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https://github.com/ACreTeam/ac-decomp
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38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
#include "m_scene.h"
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extern Actor_data TEST02_player_data[];
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extern s16 TEST02_ctrl_actor_data[];
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extern Scene_Word_u test02_info[] = {
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mSc_DATA_SOUND(0, 0), // Sound data
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mSc_DATA_PLAYER(TEST02_player_data), // Player Data
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mSc_DATA_CTRL_ACTORS(12, TEST02_ctrl_actor_data), // Control actors
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mSc_DATA_FIELDCT(mSc_ITEM_TYPE_BGITEM, 4, 0x5000, mSc_ROOM_TYPE_OUTDOORS,
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FIELD_DRAW_TYPE_OUTDOORS), // Field construct params
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mSc_DATA_END(), // End of scene data
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};
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extern Actor_data TEST02_player_data[] = {
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{
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mAc_PROFILE_PLAYER, // profile
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{ 320, 200, 1600 }, // position
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{ 0, 0, 0 }, // rotation
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0 // ct arg
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},
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};
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extern s16 TEST02_ctrl_actor_data[] = {
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mAc_PROFILE_EFFECTBG, // 0
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mAc_PROFILE_BIRTH_CONTROL, // 1
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mAc_PROFILE_NPC, // 2
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mAc_PROFILE_STRUCTURE, // 3
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mAc_PROFILE_INSECT, // 4
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mAc_PROFILE_TOOLS, // 5
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mAc_PROFILE_HANDOVERITEM, // 6
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mAc_PROFILE_EFFECT_CONTROL, // 7
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mAc_PROFILE_QUEST_MANAGER, // 8
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mAc_PROFILE_EVENT_MANAGER, // 9
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mAc_PROFILE_WEATHER, // 10
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mAc_PROFILE_BALL, // 11
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};
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