Files
ac-decomp/src/game/m_scene_ftr.c
T
Luke Street 1b0b96665a Migrate to dtk-template
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
2024-10-28 19:18:21 -06:00

40 lines
1.1 KiB
C

#include "m_scene_ftr.h"
#include "m_scene.h"
#include "m_play.h"
/* @unused ? mScn_Dma2Bank(...) */
static void mScn_KeepMyRoomBankNew(Object_Exchange_c* exchange, s16 bank_id, size_t size) {
Object_Bank_c* bank = exchange->banks + exchange->bank_idx;
bank->bank_id = bank_id;
bank->dma_start = exchange->next_bank_ram_address;
bank->ram_start = exchange->next_bank_ram_address;
bank->size = size;
if (exchange->bank_idx < (mSc_OBJECT_BANK_NUM - 1)) {
exchange->next_bank_ram_address = (char*)ALIGN_NEXT((u32)exchange->next_bank_ram_address + size, 16);
exchange->bank_idx++;
}
}
extern void mScn_ObtainCarpetBank(GAME_PLAY* play) {
Object_Exchange_c* exchange = &play->object_exchange;
int i;
for (i = 0; i < 2; i++) {
mScn_KeepMyRoomBankNew(exchange, 18, 0x2020); // carpet tex + pal
}
for (i = 0; i < 2; i++) {
mScn_KeepMyRoomBankNew(exchange, 19, 0x1020); // wall tex + pal
}
}
/* @unused extern ? mScn_ObtainFurnitureBank(...) */
extern void mScn_ObtainMyRoomBank(GAME_PLAY* play) {
mScn_ObtainCarpetBank(play);
}