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https://github.com/ACreTeam/ac-decomp
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64 lines
2.2 KiB
C
64 lines
2.2 KiB
C
#include "m_scene.h"
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extern Door_data_c SHOP04_2F_door_data[];
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extern Actor_data SHOP04_2F_player_data[];
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extern s16 SHOP04_2F_ctrl_actor_data[];
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extern s16 SHOP04_2F_object_bank[];
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extern Scene_Word_u shop04_2f_info[] = {
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mSc_DATA_SOUND(0, 0), // Sound data
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mSc_DATA_DOOR_DATA(1, SHOP04_2F_door_data), // Door data
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mSc_DATA_PLAYER(SHOP04_2F_player_data), // Player Data
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mSc_DATA_ARRANGE_FTR(6), // Arrange furniture params
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mSc_DATA_CTRL_ACTORS(16, SHOP04_2F_ctrl_actor_data), // Control actors
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mSc_DATA_OBJ_BANK(1, SHOP04_2F_object_bank), // Required object banks
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mSc_DATA_FIELDCT(mSc_ITEM_TYPE_DUMMY, 1, 0xA000, mSc_ROOM_TYPE_MISC_ROOM,
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FIELD_DRAW_TYPE_INDOORS), // Field construct params
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mSc_DATA_END(), // End of scene data
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};
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extern Actor_data SHOP04_2F_player_data[] = {
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{
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mAc_PROFILE_PLAYER, // profile
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{ 300, 0, 65 }, // position
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{ 0, 0, 0 }, // rotation
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0 // ct arg
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},
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};
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extern s16 SHOP04_2F_ctrl_actor_data[] = {
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mAc_PROFILE_BIRTH_CONTROL, // 0
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mAc_PROFILE_SHOP_DESIGN, // 1
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mAc_PROFILE_NPC2, // 2
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mAc_PROFILE_INSECT, // 3
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mAc_PROFILE_TOOLS, // 4
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mAc_PROFILE_HANDOVERITEM, // 5
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mAc_PROFILE_EFFECT_CONTROL, // 6
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mAc_PROFILE_SHOP_LEVEL, // 7
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mAc_PROFILE_QUEST_MANAGER, // 8
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mAc_PROFILE_EVENT_MANAGER, // 9
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mAc_PROFILE_WEATHER, // 10
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mAc_PROFILE_MY_ROOM, // 11
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mAc_PROFILE_SHOP_MANEKIN, // 12
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mAc_PROFILE_SHOP_INDOOR, // 13
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mAc_PROFILE_SHOP_UMBRELLA, // 14
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mAc_PROFILE_HOUSE_CLOCK, // 15
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};
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extern s16 SHOP04_2F_object_bank[] = {
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ACTOR_OBJ_BANK_13, // 0
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};
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extern Door_data_c SHOP04_2F_door_data[] = {
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{
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SCENE_DEPART, // scene
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0, // exit orientation
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0, // exit type
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0, // arg
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{ 280, 40, 65 }, // exit position
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0x0000, // exit door item name
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2, // wipe type
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{ 0, 0, 0 }, // padding
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},
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};
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