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https://github.com/ACreTeam/ac-decomp
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63 lines
831 B
C
63 lines
831 B
C
#ifndef AC_AIRPLANE_H
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#define AC_AIRPLANE_H
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#include "types.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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aAp_STATUS_FREE_FLY_MOVE,
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aAp_STATUS_FALL_FLY_MOVE,
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aAp_STATUS_FALL_FLY_MOVE2,
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aAp_STATUS_SOMER_FLY_MOVE,
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aAp_STATUS_START_FLY_MOVE,
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aAp_STATUS_STOP_FLY_MOVE,
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aAp_STATUS_PLAYER_CATCH,
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aAp_STATUS_NUM
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};
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enum {
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aAp_TILT_DOWN,
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aAp_TILT_UP,
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aAp_TILT_NUM
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};
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typedef struct airplane_s {
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ACTOR actor_class;
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s16 status;
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s16 tilt_status;
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f32 speed;
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f32 y_speed;
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f32 rotY_goal;
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f32 rotY_min;
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f32 rotY;
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f32 rotX;
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f32 rotZ;
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int joystick_y;
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int joystick_x;
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s16 ground_timer;
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int wind_frame;
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int wind_change_frame;
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xyz_t* wind;
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u8 _1AC[28]; // unused
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} AIRPLANE_ACTOR;
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extern ACTOR_PROFILE Airplane_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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