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ac-decomp/include/JSystem/JUtility/JUTGamePad.h
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2025-06-18 05:30:56 -04:00

339 lines
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C++

#ifndef JUTGAMEPAD_H
#define JUTGAMEPAD_H
#include "types.h"
#include <dolphin/os.h>
#include <dolphin/pad.h>
#include "JSystem/JKernel/JKRDisposer.h"
#include "JSystem/JUtility/JUTAssertion.h"
#ifdef __cplusplus
extern "C" {
class JUTGamePadRecordBase {
public:
JUTGamePadRecordBase();
virtual ~JUTGamePadRecordBase();
virtual void read(PADStatus* status) = 0;
virtual void write(PADStatus* status) = 0;
bool mActive;
/* more that are unknown */
bool isActive() {
return this->mActive;
}
};
typedef void (*JUTResetBtnCb)(int, void*);
class JUTGamePad : public JKRDisposer {
public:
enum EPadPort { Port_unknown = -999, Port_Invalid = -1, Port1 = 0, Port2, Port3, Port4, PortRecorder };
enum EButtons {
MAINSTICK_UP = 0x8000000,
MAINSTICK_DOWN = 0x4000000,
MAINSTICK_RIGHT = 0x2000000,
MAINSTICK_LEFT = 0x1000000,
CSTICK_UP = 0x80000,
CSTICK_DOWN = 0x40000,
CSTICK_RIGHT = 0x20000,
CSTICK_LEFT = 0x10000,
START = 0x1000,
Y = 0x800,
X = 0x400,
B = 0x200,
A = 0x100,
L = 0x40,
R = 0x20,
Z = 0x10,
DPAD_UP = 0x8,
DPAD_DOWN = 0x4,
DPAD_RIGHT = 0x2,
DPAD_LEFT = 0x1
};
enum EStickMode { NonClamped, Clamped };
enum EClampMode { NoClamp, Clamp, ClampCircle };
enum EWhichStick { WhichStick_MainStick, WhichStick_SubStick };
JUTGamePad();
JUTGamePad(EPadPort port);
virtual ~JUTGamePad();
void assign();
void checkResetCallback(OSTime time);
void clearForReset();
static void init();
void initList();
static void read();
static bool recalibrate(u32);
void setButtonRepeat(u32, u32, u32);
void update();
void clear();
static void checkResetSwitch();
static bool mListInitialized;
static u8 mPadAssign[PAD_MAX_CONTROLLERS];
static u32 mSuppressPadReset;
static u32 sAnalogMode;
static void setAnalogMode(u32 mode) {
JUTGamePad::sAnalogMode = mode;
PADSetAnalogMode(mode);
}
static void setResetCallback(JUTResetBtnCb callback, void* arg) {
C3ButtonReset::sCallback = callback;
C3ButtonReset::sCallbackArg = arg;
}
static void clearResetOccurred() {
C3ButtonReset::sResetOccurred = false;
}
static EClampMode getClampMode() {
return JUTGamePad::sClampMode;
}
/* @HACK - This gets inlined when defined -- JSystem might have precompiled headers */
static s8 getPortStatus(EPadPort port)
{
JUT_ASSERT(0 <= port && port < 4);
return mPadStatus[port].err;
}
bool isPushing3ButtonReset() const {
bool pushing = false;
if (this->mPortNum != -1 && this->mButtonReset.mReset != false) {
pushing = true;
}
return pushing;
}
int getErrorStatus() const {
return this->mErrorStatus;
}
u8 getAnalogR() const {
return this->mButtons.mAnalogR;
}
f32 getAnalogRf() const {
return this->mButtons.mAnalogRf;
}
u8 getAnalogL() const {
return this->mButtons.mAnalogL;
}
f32 getAnalogLf() const {
return this->mButtons.mAnalogLf;
}
u8 getAnalogB() const {
return this->mButtons.mAnalogB;
}
u8 getAnalogA() const {
return this->mButtons.mAnalogA;
}
int getSubStickAngle() const {
return this->mSubStick.mAngle;
}
f32 getSubStickValue() const {
return this->mSubStick.mValue;
}
f32 getSubStickY() const {
return this->mSubStick.mY;
}
f32 getSubStickX() const {
return this->mSubStick.mX;
}
int getMainStickAngle() const {
return this->mMainStick.mAngle;
}
f32 getMainStickValue() const {
return this->mMainStick.mValue;
}
f32 getMainStickY() const {
return this->mMainStick.mY;
}
f32 getMainStickX() const {
return this->mMainStick.mX;
}
u32 getTrigger() const {
return this->mButtons.mTrigger;
}
u32 getButton() const {
return this->mButtons.mButton;
}
u32 getRelease() const {
return this->mButtons.mRelease;
}
u32 getRepeat() const {
return this->mButtons.mRepeat;
}
bool testButton(u32 mask) const {
return this->mButtons.mButton & mask;
}
bool testTrigger(u32 mask) const {
return this->mButtons.mTrigger & mask;
}
s16 getPortNum() const {
return this->mPortNum;
}
JUTGamePadRecordBase* getPadRecord() const {
return this->mPadRecord;
}
JUTGamePadRecordBase* getPadReplay() const {
return this->mPadReplay;
}
class CButton {
public:
CButton() {
this->clear();
};
void clear();
void update(const PADStatus* padStatus, u32 buttons);
void setRepeat(u32 mask, u32 delay, u32 frequency);
u32 mButton; // buttons held down
u32 mTrigger; // buttons newly pressed this frame
u32 mRelease; // buttons released this frame
u8 mAnalogA; //
u8 mAnalogB; //
u8 mAnalogL; // left trigger percent
u8 mAnalogR; // right trigger percent
f32 mAnalogLf; // left trigger analog percent
f32 mAnalogRf; // right trigger analog percent
u32 mRepeat; // buttons currently marked as "repeated" triggers when held
u32 mRepeatTimer; // frames since current button combo has been held
u32 mRepeatLastButton; // last buttons pressed
u32 mRepeatMask; // button mask to allow repeating trigger inputs
u32 mRepeatDelay; // delay before beginning repeated input
u32 mRepeatFrequency; // repeat input every X frames
};
class CStick {
public:
CStick() {
this->clear();
}
void clear();
u32 update(s8 x, s8 y, JUTGamePad::EStickMode, JUTGamePad::EWhichStick);
u32 getButton();
f32 mX;
f32 mY;
f32 mValue;
s16 mAngle;
};
class CRumble {
public:
enum ERumble { Rumble0, Rumble1, Rumble2 };
CRumble(JUTGamePad* gamePad) {
this->clear(gamePad);
}
static u8 mStatus[PAD_MAX_CONTROLLERS];
static u32 mEnabled;
static void startMotor(int port);
static void stopMotor(int port);
static void stopMotorHard(int port);
static bool isEnabled(u32 channel) {
return (JUTGamePad::CRumble::mEnabled & channel) != 0;
}
void clear();
void clear(JUTGamePad* gamePad);
void update(s16);
void setEnable(u32);
u32 mFrame;
u32 mLength;
u8* mData;
u32 mFrameCount;
};
class C3ButtonReset {
public:
C3ButtonReset() {
mReset = false;
}
static u32 sResetPattern;
static u32 sResetMaskPattern;
static JUTResetBtnCb sCallback;
static void* sCallbackArg;
static OSTime sThreshold;
static bool sResetSwitchPushing;
static bool sResetOccurred;
static s32 sResetOccurredPort;
bool mReset;
};
static PADStatus* getPadStatus(int idx) {
return &mPadStatus[idx];
}
static JSUList<JUTGamePad> mPadList;
static CButton mPadButton[PAD_MAX_CONTROLLERS];
static CStick mPadMStick[PAD_MAX_CONTROLLERS];
static CStick mPadSStick[PAD_MAX_CONTROLLERS];
static EStickMode sStickMode;
static EClampMode sClampMode;
static f32 sPressPoint;
static f32 sReleasePoint;
static PADStatus mPadStatus[PAD_MAX_CONTROLLERS];
CButton mButtons; // _18
CStick mMainStick; // _48
CStick mSubStick; // _58
CRumble mRumble; // _68
s16 mPortNum; // _78
s8 mErrorStatus; // _7A
JSULink<JUTGamePad> mLink; // _7C
JUTGamePadRecordBase* mPadRecord;
JUTGamePadRecordBase* mPadReplay;
u32 _94;
C3ButtonReset mButtonReset; // _98
OSTime mResetTime; // _A0
};
}
#endif
#endif