mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-17 14:06:43 -04:00
56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
#include "ac_kago.h"
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#include "m_name_table.h"
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#include "m_common_data.h"
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#include "m_field_info.h"
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#include "m_collision_bg.h"
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#include "sys_matrix.h"
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#include "m_player_lib.h"
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static void aKAG_actor_ct(ACTOR*,GAME*);
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static void aKAG_actor_init(ACTOR*,GAME*);
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static void aKAG_actor_draw(ACTOR*,GAME*);
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ACTOR_PROFILE Kago_Profile = {
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mAc_PROFILE_KAGO,
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ACTOR_PART_ITEM,
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ACTOR_STATE_TA_SET,
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SPORTSFAIR_BASKET_RED,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(KAGO_ACTOR),
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&aKAG_actor_ct,
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NONE_ACTOR_PROC,
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&aKAG_actor_init,
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&aKAG_actor_draw,
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NULL
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};
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extern Vtx obj_e_kago_shadow_v[];
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extern Gfx obj_e_kago_shadow_model[];
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u8 aKAG_shadow_vtx_fix_flg_table[] = {1,0,0,1,1,0,0,1,0,1,0,0,1};
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bIT_ShadowData_c aKAG_shadow_data = {
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13,
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aKAG_shadow_vtx_fix_flg_table,
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60.0f,
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obj_e_kago_shadow_v,
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obj_e_kago_shadow_model,
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};
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void aKAG_set_bgOffset(KAGO_ACTOR*, int);
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void aKAG_setup_action(KAGO_ACTOR*, int);
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void aKAG_actor_ct(ACTOR* actor, GAME*){
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KAGO_ACTOR* kago = (KAGO_ACTOR*)actor;
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kago->structure_class.action = actor->npc_id - SPORTSFAIR_BASKET_RED;
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kago->structure_class.structure_type = kago->structure_class.action + aSTR_TYPE_SPORTSFAIR_A;
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kago->structure_class.structure_pal = kago->structure_class.action + aSTR_PAL_KAGO_R;
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aKAG_setup_action(kago,0);
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aKAG_set_bgOffset(kago,1);
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}
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#include "../src/ac_kago_move.c_inc"
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#include "../src/ac_kago_draw.c_inc" |