_Dolphin(con_namefuti_TXT, G_IM_FMT_I, 64, 32, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPVertex(&con_kaiwaname_v[0], 4, 0),
gsSPNTrianglesInit_5b(
2, // tri count
0, 1, 2, // tri0
2, 3, 0, // tri1
0, 0, 0 // tri2
),
gsSPEndDisplayList(),
};
static Gfx mMsg_init_disp[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetAlphaDither(G_AD_DISABLE),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPEndDisplayList(),
};