mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-11 04:37:57 -04:00
1b0b96665a
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
#include "m_scene_ftr.h"
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#include "m_scene.h"
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#include "m_play.h"
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/* @unused ? mScn_Dma2Bank(...) */
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static void mScn_KeepMyRoomBankNew(Object_Exchange_c* exchange, s16 bank_id, size_t size) {
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Object_Bank_c* bank = exchange->banks + exchange->bank_idx;
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bank->bank_id = bank_id;
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bank->dma_start = exchange->next_bank_ram_address;
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bank->ram_start = exchange->next_bank_ram_address;
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bank->size = size;
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if (exchange->bank_idx < (mSc_OBJECT_BANK_NUM - 1)) {
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exchange->next_bank_ram_address = (char*)ALIGN_NEXT((u32)exchange->next_bank_ram_address + size, 16);
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exchange->bank_idx++;
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}
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}
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extern void mScn_ObtainCarpetBank(GAME_PLAY* play) {
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Object_Exchange_c* exchange = &play->object_exchange;
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int i;
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for (i = 0; i < 2; i++) {
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mScn_KeepMyRoomBankNew(exchange, 18, 0x2020); // carpet tex + pal
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}
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for (i = 0; i < 2; i++) {
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mScn_KeepMyRoomBankNew(exchange, 19, 0x1020); // wall tex + pal
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}
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}
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/* @unused extern ? mScn_ObtainFurnitureBank(...) */
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extern void mScn_ObtainMyRoomBank(GAME_PLAY* play) {
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mScn_ObtainCarpetBank(play);
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}
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