mirror of
https://github.com/ACreTeam/ac-decomp
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1219 lines
34 KiB
C
1219 lines
34 KiB
C
#ifndef M_ACTOR_H
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#define M_ACTOR_H
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#include "types.h"
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#include "m_actor_type.h"
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#include "game.h"
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#include "m_lib.h"
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#include "m_lights.h"
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#include "m_collision_bg.h"
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#include "m_collision_obj.h"
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#include "m_actor_dlftbls.h"
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#include "libforest/gbi_extensions.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef void (*mActor_proc)(ACTOR*, GAME*);
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#define NONE_ACTOR_PROC ((mActor_proc)&none_proc1)
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#define mAc_MAX_ACTORS 200
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#define ACTOR_STATE_NONE 0
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#define ACTOR_STATE_0 (1 << 0)
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#define ACTOR_STATE_2 (1 << 2)
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#define ACTOR_STATE_NO_MOVE_WHILE_CULLED (1 << 4)
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#define ACTOR_STATE_NO_DRAW_WHILE_CULLED (1 << 5)
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#define ACTOR_STATE_NO_CULL (1 << 6)
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#define ACTOR_STATE_INVISIBLE (1 << 7)
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#define ACTOR_STATE_TA_SET (1 << 11)
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#define ACTOR_STATE_LIGHTING (1 << 22) // does lighting NOT affect this actor?
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#define ACTOR_STATE_24 (1 << 24)
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#define ACTOR_STATE_25 (1 << 25)
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#define ACTOR_STATE_26 (1 << 26)
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#define ACTOR_STATE_27 (1 << 27)
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#define ACTOR_STATE_28 (1 << 28)
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#define ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES (1 << 29)
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#define ACTOR_STATE_IN_DEMO (1 << 30)
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// TODO: Name the unique ones for their correspondant actor
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typedef enum bank_id {
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ACTOR_OBJ_BANK_NONE,
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ACTOR_OBJ_BANK_1,
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ACTOR_OBJ_BANK_2,
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ACTOR_OBJ_BANK_KEEP,
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ACTOR_OBJ_BANK_BGITEM,
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ACTOR_OBJ_BANK_ROOM_SUNSHINE,
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ACTOR_OBJ_BANK_6,
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ACTOR_OBJ_BANK_AIRPLANE,
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ACTOR_OBJ_BANK_8,
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ACTOR_OBJ_BANK_9,
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ACTOR_OBJ_BANK_10,
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ACTOR_OBJ_BANK_TRAINDOOR,
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ACTOR_OBJ_BANK_12,
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ACTOR_OBJ_BANK_13,
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ACTOR_OBJ_BANK_14,
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ACTOR_OBJ_BANK_15,
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ACTOR_OBJ_BANK_TOOLS,
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ACTOR_OBJ_BANK_17,
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ACTOR_OBJ_BANK_18,
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ACTOR_OBJ_BANK_19,
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ACTOR_OBJ_BANK_20,
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ACTOR_OBJ_BANK_21,
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ACTOR_OBJ_BANK_KAMAKURA_INDOOR,
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ACTOR_OBJ_BANK_23,
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ACTOR_OBJ_BANK_24,
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ACTOR_OBJ_BANK_PSNOWMAN,
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ACTOR_OBJ_BANK_26,
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ACTOR_OBJ_BANK_27,
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ACTOR_OBJ_BANK_UMBRELLA,
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ACTOR_OBJ_BANK_29,
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ACTOR_OBJ_BANK_SHOP_GOODS,
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ACTOR_OBJ_BANK_31,
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ACTOR_OBJ_BANK_32,
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ACTOR_OBJ_BANK_33,
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ACTOR_OBJ_BANK_34,
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ACTOR_OBJ_BANK_35,
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ACTOR_OBJ_BANK_BG_CHERRY_ITEM,
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ACTOR_OBJ_BANK_BG_WINTER_ITEM,
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ACTOR_OBJ_BANK_BG_XMAS_ITEM,
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ACTOR_OBJ_BANK_39,
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ACTOR_OBJ_BANK_40,
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ACTOR_OBJ_BANK_TRAINWINDOW,
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ACTOR_OBJ_BANK_42,
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ACTOR_OBJ_BANK_POSTHOUSE,
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ACTOR_OBJ_BANK_EF_POLICE,
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ACTOR_OBJ_BANK_KEITAI,
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ACTOR_OBJ_BANK_46,
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ACTOR_OBJ_BANK_47,
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ACTOR_OBJ_BANK_UKI,
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ACTOR_OBJ_BANK_49,
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ACTOR_OBJ_BANK_50,
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ACTOR_OBJ_BANK_51,
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ACTOR_OBJ_BANK_52,
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ACTOR_OBJ_BANK_HANABI,
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ACTOR_OBJ_BANK_54,
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ACTOR_OBJ_BANK_55,
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ACTOR_OBJ_BANK_56,
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ACTOR_OBJ_BANK_57,
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ACTOR_OBJ_BANK_58,
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ACTOR_OBJ_BANK_59,
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ACTOR_OBJ_BANK_60,
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ACTOR_OBJ_BANK_61,
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ACTOR_OBJ_BANK_62,
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ACTOR_OBJ_BANK_63,
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ACTOR_OBJ_BANK_64,
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ACTOR_OBJ_BANK_65,
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ACTOR_OBJ_BANK_66,
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ACTOR_OBJ_BANK_67,
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ACTOR_OBJ_BANK_68,
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ACTOR_OBJ_BANK_69,
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ACTOR_OBJ_BANK_70,
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ACTOR_OBJ_BANK_71,
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ACTOR_OBJ_BANK_72,
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ACTOR_OBJ_BANK_73,
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ACTOR_OBJ_BANK_74,
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ACTOR_OBJ_BANK_75,
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ACTOR_OBJ_BANK_76,
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ACTOR_OBJ_BANK_77,
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ACTOR_OBJ_BANK_78,
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ACTOR_OBJ_BANK_79,
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ACTOR_OBJ_BANK_80,
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ACTOR_OBJ_BANK_81,
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ACTOR_OBJ_BANK_82,
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ACTOR_OBJ_BANK_83,
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ACTOR_OBJ_BANK_84,
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ACTOR_OBJ_BANK_85,
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ACTOR_OBJ_BANK_86,
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ACTOR_OBJ_BANK_87,
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ACTOR_OBJ_BANK_88,
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ACTOR_OBJ_BANK_89,
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ACTOR_OBJ_BANK_90,
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ACTOR_OBJ_BANK_91,
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ACTOR_OBJ_BANK_92,
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ACTOR_OBJ_BANK_93,
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ACTOR_OBJ_BANK_94,
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ACTOR_OBJ_BANK_95,
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ACTOR_OBJ_BANK_96,
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ACTOR_OBJ_BANK_97,
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ACTOR_OBJ_BANK_98,
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ACTOR_OBJ_BANK_99,
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ACTOR_OBJ_BANK_100,
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ACTOR_OBJ_BANK_101,
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ACTOR_OBJ_BANK_102,
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ACTOR_OBJ_BANK_103,
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ACTOR_OBJ_BANK_104,
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ACTOR_OBJ_BANK_105,
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ACTOR_OBJ_BANK_106,
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ACTOR_OBJ_BANK_107,
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ACTOR_OBJ_BANK_108,
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ACTOR_OBJ_BANK_109,
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ACTOR_OBJ_BANK_110,
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ACTOR_OBJ_BANK_111,
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ACTOR_OBJ_BANK_112,
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ACTOR_OBJ_BANK_113,
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ACTOR_OBJ_BANK_114,
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ACTOR_OBJ_BANK_115,
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ACTOR_OBJ_BANK_116,
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ACTOR_OBJ_BANK_117,
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ACTOR_OBJ_BANK_118,
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ACTOR_OBJ_BANK_119,
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ACTOR_OBJ_BANK_120,
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ACTOR_OBJ_BANK_121,
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ACTOR_OBJ_BANK_122,
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ACTOR_OBJ_BANK_123,
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ACTOR_OBJ_BANK_124,
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ACTOR_OBJ_BANK_125,
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ACTOR_OBJ_BANK_126,
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ACTOR_OBJ_BANK_127,
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ACTOR_OBJ_BANK_128,
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ACTOR_OBJ_BANK_129,
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ACTOR_OBJ_BANK_130,
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ACTOR_OBJ_BANK_131,
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ACTOR_OBJ_BANK_132,
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ACTOR_OBJ_BANK_133,
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ACTOR_OBJ_BANK_134,
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ACTOR_OBJ_BANK_135,
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ACTOR_OBJ_BANK_136,
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ACTOR_OBJ_BANK_137,
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ACTOR_OBJ_BANK_138,
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ACTOR_OBJ_BANK_139,
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ACTOR_OBJ_BANK_140,
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ACTOR_OBJ_BANK_141,
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ACTOR_OBJ_BANK_142,
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ACTOR_OBJ_BANK_143,
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ACTOR_OBJ_BANK_144,
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ACTOR_OBJ_BANK_145,
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ACTOR_OBJ_BANK_146,
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ACTOR_OBJ_BANK_147,
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ACTOR_OBJ_BANK_148,
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ACTOR_OBJ_BANK_149,
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ACTOR_OBJ_BANK_150,
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ACTOR_OBJ_BANK_151,
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ACTOR_OBJ_BANK_152,
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ACTOR_OBJ_BANK_153,
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ACTOR_OBJ_BANK_154,
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ACTOR_OBJ_BANK_155,
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ACTOR_OBJ_BANK_156,
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ACTOR_OBJ_BANK_157,
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ACTOR_OBJ_BANK_158,
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ACTOR_OBJ_BANK_159,
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ACTOR_OBJ_BANK_160,
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ACTOR_OBJ_BANK_161,
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ACTOR_OBJ_BANK_162,
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ACTOR_OBJ_BANK_163,
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ACTOR_OBJ_BANK_164,
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ACTOR_OBJ_BANK_165,
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ACTOR_OBJ_BANK_166,
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ACTOR_OBJ_BANK_167,
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ACTOR_OBJ_BANK_168,
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ACTOR_OBJ_BANK_169,
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ACTOR_OBJ_BANK_170,
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ACTOR_OBJ_BANK_171,
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ACTOR_OBJ_BANK_172,
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ACTOR_OBJ_BANK_173,
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ACTOR_OBJ_BANK_174,
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ACTOR_OBJ_BANK_175,
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ACTOR_OBJ_BANK_176,
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ACTOR_OBJ_BANK_177,
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ACTOR_OBJ_BANK_178,
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ACTOR_OBJ_BANK_179,
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ACTOR_OBJ_BANK_180,
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ACTOR_OBJ_BANK_181,
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ACTOR_OBJ_BANK_182,
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ACTOR_OBJ_BANK_183,
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ACTOR_OBJ_BANK_184,
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ACTOR_OBJ_BANK_185,
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ACTOR_OBJ_BANK_186,
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ACTOR_OBJ_BANK_187,
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ACTOR_OBJ_BANK_188,
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ACTOR_OBJ_BANK_189,
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ACTOR_OBJ_BANK_190,
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ACTOR_OBJ_BANK_191,
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ACTOR_OBJ_BANK_192,
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ACTOR_OBJ_BANK_193,
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ACTOR_OBJ_BANK_194,
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ACTOR_OBJ_BANK_195,
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ACTOR_OBJ_BANK_196,
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ACTOR_OBJ_BANK_197,
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ACTOR_OBJ_BANK_198,
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ACTOR_OBJ_BANK_199,
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ACTOR_OBJ_BANK_200,
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ACTOR_OBJ_BANK_201,
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ACTOR_OBJ_BANK_202,
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ACTOR_OBJ_BANK_203,
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ACTOR_OBJ_BANK_204,
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ACTOR_OBJ_BANK_205,
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ACTOR_OBJ_BANK_206,
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ACTOR_OBJ_BANK_207,
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ACTOR_OBJ_BANK_208,
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ACTOR_OBJ_BANK_209,
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ACTOR_OBJ_BANK_210,
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ACTOR_OBJ_BANK_211,
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ACTOR_OBJ_BANK_212,
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ACTOR_OBJ_BANK_213,
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ACTOR_OBJ_BANK_214,
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ACTOR_OBJ_BANK_215,
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ACTOR_OBJ_BANK_216,
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ACTOR_OBJ_BANK_217,
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ACTOR_OBJ_BANK_218,
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ACTOR_OBJ_BANK_219,
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ACTOR_OBJ_BANK_220,
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ACTOR_OBJ_BANK_221,
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ACTOR_OBJ_BANK_222,
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ACTOR_OBJ_BANK_223,
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ACTOR_OBJ_BANK_224,
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ACTOR_OBJ_BANK_225,
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ACTOR_OBJ_BANK_226,
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ACTOR_OBJ_BANK_227,
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ACTOR_OBJ_BANK_228,
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ACTOR_OBJ_BANK_229,
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ACTOR_OBJ_BANK_230,
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ACTOR_OBJ_BANK_231,
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ACTOR_OBJ_BANK_232,
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ACTOR_OBJ_BANK_233,
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ACTOR_OBJ_BANK_234,
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ACTOR_OBJ_BANK_235,
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ACTOR_OBJ_BANK_236,
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ACTOR_OBJ_BANK_237,
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ACTOR_OBJ_BANK_238,
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ACTOR_OBJ_BANK_239,
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ACTOR_OBJ_BANK_240,
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ACTOR_OBJ_BANK_241,
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ACTOR_OBJ_BANK_242,
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ACTOR_OBJ_BANK_243,
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ACTOR_OBJ_BANK_244,
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ACTOR_OBJ_BANK_245,
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ACTOR_OBJ_BANK_246,
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ACTOR_OBJ_BANK_247,
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ACTOR_OBJ_BANK_248,
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ACTOR_OBJ_BANK_249,
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ACTOR_OBJ_BANK_250,
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ACTOR_OBJ_BANK_251,
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ACTOR_OBJ_BANK_252,
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ACTOR_OBJ_BANK_253,
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ACTOR_OBJ_BANK_254,
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ACTOR_OBJ_BANK_255,
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ACTOR_OBJ_BANK_256,
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ACTOR_OBJ_BANK_257,
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ACTOR_OBJ_BANK_258,
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ACTOR_OBJ_BANK_259,
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ACTOR_OBJ_BANK_260,
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ACTOR_OBJ_BANK_261,
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ACTOR_OBJ_BANK_262,
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ACTOR_OBJ_BANK_263,
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ACTOR_OBJ_BANK_264,
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ACTOR_OBJ_BANK_265,
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ACTOR_OBJ_BANK_266,
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ACTOR_OBJ_BANK_267,
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ACTOR_OBJ_BANK_268,
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ACTOR_OBJ_BANK_269,
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ACTOR_OBJ_BANK_270,
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ACTOR_OBJ_BANK_271,
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ACTOR_OBJ_BANK_272,
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ACTOR_OBJ_BANK_273,
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ACTOR_OBJ_BANK_274,
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ACTOR_OBJ_BANK_275,
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ACTOR_OBJ_BANK_276,
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ACTOR_OBJ_BANK_277,
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ACTOR_OBJ_BANK_278,
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ACTOR_OBJ_BANK_279,
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ACTOR_OBJ_BANK_280,
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ACTOR_OBJ_BANK_281,
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ACTOR_OBJ_BANK_282,
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ACTOR_OBJ_BANK_283,
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ACTOR_OBJ_BANK_284,
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ACTOR_OBJ_BANK_285,
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ACTOR_OBJ_BANK_286,
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ACTOR_OBJ_BANK_287,
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ACTOR_OBJ_BANK_288,
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ACTOR_OBJ_BANK_289,
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ACTOR_OBJ_BANK_290,
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ACTOR_OBJ_BANK_291,
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ACTOR_OBJ_BANK_292,
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ACTOR_OBJ_BANK_293,
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ACTOR_OBJ_BANK_294,
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ACTOR_OBJ_BANK_295,
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ACTOR_OBJ_BANK_296,
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ACTOR_OBJ_BANK_297,
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ACTOR_OBJ_BANK_298,
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ACTOR_OBJ_BANK_299,
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ACTOR_OBJ_BANK_300,
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ACTOR_OBJ_BANK_301,
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ACTOR_OBJ_BANK_302,
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ACTOR_OBJ_BANK_303,
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ACTOR_OBJ_BANK_304,
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ACTOR_OBJ_BANK_305,
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ACTOR_OBJ_BANK_306,
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ACTOR_OBJ_BANK_307,
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ACTOR_OBJ_BANK_308,
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ACTOR_OBJ_BANK_309,
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ACTOR_OBJ_BANK_310,
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ACTOR_OBJ_BANK_311,
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ACTOR_OBJ_BANK_312,
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ACTOR_OBJ_BANK_313,
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ACTOR_OBJ_BANK_314,
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ACTOR_OBJ_BANK_315,
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ACTOR_OBJ_BANK_316,
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ACTOR_OBJ_BANK_317,
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ACTOR_OBJ_BANK_318,
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ACTOR_OBJ_BANK_319,
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ACTOR_OBJ_BANK_320,
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ACTOR_OBJ_BANK_321,
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ACTOR_OBJ_BANK_322,
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ACTOR_OBJ_BANK_323,
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ACTOR_OBJ_BANK_324,
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ACTOR_OBJ_BANK_325,
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ACTOR_OBJ_BANK_326,
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ACTOR_OBJ_BANK_327,
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ACTOR_OBJ_BANK_328,
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ACTOR_OBJ_BANK_329,
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ACTOR_OBJ_BANK_330,
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ACTOR_OBJ_BANK_331,
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ACTOR_OBJ_BANK_332,
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ACTOR_OBJ_BANK_333,
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ACTOR_OBJ_BANK_334,
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ACTOR_OBJ_BANK_335,
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ACTOR_OBJ_BANK_336,
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ACTOR_OBJ_BANK_337,
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ACTOR_OBJ_BANK_338,
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ACTOR_OBJ_BANK_339,
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ACTOR_OBJ_BANK_340,
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ACTOR_OBJ_BANK_341,
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ACTOR_OBJ_BANK_342,
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ACTOR_OBJ_BANK_343,
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ACTOR_OBJ_BANK_344,
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ACTOR_OBJ_BANK_345,
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ACTOR_OBJ_BANK_346,
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ACTOR_OBJ_BANK_347,
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ACTOR_OBJ_BANK_348,
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ACTOR_OBJ_BANK_349,
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ACTOR_OBJ_BANK_350,
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ACTOR_OBJ_BANK_351,
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ACTOR_OBJ_BANK_352,
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ACTOR_OBJ_BANK_353,
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ACTOR_OBJ_BANK_354,
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ACTOR_OBJ_BANK_355,
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ACTOR_OBJ_BANK_356,
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ACTOR_OBJ_BANK_357,
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ACTOR_OBJ_BANK_358,
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ACTOR_OBJ_BANK_359,
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ACTOR_OBJ_BANK_360,
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ACTOR_OBJ_BANK_361,
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ACTOR_OBJ_BANK_362,
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ACTOR_OBJ_BANK_363,
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ACTOR_OBJ_BANK_364,
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ACTOR_OBJ_BANK_365,
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ACTOR_OBJ_BANK_366,
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ACTOR_OBJ_BANK_367,
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ACTOR_OBJ_BANK_368,
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ACTOR_OBJ_BANK_HOUSE_GOKI,
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ACTOR_OBJ_BANK_NPC_SAO,
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ACTOR_OBJ_BANK_TUMBLER,
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ACTOR_OBJ_BANK_372,
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ACTOR_OBJ_BANK_373,
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ACTOR_OBJ_BANK_374,
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ACTOR_OBJ_BANK_375,
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ACTOR_OBJ_BANK_376,
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ACTOR_OBJ_BANK_377,
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ACTOR_OBJ_BANK_378,
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ACTOR_OBJ_BANK_379,
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ACTOR_OBJ_BANK_380,
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ACTOR_OBJ_BANK_381,
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ACTOR_OBJ_BANK_382,
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ACTOR_OBJ_BANK_383,
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ACTOR_OBJ_BANK_384,
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ACTOR_OBJ_BANK_385,
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ACTOR_OBJ_BANK_386,
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ACTOR_OBJ_BANK_387,
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ACTOR_OBJ_BANK_388,
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ACTOR_OBJ_BANK_389,
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ACTOR_OBJ_BANK_390,
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ACTOR_OBJ_BANK_TAMA,
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ACTOR_OBJ_BANK_BEE,
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ACTOR_OBJ_BANK_393,
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ACTOR_OBJ_BANK_ROPE,
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ACTOR_OBJ_BANK_CRACKER,
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ACTOR_OBJ_BANK_396,
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ACTOR_OBJ_BANK_397,
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ACTOR_OBJ_BANK_398,
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ACTOR_OBJ_BANK_399,
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ACTOR_OBJ_BANK_FUUSEN,
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ACTOR_OBJ_BANK_401,
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ACTOR_OBJ_BANK_402,
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ACTOR_OBJ_BANK_403,
|
|
ACTOR_OBJ_BANK_404,
|
|
ACTOR_OBJ_BANK_MUSEUM_PICTURE,
|
|
ACTOR_OBJ_BANK_406,
|
|
ACTOR_OBJ_BANK_407,
|
|
ACTOR_OBJ_BANK_408,
|
|
ACTOR_OBJ_BANK_EF_MUSEUM,
|
|
ACTOR_OBJ_BANK_EF_MINSECT,
|
|
ACTOR_OBJ_BANK_AC_SIGN,
|
|
ACTOR_OBJ_BANK_MURAL,
|
|
ACTOR_OBJ_BANK_413,
|
|
ACTOR_OBJ_BANK_414,
|
|
ACTOR_OBJ_BANK_415,
|
|
ACTOR_OBJ_BANK_416,
|
|
ACTOR_OBJ_BANK_417,
|
|
ACTOR_OBJ_BANK_418,
|
|
ACTOR_OBJ_BANK_419,
|
|
ACTOR_OBJ_BANK_420,
|
|
ACTOR_OBJ_BANK_421,
|
|
ACTOR_OBJ_BANK_422,
|
|
ACTOR_OBJ_BANK_423,
|
|
ACTOR_OBJ_BANK_424,
|
|
ACTOR_OBJ_BANK_425,
|
|
ACTOR_OBJ_BANK_426,
|
|
ACTOR_OBJ_BANK_427,
|
|
ACTOR_OBJ_BANK_428,
|
|
ACTOR_OBJ_BANK_429,
|
|
ACTOR_OBJ_BANK_430,
|
|
ACTOR_OBJ_BANK_431,
|
|
ACTOR_OBJ_BANK_432,
|
|
ACTOR_OBJ_BANK_433,
|
|
ACTOR_OBJ_BANK_434,
|
|
ACTOR_OBJ_BANK_435,
|
|
ACTOR_OBJ_BANK_436,
|
|
ACTOR_OBJ_BANK_437,
|
|
ACTOR_OBJ_BANK_438,
|
|
ACTOR_OBJ_BANK_439,
|
|
ACTOR_OBJ_BANK_440,
|
|
ACTOR_OBJ_BANK_441,
|
|
ACTOR_OBJ_BANK_442,
|
|
ACTOR_OBJ_BANK_443,
|
|
ACTOR_OBJ_BANK_444,
|
|
ACTOR_OBJ_BANK_445,
|
|
ACTOR_OBJ_BANK_446,
|
|
ACTOR_OBJ_BANK_447,
|
|
ACTOR_OBJ_BANK_448,
|
|
ACTOR_OBJ_BANK_449,
|
|
ACTOR_OBJ_BANK_450,
|
|
ACTOR_OBJ_BANK_451,
|
|
ACTOR_OBJ_BANK_452,
|
|
ACTOR_OBJ_BANK_453,
|
|
ACTOR_OBJ_BANK_454,
|
|
ACTOR_OBJ_BANK_455,
|
|
ACTOR_OBJ_BANK_456,
|
|
ACTOR_OBJ_BANK_457,
|
|
ACTOR_OBJ_BANK_458,
|
|
ACTOR_OBJ_BANK_459,
|
|
ACTOR_OBJ_BANK_460,
|
|
ACTOR_OBJ_BANK_461,
|
|
ACTOR_OBJ_BANK_462,
|
|
ACTOR_OBJ_BANK_463,
|
|
ACTOR_OBJ_BANK_464,
|
|
ACTOR_OBJ_BANK_465,
|
|
ACTOR_OBJ_BANK_466,
|
|
ACTOR_OBJ_BANK_467,
|
|
ACTOR_OBJ_BANK_468,
|
|
ACTOR_OBJ_BANK_469,
|
|
ACTOR_OBJ_BANK_470,
|
|
ACTOR_OBJ_BANK_471,
|
|
ACTOR_OBJ_BANK_472,
|
|
ACTOR_OBJ_BANK_473,
|
|
ACTOR_OBJ_BANK_474,
|
|
ACTOR_OBJ_BANK_475,
|
|
ACTOR_OBJ_BANK_476,
|
|
ACTOR_OBJ_BANK_477,
|
|
ACTOR_OBJ_BANK_478,
|
|
ACTOR_OBJ_BANK_479,
|
|
ACTOR_OBJ_BANK_480,
|
|
ACTOR_OBJ_BANK_481,
|
|
ACTOR_OBJ_BANK_482,
|
|
ACTOR_OBJ_BANK_483,
|
|
ACTOR_OBJ_BANK_484,
|
|
ACTOR_OBJ_BANK_485,
|
|
ACTOR_OBJ_BANK_486,
|
|
ACTOR_OBJ_BANK_487,
|
|
ACTOR_OBJ_BANK_488,
|
|
ACTOR_OBJ_BANK_489,
|
|
ACTOR_OBJ_BANK_490,
|
|
ACTOR_OBJ_BANK_491,
|
|
ACTOR_OBJ_BANK_492,
|
|
ACTOR_OBJ_BANK_493,
|
|
ACTOR_OBJ_BANK_494,
|
|
ACTOR_OBJ_BANK_495,
|
|
ACTOR_OBJ_BANK_496,
|
|
ACTOR_OBJ_BANK_497,
|
|
ACTOR_OBJ_BANK_498,
|
|
ACTOR_OBJ_BANK_499,
|
|
ACTOR_OBJ_BANK_500,
|
|
ACTOR_OBJ_BANK_501,
|
|
ACTOR_OBJ_BANK_502,
|
|
ACTOR_OBJ_BANK_503,
|
|
ACTOR_OBJ_BANK_504,
|
|
ACTOR_OBJ_BANK_505,
|
|
ACTOR_OBJ_BANK_506,
|
|
ACTOR_OBJ_BANK_507,
|
|
ACTOR_OBJ_BANK_508,
|
|
ACTOR_OBJ_BANK_509,
|
|
ACTOR_OBJ_BANK_510,
|
|
ACTOR_OBJ_BANK_511,
|
|
ACTOR_OBJ_BANK_512,
|
|
ACTOR_OBJ_BANK_513,
|
|
ACTOR_OBJ_BANK_514,
|
|
ACTOR_OBJ_BANK_515,
|
|
ACTOR_OBJ_BANK_516,
|
|
ACTOR_OBJ_BANK_517,
|
|
ACTOR_OBJ_BANK_518,
|
|
ACTOR_OBJ_BANK_519,
|
|
ACTOR_OBJ_BANK_520,
|
|
ACTOR_OBJ_BANK_521,
|
|
ACTOR_OBJ_BANK_522,
|
|
ACTOR_OBJ_BANK_523,
|
|
ACTOR_OBJ_BANK_524,
|
|
ACTOR_OBJ_BANK_525,
|
|
ACTOR_OBJ_BANK_526,
|
|
ACTOR_OBJ_BANK_527,
|
|
ACTOR_OBJ_BANK_528,
|
|
ACTOR_OBJ_BANK_529,
|
|
ACTOR_OBJ_BANK_530,
|
|
ACTOR_OBJ_BANK_531,
|
|
ACTOR_OBJ_BANK_532,
|
|
ACTOR_OBJ_BANK_533,
|
|
ACTOR_OBJ_BANK_534,
|
|
ACTOR_OBJ_BANK_535,
|
|
ACTOR_OBJ_BANK_536,
|
|
ACTOR_OBJ_BANK_537,
|
|
ACTOR_OBJ_BANK_538,
|
|
ACTOR_OBJ_BANK_539,
|
|
ACTOR_OBJ_BANK_540,
|
|
ACTOR_OBJ_BANK_541,
|
|
ACTOR_OBJ_BANK_542,
|
|
ACTOR_OBJ_BANK_543,
|
|
ACTOR_OBJ_BANK_544,
|
|
ACTOR_OBJ_BANK_545,
|
|
ACTOR_OBJ_BANK_546,
|
|
ACTOR_OBJ_BANK_547,
|
|
ACTOR_OBJ_BANK_548,
|
|
ACTOR_OBJ_BANK_549,
|
|
ACTOR_OBJ_BANK_550,
|
|
ACTOR_OBJ_BANK_551,
|
|
ACTOR_OBJ_BANK_552,
|
|
ACTOR_OBJ_BANK_553,
|
|
ACTOR_OBJ_BANK_554,
|
|
ACTOR_OBJ_BANK_555,
|
|
ACTOR_OBJ_BANK_556,
|
|
ACTOR_OBJ_BANK_557,
|
|
ACTOR_OBJ_BANK_558,
|
|
ACTOR_OBJ_BANK_559,
|
|
ACTOR_OBJ_BANK_560,
|
|
ACTOR_OBJ_BANK_561,
|
|
ACTOR_OBJ_BANK_562,
|
|
ACTOR_OBJ_BANK_563,
|
|
ACTOR_OBJ_BANK_564,
|
|
ACTOR_OBJ_BANK_565,
|
|
ACTOR_OBJ_BANK_566,
|
|
ACTOR_OBJ_BANK_567,
|
|
ACTOR_OBJ_BANK_568,
|
|
ACTOR_OBJ_BANK_569,
|
|
ACTOR_OBJ_BANK_570,
|
|
ACTOR_OBJ_BANK_571,
|
|
ACTOR_OBJ_BANK_572,
|
|
ACTOR_OBJ_BANK_573,
|
|
ACTOR_OBJ_BANK_574,
|
|
ACTOR_OBJ_BANK_575,
|
|
ACTOR_OBJ_BANK_576,
|
|
ACTOR_OBJ_BANK_577,
|
|
ACTOR_OBJ_BANK_578,
|
|
ACTOR_OBJ_BANK_579,
|
|
ACTOR_OBJ_BANK_580,
|
|
ACTOR_OBJ_BANK_581,
|
|
ACTOR_OBJ_BANK_582,
|
|
ACTOR_OBJ_BANK_583,
|
|
ACTOR_OBJ_BANK_584,
|
|
ACTOR_OBJ_BANK_585,
|
|
ACTOR_OBJ_BANK_586,
|
|
ACTOR_OBJ_BANK_587,
|
|
ACTOR_OBJ_BANK_588,
|
|
ACTOR_OBJ_BANK_589,
|
|
ACTOR_OBJ_BANK_590,
|
|
ACTOR_OBJ_BANK_591,
|
|
ACTOR_OBJ_BANK_592,
|
|
ACTOR_OBJ_BANK_593,
|
|
ACTOR_OBJ_BANK_594,
|
|
ACTOR_OBJ_BANK_595,
|
|
ACTOR_OBJ_BANK_596,
|
|
ACTOR_OBJ_BANK_597,
|
|
ACTOR_OBJ_BANK_598,
|
|
ACTOR_OBJ_BANK_599,
|
|
ACTOR_OBJ_BANK_600,
|
|
ACTOR_OBJ_BANK_601,
|
|
ACTOR_OBJ_BANK_602,
|
|
ACTOR_OBJ_BANK_603,
|
|
ACTOR_OBJ_BANK_604,
|
|
ACTOR_OBJ_BANK_605,
|
|
ACTOR_OBJ_BANK_606,
|
|
ACTOR_OBJ_BANK_607,
|
|
ACTOR_OBJ_BANK_608,
|
|
ACTOR_OBJ_BANK_609,
|
|
ACTOR_OBJ_BANK_610,
|
|
ACTOR_OBJ_BANK_611,
|
|
ACTOR_OBJ_BANK_612,
|
|
ACTOR_OBJ_BANK_613,
|
|
ACTOR_OBJ_BANK_614,
|
|
ACTOR_OBJ_BANK_615,
|
|
ACTOR_OBJ_BANK_616,
|
|
ACTOR_OBJ_BANK_617,
|
|
ACTOR_OBJ_BANK_618,
|
|
ACTOR_OBJ_BANK_619,
|
|
ACTOR_OBJ_BANK_620,
|
|
ACTOR_OBJ_BANK_621,
|
|
ACTOR_OBJ_BANK_622,
|
|
ACTOR_OBJ_BANK_623,
|
|
ACTOR_OBJ_BANK_624,
|
|
ACTOR_OBJ_BANK_625,
|
|
ACTOR_OBJ_BANK_626,
|
|
ACTOR_OBJ_BANK_627,
|
|
ACTOR_OBJ_BANK_628,
|
|
ACTOR_OBJ_BANK_629,
|
|
ACTOR_OBJ_BANK_630,
|
|
ACTOR_OBJ_BANK_631,
|
|
ACTOR_OBJ_BANK_632,
|
|
ACTOR_OBJ_BANK_633,
|
|
ACTOR_OBJ_BANK_634,
|
|
ACTOR_OBJ_BANK_635,
|
|
ACTOR_OBJ_BANK_636,
|
|
ACTOR_OBJ_BANK_637,
|
|
ACTOR_OBJ_BANK_638,
|
|
ACTOR_OBJ_BANK_639,
|
|
ACTOR_OBJ_BANK_640,
|
|
ACTOR_OBJ_BANK_641,
|
|
ACTOR_OBJ_BANK_642,
|
|
ACTOR_OBJ_BANK_643,
|
|
ACTOR_OBJ_BANK_644,
|
|
ACTOR_OBJ_BANK_645,
|
|
ACTOR_OBJ_BANK_646,
|
|
ACTOR_OBJ_BANK_647,
|
|
ACTOR_OBJ_BANK_648,
|
|
ACTOR_OBJ_BANK_649,
|
|
ACTOR_OBJ_BANK_650,
|
|
ACTOR_OBJ_BANK_651,
|
|
ACTOR_OBJ_BANK_652,
|
|
ACTOR_OBJ_BANK_653,
|
|
ACTOR_OBJ_BANK_654,
|
|
ACTOR_OBJ_BANK_655,
|
|
ACTOR_OBJ_BANK_656,
|
|
ACTOR_OBJ_BANK_657,
|
|
ACTOR_OBJ_BANK_658,
|
|
ACTOR_OBJ_BANK_659,
|
|
ACTOR_OBJ_BANK_660,
|
|
ACTOR_OBJ_BANK_661,
|
|
ACTOR_OBJ_BANK_662,
|
|
ACTOR_OBJ_BANK_663,
|
|
ACTOR_OBJ_BANK_664,
|
|
ACTOR_OBJ_BANK_665,
|
|
ACTOR_OBJ_BANK_666,
|
|
ACTOR_OBJ_BANK_667,
|
|
ACTOR_OBJ_BANK_668,
|
|
ACTOR_OBJ_BANK_669,
|
|
ACTOR_OBJ_BANK_670,
|
|
ACTOR_OBJ_BANK_671,
|
|
ACTOR_OBJ_BANK_672,
|
|
ACTOR_OBJ_BANK_673,
|
|
ACTOR_OBJ_BANK_674,
|
|
ACTOR_OBJ_BANK_675,
|
|
ACTOR_OBJ_BANK_676,
|
|
ACTOR_OBJ_BANK_677,
|
|
ACTOR_OBJ_BANK_678,
|
|
ACTOR_OBJ_BANK_679,
|
|
ACTOR_OBJ_BANK_680,
|
|
ACTOR_OBJ_BANK_681,
|
|
ACTOR_OBJ_BANK_682,
|
|
ACTOR_OBJ_BANK_683,
|
|
ACTOR_OBJ_BANK_684,
|
|
ACTOR_OBJ_BANK_685,
|
|
ACTOR_OBJ_BANK_686,
|
|
ACTOR_OBJ_BANK_687,
|
|
ACTOR_OBJ_BANK_688,
|
|
ACTOR_OBJ_BANK_689,
|
|
ACTOR_OBJ_BANK_690,
|
|
ACTOR_OBJ_BANK_691,
|
|
ACTOR_OBJ_BANK_692,
|
|
ACTOR_OBJ_BANK_693,
|
|
ACTOR_OBJ_BANK_694,
|
|
ACTOR_OBJ_BANK_695,
|
|
ACTOR_OBJ_BANK_696,
|
|
ACTOR_OBJ_BANK_697,
|
|
ACTOR_OBJ_BANK_698,
|
|
ACTOR_OBJ_BANK_699,
|
|
ACTOR_OBJ_BANK_700,
|
|
ACTOR_OBJ_BANK_701,
|
|
ACTOR_OBJ_BANK_702,
|
|
ACTOR_OBJ_BANK_703,
|
|
ACTOR_OBJ_BANK_704,
|
|
ACTOR_OBJ_BANK_705,
|
|
ACTOR_OBJ_BANK_706,
|
|
ACTOR_OBJ_BANK_707,
|
|
ACTOR_OBJ_BANK_708,
|
|
ACTOR_OBJ_BANK_709,
|
|
ACTOR_OBJ_BANK_710,
|
|
ACTOR_OBJ_BANK_711,
|
|
ACTOR_OBJ_BANK_712,
|
|
ACTOR_OBJ_BANK_713,
|
|
ACTOR_OBJ_BANK_714,
|
|
ACTOR_OBJ_BANK_715,
|
|
ACTOR_OBJ_BANK_716,
|
|
ACTOR_OBJ_BANK_717,
|
|
ACTOR_OBJ_BANK_718,
|
|
ACTOR_OBJ_BANK_719,
|
|
ACTOR_OBJ_BANK_720,
|
|
ACTOR_OBJ_BANK_721,
|
|
ACTOR_OBJ_BANK_722,
|
|
ACTOR_OBJ_BANK_723,
|
|
ACTOR_OBJ_BANK_724,
|
|
ACTOR_OBJ_BANK_725,
|
|
ACTOR_OBJ_BANK_726,
|
|
ACTOR_OBJ_BANK_727,
|
|
ACTOR_OBJ_BANK_728,
|
|
ACTOR_OBJ_BANK_729,
|
|
ACTOR_OBJ_BANK_730,
|
|
ACTOR_OBJ_BANK_731,
|
|
};
|
|
|
|
enum actor_part {
|
|
ACTOR_PART_FG,
|
|
ACTOR_PART_ITEM,
|
|
ACTOR_PART_UNUSED,
|
|
ACTOR_PART_PLAYER,
|
|
ACTOR_PART_NPC,
|
|
ACTOR_PART_BG,
|
|
ACTOR_PART_EFFECT,
|
|
ACTOR_PART_CONTROL,
|
|
|
|
ACTOR_PART_NUM
|
|
};
|
|
|
|
enum actor_profile_table {
|
|
mAc_PROFILE_PLAYER,
|
|
mAc_PROFILE_BGITEM,
|
|
mAc_PROFILE_SAMPLE,
|
|
mAc_PROFILE_FIELDM_DRAW,
|
|
mAc_PROFILE_FIELD_DRAW,
|
|
mAc_PROFILE_AIRPLANE,
|
|
mAc_PROFILE_ROOM_SUNSHINE,
|
|
mAc_PROFILE_LAMP_LIGHT,
|
|
mAc_PROFILE_EV_ANGLER,
|
|
mAc_PROFILE_BALL,
|
|
mAc_PROFILE_HANIWA,
|
|
mAc_PROFILE_MY_ROOM,
|
|
mAc_PROFILE_MBG,
|
|
mAc_PROFILE_T_TAMA,
|
|
mAc_PROFILE_BOXMANAGER,
|
|
mAc_PROFILE_BOXMOVE,
|
|
mAc_PROFILE_BOXTRICK01,
|
|
mAc_PROFILE_ARRANGE_ROOM,
|
|
mAc_PROFILE_ARRANGE_FURNITURE,
|
|
mAc_PROFILE_TRAINDOOR,
|
|
mAc_PROFILE_T_KEITAI,
|
|
mAc_PROFILE_HALLOWEEN_NPC,
|
|
mAc_PROFILE_EV_PUMPKIN,
|
|
mAc_PROFILE_RIDE_OFF_DEMO,
|
|
mAc_PROFILE_NPC_MAMEDANUKI,
|
|
mAc_PROFILE_HANABI_NPC0,
|
|
mAc_PROFILE_HANABI_NPC1,
|
|
mAc_PROFILE_SNOWMAN,
|
|
mAc_PROFILE_NPC_POST_GIRL,
|
|
mAc_PROFILE_NPC_ENGINEER,
|
|
mAc_PROFILE_NPC_MAJIN3,
|
|
mAc_PROFILE_NPC_SLEEP_OBABA,
|
|
mAc_PROFILE_NPC,
|
|
mAc_PROFILE_EFFECT_CONTROL,
|
|
mAc_PROFILE_NPC2,
|
|
mAc_PROFILE_KAMAKURA_NPC0,
|
|
mAc_PROFILE_NPC_POST_MAN,
|
|
mAc_PROFILE_SHOP_DESIGN,
|
|
mAc_PROFILE_QUEST_MANAGER,
|
|
mAc_PROFILE_MAILBOX,
|
|
mAc_PROFILE_HOUSE,
|
|
mAc_PROFILE_SHOP_LEVEL,
|
|
mAc_PROFILE_SHOP,
|
|
mAc_PROFILE_MYHOUSE,
|
|
mAc_PROFILE_EV_ARTIST,
|
|
mAc_PROFILE_EV_BROKER,
|
|
mAc_PROFILE_EV_DESIGNER,
|
|
mAc_PROFILE_T_UMBRELLA,
|
|
mAc_PROFILE_NPC_SHOP_MASTER,
|
|
mAc_PROFILE_BIRTH_CONTROL,
|
|
mAc_PROFILE_SHOP_MANEKIN,
|
|
mAc_PROFILE_SHOP_INDOOR,
|
|
mAc_PROFILE_EVENT_MANAGER,
|
|
mAc_PROFILE_SHOP_GOODS,
|
|
mAc_PROFILE_BRSHOP,
|
|
mAc_PROFILE_WEATHER,
|
|
mAc_PROFILE_POST_OFFICE,
|
|
mAc_PROFILE_NPC_GUIDE,
|
|
mAc_PROFILE_NPC_GUIDE2,
|
|
mAc_PROFILE_INSECT,
|
|
mAc_PROFILE_STATION,
|
|
mAc_PROFILE_EV_CARPETPEDDLER,
|
|
mAc_PROFILE_EV_KABUPEDDLER,
|
|
mAc_PROFILE_RESERVE,
|
|
mAc_PROFILE_HANDOVERITEM,
|
|
mAc_PROFILE_NPC_CONV_MASTER,
|
|
mAc_PROFILE_NPC_SUPER_MASTER,
|
|
mAc_PROFILE_NPC_DEPART_MASTER,
|
|
mAc_PROFILE_TOOLS,
|
|
mAc_PROFILE_STRUCTURE,
|
|
mAc_PROFILE_EV_GYPSY,
|
|
mAc_PROFILE_NPC_POLICE,
|
|
mAc_PROFILE_TRAIN0,
|
|
mAc_PROFILE_TRAIN1,
|
|
mAc_PROFILE_NPC_STATION_MASTER,
|
|
mAc_PROFILE_EV_SANTA,
|
|
mAc_PROFILE_NPC_POLICE2,
|
|
mAc_PROFILE_POLICE_BOX,
|
|
mAc_PROFILE_BGPOLICEITEM,
|
|
mAc_PROFILE_BGCHERRYITEM,
|
|
mAc_PROFILE_BGWINTERITEM,
|
|
mAc_PROFILE_BGXMASITEM,
|
|
mAc_PROFILE_BGPOSTITEM,
|
|
mAc_PROFILE_FALLS,
|
|
mAc_PROFILE_FALLSESW,
|
|
mAc_PROFILE_EV_BROKER2,
|
|
mAc_PROFILE_BROKER_DESIGN,
|
|
mAc_PROFILE_T_UTIWA,
|
|
mAc_PROFILE_PSNOWMAN,
|
|
mAc_PROFILE_MY_INDOOR,
|
|
mAc_PROFILE_NPC_RCN_GUIDE,
|
|
mAc_PROFILE_INTRO_DEMO,
|
|
mAc_PROFILE_SHRINE,
|
|
mAc_PROFILE_BUGGY,
|
|
mAc_PROFILE_T_HANABI,
|
|
mAc_PROFILE_CONVENI,
|
|
mAc_PROFILE_SUPER,
|
|
mAc_PROFILE_DEPART,
|
|
mAc_PROFILE_HANAMI_NPC0,
|
|
mAc_PROFILE_S_CAR,
|
|
mAc_PROFILE_HANAMI_NPC1,
|
|
mAc_PROFILE_NPC_P_SEL,
|
|
mAc_PROFILE_NPC_P_SEL2,
|
|
mAc_PROFILE_NPC_RCN_GUIDE2,
|
|
mAc_PROFILE_TRAIN_WINDOW,
|
|
mAc_PROFILE_NPC_MAJIN4,
|
|
mAc_PROFILE_KAMAKURA,
|
|
mAc_PROFILE_GYOEI,
|
|
mAc_PROFILE_NPC_MAJIN,
|
|
mAc_PROFILE_T_NPCSAO,
|
|
mAc_PROFILE_EV_SONCHO,
|
|
mAc_PROFILE_UKI,
|
|
mAc_PROFILE_NPC_MAJIN2,
|
|
mAc_PROFILE_NORMAL_NPC,
|
|
mAc_PROFILE_SET_MANAGER,
|
|
mAc_PROFILE_SET_NPC_MANAGER,
|
|
mAc_PROFILE_NPC_SHOP_MASTERSP,
|
|
mAc_PROFILE_ROOM_SUNSHINE_POSTHOUSE,
|
|
mAc_PROFILE_ROOM_SUNSHINE_POLICE,
|
|
mAc_PROFILE_EFFECTBG,
|
|
mAc_PROFILE_EV_CHERRY_MANAGER,
|
|
mAc_PROFILE_EV_YOMISE,
|
|
mAc_PROFILE_TOKYOSO_NPC0,
|
|
mAc_PROFILE_TOKYOSO_NPC1,
|
|
mAc_PROFILE_GOZA,
|
|
mAc_PROFILE_RADIO,
|
|
mAc_PROFILE_YATAI,
|
|
mAc_PROFILE_TOKYOSO_CONTROL,
|
|
mAc_PROFILE_SHOP_UMBRELLA,
|
|
mAc_PROFILE_GYO_RELEASE,
|
|
mAc_PROFILE_TUKIMI,
|
|
mAc_PROFILE_KAMAKURA_INDOOR,
|
|
mAc_PROFILE_EV_MIKO,
|
|
mAc_PROFILE_GYO_KAGE,
|
|
mAc_PROFILE_MIKUJI,
|
|
mAc_PROFILE_HOUSE_GOKI,
|
|
mAc_PROFILE_T_CRACKER,
|
|
mAc_PROFILE_NPC_NEEDLEWORK,
|
|
mAc_PROFILE_T_PISTOL,
|
|
mAc_PROFILE_T_FLAG,
|
|
mAc_PROFILE_T_TUMBLER,
|
|
mAc_PROFILE_TUKIMI_NPC0,
|
|
mAc_PROFILE_TUKIMI_NPC1,
|
|
mAc_PROFILE_NEEDLEWORK_SHOP,
|
|
mAc_PROFILE_COUNTDOWN_NPC0,
|
|
mAc_PROFILE_COUNTDOWN_NPC1,
|
|
mAc_PROFILE_TURI_NPC0,
|
|
mAc_PROFILE_TAISOU_NPC0,
|
|
mAc_PROFILE_COUNT,
|
|
mAc_PROFILE_GARAGARA,
|
|
mAc_PROFILE_TAMAIRE_NPC0,
|
|
mAc_PROFILE_TAMAIRE_NPC1,
|
|
mAc_PROFILE_HATUMODE_NPC0,
|
|
mAc_PROFILE_NPC_TOTAKEKE,
|
|
mAc_PROFILE_COUNT02,
|
|
mAc_PROFILE_HATUMODE_CONTROL,
|
|
mAc_PROFILE_TAMA,
|
|
mAc_PROFILE_KAGO,
|
|
mAc_PROFILE_TURI,
|
|
mAc_PROFILE_HOUSE_CLOCK,
|
|
mAc_PROFILE_TUNAHIKI_CONTROL,
|
|
mAc_PROFILE_TUNAHIKI_NPC0,
|
|
mAc_PROFILE_TUNAHIKI_NPC1,
|
|
mAc_PROFILE_KOINOBORI,
|
|
mAc_PROFILE_BEE,
|
|
mAc_PROFILE_NAMEPLATE,
|
|
mAc_PROFILE_DUMP,
|
|
mAc_PROFILE_ROPE,
|
|
mAc_PROFILE_EV_DOZAEMON,
|
|
mAc_PROFILE_WINDMILL,
|
|
mAc_PROFILE_LOTUS,
|
|
mAc_PROFILE_ANIMAL_LOGO,
|
|
mAc_PROFILE_MIKANBOX,
|
|
mAc_PROFILE_DOUZOU,
|
|
mAc_PROFILE_NPC_RTC,
|
|
mAc_PROFILE_TOUDAI,
|
|
mAc_PROFILE_NPC_RESTART,
|
|
mAc_PROFILE_NPC_MAJIN5,
|
|
mAc_PROFILE_FUUSEN,
|
|
mAc_PROFILE_EV_DOKUTU,
|
|
mAc_PROFILE_DUMMY,
|
|
mAc_PROFILE_NPC_CURATOR,
|
|
mAc_PROFILE_MUSEUM,
|
|
mAc_PROFILE_EV_GHOST,
|
|
mAc_PROFILE_MUSEUM_PICTURE,
|
|
mAc_PROFILE_185,
|
|
mAc_PROFILE_MUSEUM_FISH,
|
|
mAc_PROFILE_MUSEUM_INSECT,
|
|
mAc_PROFILE_BRIDGE_A,
|
|
mAc_PROFILE_ROOM_SUNSHINE_MUSEUM,
|
|
mAc_PROFILE_NEEDLEWORK_INDOOR,
|
|
mAc_PROFILE_ROOM_SUNSHINE_MINSECT,
|
|
mAc_PROFILE_MUSEUM_FOSSIL,
|
|
mAc_PROFILE_MURAL,
|
|
mAc_PROFILE_AC_SIGN,
|
|
mAc_PROFILE_ANT,
|
|
mAc_PROFILE_NPC_SENDO,
|
|
mAc_PROFILE_FLAG,
|
|
mAc_PROFILE_PRESENT_DEMO,
|
|
mAc_PROFILE_PRESENT_NPC,
|
|
mAc_PROFILE_BOAT,
|
|
mAc_PROFILE_BOAT_DEMO,
|
|
mAc_PROFILE_COTTAGE_MY,
|
|
mAc_PROFILE_COTTAGE_NPC,
|
|
mAc_PROFILE_EV_SONCHO2,
|
|
mAc_PROFILE_NPC_MASK_CAT,
|
|
mAc_PROFILE_NPC_MASK_CAT2,
|
|
mAc_PROFILE_RESET_DEMO,
|
|
mAc_PROFILE_GO_HOME_NPC,
|
|
mAc_PROFILE_MISIN,
|
|
mAc_PROFILE_LIGHTHOUSE_SWITCH,
|
|
mAc_PROFILE_MUSEUM_INDOOR,
|
|
mAc_PROFILE_T_ANRIUM1,
|
|
mAc_PROFILE_T_BISCUS1,
|
|
mAc_PROFILE_T_BISCUS2,
|
|
mAc_PROFILE_T_HASU1,
|
|
mAc_PROFILE_T_HAT1,
|
|
mAc_PROFILE_T_ZINNIA1,
|
|
mAc_PROFILE_T_BISCUS3,
|
|
mAc_PROFILE_T_BISCUS4,
|
|
mAc_PROFILE_T_ZINNIA2,
|
|
mAc_PROFILE_T_HAT2,
|
|
mAc_PROFILE_T_HAT3,
|
|
mAc_PROFILE_T_REI1,
|
|
mAc_PROFILE_T_REI2,
|
|
mAc_PROFILE_NPC_SHASHO,
|
|
mAc_PROFILE_T_BAG1,
|
|
mAc_PROFILE_T_BAG2,
|
|
mAc_PROFILE_EV_CASTAWAY,
|
|
mAc_PROFILE_T_COBRA1,
|
|
mAc_PROFILE_BALLOON,
|
|
mAc_PROFILE_NPC_SONCHO,
|
|
mAc_PROFILE_APRILFOOL_CONTROL,
|
|
mAc_PROFILE_EV_MAJIN,
|
|
mAc_PROFILE_HARVEST_NPC0,
|
|
mAc_PROFILE_HARVEST_NPC1,
|
|
mAc_PROFILE_GROUNDHOG_CONTROL,
|
|
mAc_PROFILE_EV_SPEECH_SONCHO,
|
|
mAc_PROFILE_GROUNDHOG_NPC0,
|
|
mAc_PROFILE_EV_TURKEY,
|
|
mAc_PROFILE_GHOG,
|
|
mAc_PROFILE_HTABLE,
|
|
mAc_PROFILE_NPC_HEM,
|
|
mAc_PROFILE_TENT,
|
|
mAc_PROFILE_PTERMINAL,
|
|
mAc_PROFILE_MSCORE_CONTROL,
|
|
|
|
mAc_PROFILE_NUM
|
|
};
|
|
|
|
enum {
|
|
mAc_HILITE_OPAQUE,
|
|
mAc_HILITE_TRANSLUCENT,
|
|
|
|
mAc_HILITE_NUM
|
|
};
|
|
|
|
#define mAc_CHK_HIT_WALL(actor, wall) ((actor)->bg_collision_check.result.hit_wall & (wall))
|
|
#define mAc_CHK_HIT_ATR_WALL(actor, wall) ((actor)->bg_collision_check.result.hit_attribute_wall & (wall))
|
|
|
|
/* sizeof(ACTOR_PROFILE) == 0x24 */
|
|
struct actor_profile_s {
|
|
/* 0x00 */ s16 id; /* unique actor type ID */
|
|
/* 0x02 */ u8 part; /* actor type, seemingly called 'part' */
|
|
/* 0x04 */ u32 initial_flags_state; /* initial actor flag state */
|
|
/* 0x08 */ mActor_name_t npc_id; /* "world" npc id/name */
|
|
/* 0x0A */ s16 obj_bank_id; /* used with object exchange */
|
|
/* 0x0C */ size_t class_size; /* sizeof(ZZZ_ACTOR) */
|
|
/* 0x10 */ mActor_proc ct_proc; /* constructor */
|
|
/* 0x14 */ mActor_proc dt_proc; /* destructor */
|
|
/* 0x18 */ mActor_proc mv_proc; /* move */
|
|
/* 0x1C */ mActor_proc dw_proc; /* draw */
|
|
/* 0x20 */ mActor_proc sv_proc; /* save */
|
|
};
|
|
|
|
typedef void (*mActor_shadow_proc)(ACTOR*, LightsN*, GAME_PLAY*);
|
|
|
|
/* sizeof(Shape_Info) == 0x48 */
|
|
typedef struct actor_shape_info_s {
|
|
/* 0x00 */ s_xyz rotation;
|
|
/* 0x06 */ s16 unk_6;
|
|
/* 0x08 */ f32 ofs_y;
|
|
/* 0x0C */ mActor_shadow_proc shadow_proc;
|
|
/* 0x10 */ f32 shadow_size_x;
|
|
/* 0x14 */ f32 shadow_size_z;
|
|
/* 0x18 */ f32 shadow_size_change_rate;
|
|
/* 0x1C */ f32 shadow_alpha_change_rate;
|
|
/* 0x20 */ int unk_20;
|
|
/* 0x24 */ xyz_t* shadow_position;
|
|
/* 0x28 */ int move_bg_idx;
|
|
/* 0x2C */ u8 draw_shadow; /* TRUE = shadow is drawn, FALSE = shadow is not drawn */
|
|
/* 0x2D */ u8 unk_2D;
|
|
/* 0x2E */ u8
|
|
force_shadow_position; /* TRUE = shadow's position is forcefully updated, FALSE = non-forcefully updated */
|
|
/* 0x2F */ u8 unused_2F[0x48 - 0x2F];
|
|
} Shape_Info;
|
|
|
|
typedef struct actor_shadow_s {
|
|
/* 0x00 */ xyz_t position;
|
|
/* 0x0C */ f32 groundY;
|
|
/* 0x10 */ f32 unk10;
|
|
/* 0x14 */ f32 unk14;
|
|
/* 0x18 */ f32 unk18;
|
|
/* 0x1C */ f32 unk1C;
|
|
/* 0x20 */ s16 unk20;
|
|
/* 0x22 */ s16 unk22;
|
|
/* 0x24 */ s16 unk24;
|
|
/* 0x26 */ s16 unk26;
|
|
/* 0x28 */ char pad28[0xC];
|
|
/* 0x34 */ int unk34;
|
|
/* 0x38 */ int kind;
|
|
} Shadow_Info;
|
|
|
|
/* sizeof(struct actor_s) == 0x174 */
|
|
struct actor_s {
|
|
/* 0x000 */ s16 id; /* unique actor type ID */
|
|
/* 0x002 */ u8 part;
|
|
/* 0x003 */ u8 restore_fg; /* restores 'fgdata' according to restore_fgdata_all */
|
|
/* 0x004 */ s16 scene_id;
|
|
/* 0x006 */ mActor_name_t npc_id;
|
|
/* 0x008 */ s8 block_x;
|
|
/* 0x009 */ s8 block_z;
|
|
/* 0x00A */ s16 move_actor_list_idx; /* used in aBC_setupCommonMvActor */
|
|
/* 0x00C */ PositionAngle home; /* Home position & rotation */
|
|
/* 0x020 */ u32 state_bitfield; /* bitfield of current actor state */
|
|
/* 0x024 */ s16 actor_specific; /* actor specific temp data */
|
|
/* 0x026 */ s16 data_bank_id; /* data bank id actor is in */
|
|
/* 0x028 */ PositionAngle world; /* World position & rotation */
|
|
/* 0x03C */ xyz_t last_world_position; /* previous actor world position */
|
|
/* 0x048 */ PositionAngle eye; /* actor "eyes" (head/lookat) world position & rotation */
|
|
/* 0x05C */ xyz_t scale; /* actor size */
|
|
/* 0x068 */ xyz_t position_speed; /* actor movement velocity (see Actor_position_speed_set) */
|
|
/* 0x074 */ f32 speed; /* movement speed */
|
|
/* 0x078 */ f32 gravity; /* gravity acting on actor */
|
|
/* 0x07C */ f32 max_velocity_y; /* maximum y velocity possible due to gravity, usually -20.0f */
|
|
/* 0x080 */ f32 ground_y; /* vertical position of ground underneath actor */
|
|
/* 0x084 */ mCoBG_Check_c bg_collision_check; /* background object collision info with actor */
|
|
/* 0x0B4 */ u8 unknown_b4; /* some sort of flag */
|
|
/* 0x0B5 */ u8 drawn; /* was drawn flag, TRUE = actor was drawn, FALSE = actor was not drawn */
|
|
/* 0x0B6 */ s16 player_angle_y; /* Y angle (yaw) between actor and player actor */
|
|
/* 0x0B8 */ f32 player_distance; /* distance between actor and player actor (squared magnitude) */
|
|
/* 0x0BC */ f32 player_distance_xz; /* distance between actor and player actor on XZ plane (magnitude) */
|
|
/* 0x0C0 */ f32 player_distance_y; /* distance between actor and player actor on Y plane */
|
|
/* 0x0C4 */ Status_c status_data; /* collider info, lots of leftover stuff from OoT */
|
|
/* 0x0DC */ Shape_Info shape_info;
|
|
/* 0x124 */ xyz_t camera_position; /* camera position relative to actor position */
|
|
/* 0x130 */ f32 camera_w; /* camera projection W value */
|
|
/* 0x134 */ f32 cull_width;
|
|
/* 0x138 */ f32 cull_height;
|
|
/* 0x13C */ f32 cull_distance;
|
|
/* 0x140 */ f32 cull_radius;
|
|
/* 0x144 */ f32 talk_distance; /* maximum distance for talking to be triggered, default seems to be 55.0f */
|
|
/* 0x148 */ u8 cull_while_talking; /* flag to disable actor drawing while talking */
|
|
/* 0x149 */ u8 skip_drawing; /* manual "do not draw" override flag only used by player umbrella actor */
|
|
/* 0x14C */ ACTOR* parent_actor;
|
|
/* 0x150 */ ACTOR* child_actor;
|
|
/* 0x154 */ ACTOR* prev_actor;
|
|
/* 0x158 */ ACTOR* next_actor;
|
|
/* 0x15C */ mActor_proc ct_proc; /* constructor */
|
|
/* 0x160 */ mActor_proc dt_proc; /* destructor */
|
|
/* 0x164 */ mActor_proc mv_proc; /* move */
|
|
/* 0x168 */ mActor_proc dw_proc; /* draw */
|
|
/* 0x16C */ mActor_proc sv_proc; /* save */
|
|
/* 0x170 */ ACTOR_DLFTBL* dlftbl; /* display list function table */
|
|
};
|
|
|
|
#define mActor_NONE_PROC1 ((mActor_proc)none_proc1)
|
|
|
|
typedef struct actor_list_s {
|
|
/* 0x00 */ int num_actors;
|
|
/* 0x04 */ ACTOR* actor;
|
|
} Actor_list;
|
|
|
|
typedef struct actor_info_s {
|
|
/* 0x00 */ int total_num;
|
|
/* 0x04 */ Actor_list list[ACTOR_PART_NUM];
|
|
} Actor_info;
|
|
|
|
typedef struct actor_data_s {
|
|
/* 0x00 */ s16 profile;
|
|
/* 0x02 */ s_xyz position;
|
|
/* 0x08 */ s_xyz rotation;
|
|
/* 0x0E */ s16 arg;
|
|
} Actor_data;
|
|
|
|
extern void Actor_world_to_eye(ACTOR* actor, f32 eye_height);
|
|
extern void Actor_position_move(ACTOR* actor);
|
|
extern void Actor_position_speed_set(ACTOR* actor);
|
|
extern void Actor_position_moveF(ACTOR* actor);
|
|
extern int Actor_player_look_direction_check(ACTOR* actor, s16 angle, GAME_PLAY* play);
|
|
extern void Shape_Info_init(ACTOR* actor, f32 ofs_y, mActor_shadow_proc shadow_proc, f32 shadow_size_x,
|
|
f32 shadow_size_z);
|
|
extern void Actor_delete(ACTOR* actor);
|
|
extern int Actor_draw_actor_no_culling_check(ACTOR* actor);
|
|
extern int Actor_draw_actor_no_culling_check2(ACTOR* actor, xyz_t* camera_pos, f32 camera_w);
|
|
extern void Actor_info_ct(GAME* game, Actor_info* actor_info, Actor_data* player_data);
|
|
extern void Actor_info_dt(Actor_info* actor_info, GAME_PLAY* play);
|
|
extern void Actor_info_call_actor(GAME_PLAY* play, Actor_info* actor_info);
|
|
extern void Actor_info_draw_actor(GAME_PLAY* play, Actor_info* actor_info);
|
|
extern void Actor_free_overlay_area(ACTOR_DLFTBL* dlftbl);
|
|
extern void Actor_get_overlay_area(ACTOR_DLFTBL* dlftbl, int unused, size_t alloc_size);
|
|
extern void Actor_init_actor_class(ACTOR* actor, ACTOR_PROFILE* profile, ACTOR_DLFTBL* dlftbl, GAME_PLAY* play,
|
|
int bank_idx, f32 x, f32 y, f32 z, s16 rot_x, s16 rot_y, s16 rot_z, s8 block_x,
|
|
s8 block_z, s16 move_actor_list_idx, mActor_name_t name_id, s16 arg);
|
|
extern ACTOR* Actor_info_make_actor(Actor_info* actor_info, GAME* game, s16 profile_no, f32 x, f32 y, f32 z, s16 rot_x,
|
|
s16 rot_y, s16 rot_z, s8 block_x, s8 block_z, s16 move_actor_list_idx,
|
|
mActor_name_t name_id, s16 arg, s8 npc_info_idx, int data_bank_idx);
|
|
extern ACTOR* Actor_info_make_child_actor(Actor_info* actor_info, ACTOR* parent_actor, GAME* game, s16 profile, f32 x,
|
|
f32 y, f32 z, s16 rot_x, s16 rot_y, s16 rot_z, s16 move_actor_list_idx,
|
|
mActor_name_t name_id, s16 arg, int data_bank_idx);
|
|
extern void restore_fgdata_all(GAME_PLAY* play);
|
|
extern void Actor_info_save_actor(GAME_PLAY* play);
|
|
extern ACTOR* Actor_info_delete(Actor_info* actor_info, ACTOR* actor, GAME* game);
|
|
extern ACTOR* Actor_info_name_search_sub(ACTOR* actor, s16 name);
|
|
extern ACTOR* Actor_info_name_search(Actor_info* actor_info, s16 name, int part);
|
|
extern ACTOR* Actor_info_fgName_search_sub(ACTOR* actor, mActor_name_t fgName);
|
|
extern ACTOR* Actor_info_fgName_search(Actor_info* actor_info, mActor_name_t fgName, int part);
|
|
extern Gfx* HiliteReflect_new(xyz_t* pos, xyz_t* eye, xyz_t* light_direction, GRAPH* graph, Gfx* gfx, Hilite** hilite);
|
|
extern Hilite* HiliteReflect_init(xyz_t* pos, xyz_t* eye, xyz_t* light_direction, GRAPH* graph);
|
|
extern Hilite* HiliteReflect_xlu_init(xyz_t* pos, xyz_t* eye, xyz_t* light_direction, GRAPH* graph);
|
|
extern void Setpos_HiliteReflect_init(xyz_t* pos, GAME_PLAY* play);
|
|
extern void Setpos_HiliteReflect_xlu_init(xyz_t* pos, GAME_PLAY* play);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|