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https://github.com/ACreTeam/ac-decomp
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41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
#ifndef M_PLAYER_H
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#define M_PLAYER_H
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#include "types.h"
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#include "m_actor.h"
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#include "m_lib.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct player_actor_s PLAYER_ACTOR;
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#define mPlayer_FORCE_POSITION_ANGLE_NONE 0
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// where is (1 << 0) ??
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#define mPlayer_FORCE_POSITION_ANGLE_POSX (1 << 1)
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#define mPlayer_FORCE_POSITION_ANGLE_POSY (1 << 2)
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#define mPlayer_FORCE_POSITION_ANGLE_POSZ (1 << 3)
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#define mPlayer_FORCE_POSITION_ANGLE_ROTX (1 << 4)
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#define mPlayer_FORCE_POSITION_ANGLE_ROTY (1 << 5)
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#define mPlayer_FORCE_POSITION_ANGLE_ROTZ (1 << 6)
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/* sizeof(struct player_actor_s) == 0x13A8 */
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struct player_actor_s {
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/* 0x0000 */ ACTOR actor_class;
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/* 0x0174 */ u8 tmp0174[0x1300 - 0x0174];
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/* 0x1300 */ void* (*get_door_label_proc)(GAME*);
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/* 0x1304 */ u8 tmp1304[0x1310 - 0x1304];
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/* 0x1310 */ void (*Set_force_position_angle_proc)(GAME*, const xyz_t*, const s_xyz*, u8);
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/* 0x1314 */ u8 (*Get_force_position_angle_proc)(GAME*, xyz_t*, s_xyz*);
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/* 0x1318 */ int (*Get_WadeEndPos_proc)(GAME*, xyz_t*);
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/* 0x131C */ u8 tmp131C[0x13A8 - 0x131C];
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/* TODO: finish */
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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