Files
ac-decomp/include/m_quest.h
T
2023-04-24 02:48:38 -04:00

73 lines
2.4 KiB
C

#ifndef M_QUEST_H
#define M_QUEST_H
#include "types.h"
#include "libu64/gfxprint.h"
#include "lb_rtc.h"
#include "m_actor_type.h"
#include "m_personal_id.h"
#ifdef __cplusplus
extern "C" {
#endif
enum {
mQst_QUEST_TYPE_DELIVERY, /* Deliver item quest */
mQst_QUEST_TYPE_ERRAND, /* Villager 'can I help' quests */
mQst_QUEST_TYPE_CONTEST, /* Villager send letter, plant flowers, bring ball, etc */
mQst_QUEST_TYPE_NONE
};
enum {
mQst_CONTEST_KIND_FRUIT, /* get fruit for villager */
mQst_CONTEST_KIND_SOCCER, /* get ball for villager */
mQst_CONTEST_KIND_SNOWMAN, /* build snowman for villager */
mQst_CONTEST_KIND_FLOWER, /* plant flowers for villager */
mQst_CONTEST_KIND_FISH, /* get fish for villager */
mQst_CONTEST_KIND_INSECT, /* get insect for villager */
mQst_CONTEST_KIND_LETTER /* send letter to villager */
};
/* TODO: delivery & errand quests, along with chore quests (first job) */
/* sizeof(mQst_base_c) == 0xC */
typedef struct quest_base_s {
/* 0x00 */ u32 quest_type:2; /* type, 0 = delivery, 1 = errand, 2 = contest, 3 = none */
/* 0x00 */ u32 quest_kind:6; /* kind, differs by type */
/* 0x01 */ u32 time_limit_enabled:1; /* when set, the time limit will be utilized */
/* 0x01 */ u32 progress:4; /* progress towards quest goal */
/* 0x01 */ u32 give_reward:1; /* set to true when player cannot take the item, and will skip quest completion checks */
/* 0x01 */ u32 unused:2;
/* 0x02 */ lbRTC_time_c time_limit;
} mQst_base_c;
/* sizeof(mQst_contest_info_u) == 4 */
typedef union quest_contest_info_s {
struct {
/* 0x00 */ u8 flowers_requested; /* number of flowers village requests be planted in acre */
} flower_data;
struct {
/* 0x00 */ u8 score; /* score rank of letter */
/* 0x02 */ mActor_name_t present; /* present sent with letter */
} letter_data;
} mQst_contest_info_u;
/* sizeof(mQst_contest_c) == 0x28 */
typedef struct quest_contest_s {
/* 0x00 */ mQst_base_c base; /* quest base struct */
/* 0x0C */ mActor_name_t requested_item; /* item (if any) requested by the villager */
/* 0x0E */ PersonalID_c player_id; /* personal id of the player */
/* 0x22 */ s8 type; /* type of quest, seems to be repeat of data in quest base */
/* 0x24 */ mQst_contest_info_u info; /* contest info for flower & letter quests */
} mQst_contest_c;
extern void mQst_PrintQuestInfo(gfxprint_t* gfxprint);
#ifdef __cplusplus
}
#endif
#endif