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ac-decomp/include/MSL_C/w_math.h
T
2024-04-25 23:18:29 -04:00

102 lines
2.8 KiB
C

#ifndef W_MATH_H
#define W_MATH_H
#include "types.h"
/* this is needed to keep $localstatic$ variables out of the rel */
#ifndef OPTIMIZED_SQRTF
extern inline float sqrtf(float x) {
static const double _half = .5;
static const double _three = 3.0;
volatile float y;
if (x > 0.0f) {
double guess = __frsqrte((double)x); // returns an approximation to
guess = _half * guess * (_three - guess * guess * x); // now have 12 sig bits
guess = _half * guess * (_three - guess * guess * x); // now have 24 sig bits
guess = _half * guess * (_three - guess * guess * x); // now have 32 sig bits
y = (float)(x * guess);
return y;
}
return x;
}
#else
extern inline float sqrtf(float x) {
volatile float y;
if (x > 0.0f) {
double guess = __frsqrte((double)x); // returns an approximation to
guess = .5 * guess * (3.0 - guess * guess * x); // now have 12 sig bits
guess = .5 * guess * (3.0 - guess * guess * x); // now have 24 sig bits
guess = .5 * guess * (3.0 - guess * guess * x); // now have 32 sig bits
y = (float)(x * guess);
return y;
}
return x;
}
#endif
// hack to get some functions matching where the static const locals are needed
// disabled until static const locals are resolved
/*
extern inline float sqrtf2(float x)
{
static const double _half=.5;
static const double _three=3.0;
volatile float y;
if(x > 0.0f)
{
double guess = __frsqrte((double)x); // returns an approximation to
guess = _half*guess*(_three - guess*guess*x); // now have 12 sig bits
guess = _half*guess*(_three - guess*guess*x); // now have 24 sig bits
guess = _half*guess*(_three - guess*guess*x); // now have 32 sig bits
y=(float)(x*guess);
return y;
}
return x;
}
*/
extern inline double fabs(double x) {
return __fabs(x);
}
inline float fabsf(float x) {
return (float)fabs((double)x);
}
int __float_huge[];
int __float_nan[];
int __double_huge[];
int __extended_huge[];
#define INFINITY (*(float*)__float_huge)
#define NAN (*(float*)__float_nan)
#define HUGE_VALF (*(float*)__float_huge)
extern inline double sqrt(double x) {
if (x > 0.0) {
double guess = __frsqrte(x);
guess = .5 * guess * (3.0 - guess * guess * x);
guess = .5 * guess * (3.0 - guess * guess * x);
guess = .5 * guess * (3.0 - guess * guess * x);
guess = .5 * guess * (3.0 - guess * guess * x);
return x * guess;
} else if (x == 0.0f) {
return 0.0;
} else if (x) {
return NAN;
}
return INFINITY;
}
#ifdef __cplusplus
extern "C" {
#endif
f64 atan2(f64, f64);
f64 acos(f32);
#ifdef __cplusplus
}
#endif
#endif