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https://github.com/ACreTeam/ac-decomp
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41 lines
900 B
C
41 lines
900 B
C
#ifndef AC_GYO_RELEASE_H
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#define AC_GYO_RELEASE_H
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#include "types.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct gyo_release_actor_s GYO_RELEASE_ACTOR;
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/* sizeof(GYO_RELEASE_ACTOR) == 0x1BC */
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struct gyo_release_actor_s {
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/* 0x000 */ ACTOR actor_class;
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/* 0x174 */ ACTOR* gyoei_actor_p;
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/* 0x178 */ int gyo_type;
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/* 0x17C */ s16 size_type;
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/* 0x180 */ int anime_frame;
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/* 0x184 */ int segment;
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/* 0x188 */ int _188;
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/* 0x18C */ ClObjPipe_c col_pipe;
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/* 0x1A8 */ s16 angle_xz;
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/* 0x1AA */ s16 angle_y;
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/* 0x1AC */ s16 angle_y_add;
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/* 0x1AE */ s16 exist_timer;
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/* 0x1B0 */ f32 shadow_scale;
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/* 0x1B4 */ u8 exist_flag;
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/* 0x1B5 */ u8 _1B5;
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/* 0x1B6 */ s16 revert_position_flag;
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/* 0x1B8 */ int revert_position_timer;
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};
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extern ACTOR_PROFILE Gyo_Release_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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