Files
ac-decomp/include/evw_anime.h
T
2024-08-11 07:25:21 -04:00

85 lines
2.3 KiB
C

#ifndef EVW_ANIME_H
#define EVW_ANIME_H
#include "types.h"
#include "m_play_h.h"
#ifdef __cplusplus
extern "C" {
#endif
#define EVW_COLOR_BUF_MAX 50
enum {
EVW_ANIME_TYPE_SCROLL1,
EVW_ANIME_TYPE_SCROLL2,
EVW_ANIME_TYPE_COLREG_MANUAL,
EVW_ANIME_TYPE_COLREG_LINEAR,
EVW_ANIME_TYPE_COLREG_NONLINEAR,
EVW_ANIME_TYPE_TEXANIME,
EVW_ANIME_TYPE_NUM
};
/* sizeof(EVW_ANIME_COL_PRIM) == 0x5 */
typedef struct evw_anime_col_prim_s {
/* 0x00 */ u8 r;
/* 0x01 */ u8 g;
/* 0x02 */ u8 b;
/* 0x03 */ u8 a;
/* 0x04 */ u8 l;
} EVW_ANIME_COL_PRIM;
/* sizeof(EVW_ANIME_COL_ENV) == 0x4 */
typedef struct evw_anime_col_env_s {
/* 0x00 */ u8 r;
/* 0x01 */ u8 g;
/* 0x02 */ u8 b;
/* 0x03 */ u8 a;
} EVW_ANIME_COL_ENV;
/* sizeof(EVW_ANIME_COLREG) == 0x10 */
typedef struct evw_anime_col_reg_s {
/* 0x00 */ u16 frame_count; /* total frames in the animation */
/* 0x02 */ u16 key_count; /* number of animation keyframes */
/* 0x04 */ EVW_ANIME_COL_PRIM* prim_colors; /* list of primitive colors per-keyframe */
/* 0x08 */ EVW_ANIME_COL_ENV* env_colors; /* list of environment colors per-keyframe */
/* 0x0C */ u16* keyframes; /* list of keyframe frame indices */
} EVW_ANIME_COLREG;
/* sizeof(EVW_ANIME_SCROLL) == 0x4 */
typedef struct evw_anime_scroll_s {
/* 0x00 */ s8 x; /* x (s) texture position */
/* 0x01 */ s8 y; /* y (t) texture position */
/* 0x02 */ u8 width; /* texture width */
/* 0x03 */ u8 height; /* texture height */
} EVW_ANIME_SCROLL;
/* sizeof(EVW_ANIME_TEXANIME) == 0x10 */
typedef struct evw_anime_texanime_s {
/* 0x00 */ u16 frame_count; /* total frames in the animation */
/* 0x02 */ u16 key_count; /* number of animation keyframes */
/* 0x04 */ void** texture_tbl; /* list of each texture */
/* 0x08 */ u8* animation_pattern; /* list of which texture to use per keyframe (runs at 30 FPS) */
/* 0x0C */ u16* keyframes; /* list of keyframe frame indices */
} EVW_ANIME_TEXANIME;
/* sizeof(EVW_ANIME_DATA) == 0x8 */
typedef struct evw_anime_s {
/* 0x00 */ s8 segment; /* Negative segments signal the end of the animation data array */
/* 0x02 */ s16 type;
/* 0x04 */ void* data_p;
} EVW_ANIME_DATA;
extern void Evw_Anime_Set(GAME_PLAY* play, EVW_ANIME_DATA* evw_anime_data);
#ifdef __cplusplus
}
#endif
#endif