Files
ac-decomp/src/ac_t_hat3.c
T
2023-12-09 13:34:31 +01:00

90 lines
2.1 KiB
C

#include "ac_t_hat3.h"
#include "m_name_table.h"
#include "sys_matrix.h"
#include "m_lib.h"
#include "m_rcp.h"
static void aTHT3_actor_ct(ACTOR* actor, GAME*);
static void aTHT3_actor_move(ACTOR* actor, GAME*);
static void aTHT3_actor_draw(ACTOR* actor, GAME*);
static void aTHT3_setupAction(ACTOR*, int);
ACTOR_PROFILE T_Hat3_Profile = {
mAc_PROFILE_T_HAT3,
ACTOR_PART_BG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_TOOLS,
sizeof(HAT3_ACTOR),
&aTHT3_actor_ct,
NONE_ACTOR_PROC,
&aTHT3_actor_move,
&aTHT3_actor_draw,
NULL
};
extern Gfx crw_hat3_body_model[];
static void aTHT3_actor_ct(ACTOR* actor, GAME*){
aTHT3_setupAction(actor,4);
}
static void aTHT3_destruct(ACTOR* actor){
Actor_delete(actor);
}
static void aTHT3_setupAction(ACTOR*actor, int action){
HAT3_ACTOR* hat = (HAT3_ACTOR*)actor;
static HAT3_PROC process[] = {
(HAT3_PROC)none_proc1,(HAT3_PROC)none_proc1,(HAT3_PROC)none_proc1,aTHT3_destruct,(HAT3_PROC)none_proc1,NULL
};
hat->proc = process[action];
hat->current_id = action;
hat->tools_class.work0 = action;
}
static void aTHT3_actor_move(ACTOR* actor, GAME*){
HAT3_ACTOR* hat = (HAT3_ACTOR*)actor;
if(hat->tools_class.work0 != hat->current_id){
aTHT3_setupAction(actor, hat->tools_class.work0);
}
hat->proc(actor);
}
static void aTHT3_actor_draw(ACTOR* actor, GAME* game){
HAT3_ACTOR* hat = (HAT3_ACTOR*)actor;
GRAPH* graph;
Gfx* gfxp;
if(hat->tools_class.init_matrix == 1){
graph = game->graph;
OPEN_DISP(graph);
Matrix_put(&hat->tools_class.matrix_work);
Matrix_Position_Zero(&hat->tools_class.actor_class.world.position);
hat->tools_class.init_matrix = 0;
_texture_z_light_fog_prim_npc(graph);
gfxp = NOW_POLY_OPA_DISP;
gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxp++, crw_hat3_body_model);
SET_POLY_OPA_DISP(gfxp);
CLOSE_DISP(graph);
}
}