Files
ac-decomp/src/ef_swing_axe.c
T
2024-03-11 02:38:00 -04:00

30 lines
639 B
C

#include "ef_effect_control.h"
static void eSwing_Axe_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eSwing_Axe_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eSwing_Axe_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eSwing_Axe_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
eEC_PROFILE_c iam_ef_swing_axe = {
// clang-format off
&eSwing_Axe_init,
&eSwing_Axe_ct,
&eSwing_Axe_mv,
&eSwing_Axe_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};