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30 lines
591 B
C
30 lines
591 B
C
#include "ef_effect_control.h"
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static void eASC_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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}
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static void eASC_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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}
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static void eASC_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eASC_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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eEC_PROFILE_c iam_ef_ase_ch = {
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// clang-format off
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&eASC_init,
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&eASC_ct,
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&eASC_mv,
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&eASC_dw,
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eEC_IMMEDIATE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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