Files
ac-decomp/src/data/scene/test02.c
T
2024-09-01 04:54:44 -04:00

38 lines
1.2 KiB
C

#include "m_scene.h"
extern Actor_data TEST02_player_data[];
extern s16 TEST02_ctrl_actor_data[];
extern Scene_Word_u test02_info[] = {
mSc_DATA_SOUND(0, 0), // Sound data
mSc_DATA_PLAYER(TEST02_player_data), // Player Data
mSc_DATA_CTRL_ACTORS(12, TEST02_ctrl_actor_data), // Control actors
mSc_DATA_FIELDCT(mSc_ITEM_TYPE_BGITEM, 4, 0x5000, mSc_ROOM_TYPE_OUTDOORS,
FIELD_DRAW_TYPE_OUTDOORS), // Field construct params
mSc_DATA_END(), // End of scene data
};
extern Actor_data TEST02_player_data[] = {
{
mAc_PROFILE_PLAYER, // profile
{ 320, 200, 1600 }, // position
{ 0, 0, 0 }, // rotation
0 // ct arg
},
};
extern s16 TEST02_ctrl_actor_data[] = {
mAc_PROFILE_EFFECTBG, // 0
mAc_PROFILE_BIRTH_CONTROL, // 1
mAc_PROFILE_NPC, // 2
mAc_PROFILE_STRUCTURE, // 3
mAc_PROFILE_INSECT, // 4
mAc_PROFILE_TOOLS, // 5
mAc_PROFILE_HANDOVERITEM, // 6
mAc_PROFILE_EFFECT_CONTROL, // 7
mAc_PROFILE_QUEST_MANAGER, // 8
mAc_PROFILE_EVENT_MANAGER, // 9
mAc_PROFILE_WEATHER, // 10
mAc_PROFILE_BALL, // 11
};