Files
ac-decomp/src/effect/ef_kigae_light.c
T
2025-06-08 02:10:27 -04:00

79 lines
2.6 KiB
C

#include "ef_effect_control.h"
#include "m_common_data.h"
static void eKigae_Light_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eKigae_Light_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eKigae_Light_mv(eEC_Effect_c* effect, GAME* game);
static void eKigae_Light_dw(eEC_Effect_c* effect, GAME* game);
eEC_PROFILE_c iam_ef_kigae_light = {
// clang-format off
&eKigae_Light_init,
&eKigae_Light_ct,
&eKigae_Light_mv,
&eKigae_Light_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
static void eKigae_Light_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
if (arg0 == 1) {
pos.x += sin_s(angle) * 20.0f - cos_s(angle) * 20.0f;
pos.y += 35.0f;
pos.z += cos_s(angle) * 20.0f + sin_s(angle) * 20.0f;
} else if (arg0 == 2) {
pos.x += sin_s(angle) * 20.0f - cos_s(angle) * 20.0f;
pos.y += 35.0f;
pos.z += cos_s(angle) * 20.0f + sin_s(angle) * 20.0f;
}
eEC_CLIP->make_effect_proc(eEC_EFFECT_KIGAE_LIGHT, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
}
static void eKigae_Light_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
effect->timer = 30;
effect->scale = ZeroVec;
effect->velocity = ZeroVec;
effect->acceleration = ZeroVec;
if (effect->arg0 == 0) {
effect->acceleration.y = -0.025f;
}
}
static void eKigae_Light_mv(eEC_Effect_c* effect, GAME* game) {
f32 scale;
if (effect->timer > 20) {
scale = eEC_CLIP->calc_adjust_proc(effect->timer, 20, 30, 0.009f, 0.0f);
effect->scale.x = scale;
effect->scale.y = scale;
effect->scale.z = scale;
} else {
scale = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 20, 0.0f, 0.009f);
effect->scale.x = scale;
effect->scale.y = scale;
effect->scale.z = scale;
}
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
}
extern Gfx ef_takurami01_normal_render_mode[];
extern Gfx ef_takurami01_kira_modelT[];
static void eKigae_Light_dw(eEC_Effect_c* effect, GAME* game) {
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, ef_takurami01_normal_render_mode);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, 255);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_takurami01_kira_modelT);
CLOSE_DISP(game->graph);
}