Files
ac-decomp/src/ef_clacker.c
T
2024-04-21 20:50:23 +02:00

85 lines
2.9 KiB
C

#include "ef_effect_control.h"
#include "m_common_data.h"
static void eClacker_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eClacker_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eClacker_mv(eEC_Effect_c* effect, GAME* game);
static void eClacker_dw(eEC_Effect_c* effect, GAME* game);
eEC_PROFILE_c iam_ef_clacker = {
// clang-format off
&eClacker_init,
&eClacker_ct,
&eClacker_mv,
&eClacker_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
void eClacker_Make_Effect(eEC_Effect_c* effect, GAME* game) {
static s16 angle_tbl[] = {0x071C, 0x58E3, 0xAAAB};
int i;
for (i = 0; i < 3; i++) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_TAPE, effect->position, effect->prio,
effect->effect_specific[0] + angle_tbl[i], game, effect->item_name,
effect->effect_specific[0], 0x1000);
}
for (i = 0; i < 20; i++) {
s16 arg0;
if (i < 5) {
arg0 = 0;
} else if (i < 10) {
arg0 = 1;
} else if (i < 15) {
arg0 = 2;
} else {
arg0 = 3;
}
eEC_CLIP->effect_make_proc(eEC_EFFECT_KAMIFUBUKI, effect->position, effect->prio, effect->effect_specific[0],
game, effect->item_name, arg0, 0x1000);
}
}
static void eClacker_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_DUST, pos, prio, 0, game, item_name, arg0, 3);
eEC_CLIP->make_effect_proc(eEC_EFFECT_CLACKER, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
}
static void eClacker_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
s16* arg = ct_arg;
effect->effect_specific[0] = arg[0];
effect->timer = 0x50;
effect->velocity.x = 4.6f * sin_s(0x1000) * sin_s(effect->effect_specific[0]);
effect->velocity.y = 4.6f * cos_s(0x1000);
effect->velocity.z = 4.6f * sin_s(0x1000) * cos_s(effect->effect_specific[0]);
effect->acceleration = ZeroVec;
effect->acceleration.y = -0.125f;
}
static void eClacker_mv(eEC_Effect_c* effect, GAME* game) {
if (!(effect->timer & 7) && (effect->timer < 68)) {
xyz_t pos = effect->position;
pos.x += RANDOM2_F(100.0f);
pos.y += RANDOM2_F(30.0f);
pos.z += RANDOM2_F(100.0f);
eEC_CLIP->effect_make_proc(eEC_EFFECT_KIGAE_LIGHT, pos, effect->prio, 0, game, effect->item_name, 0, 0);
}
if (effect->timer == 76) {
eClacker_Make_Effect(effect, game);
}
if (effect->timer < 76) {
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
xyz_t_mult_v(&effect->velocity, sqrtf(0.9));
}
}
static void eClacker_dw(eEC_Effect_c* effect, GAME* game) {
}