mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
8620018ea9
There are probably more hardcoded values I missed.
512 lines
16 KiB
C
512 lines
16 KiB
C
#include "m_start_data_init.h"
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#include "m_all_grow.h"
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#include "m_name_table.h"
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#include "m_house.h"
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#include "m_string.h"
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#include "m_font.h"
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#include "m_field_info.h"
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#include "m_field_make.h"
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#include "m_scene_table.h"
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#include "libultra/libultra.h"
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#include "m_cockroach.h"
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#include "m_melody.h"
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#include "m_play.h"
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#include "m_npc.h"
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#include "m_room_type.h"
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#include "m_huusui_room.h"
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#include "m_mark_room.h"
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#include "m_eappli.h"
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#include "m_quest.h"
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#include "m_name_table.h"
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#include "m_train_control.h"
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#include "m_notice.h"
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#include "m_event.h"
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#include "m_common_data.h"
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#include "m_design_ovl.h"
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static void famicom_emu_initial_common_data() {
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// stubbed
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}
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static void decide_fruit(mActor_name_t* fruit_p) {
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*fruit_p = RANDOM(mAGrw_FRUIT_NUM) | ITM_FOOD_START;
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}
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static void decide_fish_location(u8* location) {
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*location = RANDOM(3);
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}
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static void title_game_haniwa_data_init() {
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static int haniwa_msg[4] = { mString_HANIWA_MSG0, mString_HANIWA_MSG1, mString_HANIWA_MSG2, mString_HANIWA_MSG3 };
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u8 haniwa_buf[HANIWA_MESSAGE_LEN];
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int line_len;
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int haniwa_msg_len;
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int i;
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u8* dst;
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/* Load message line-by-line */
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dst = haniwa_buf;
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haniwa_msg_len = 0;
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for (i = 0; i < 4; i++) {
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mString_Load_StringFromRom(dst, HANIWA_MESSAGE_LEN - haniwa_msg_len, haniwa_msg[i]);
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line_len = mMl_strlen(dst, HANIWA_MESSAGE_LEN - haniwa_msg_len, CHAR_SPACE);
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if (i < 3) {
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dst[line_len] = CHAR_NEW_LINE;
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haniwa_msg_len += line_len + 1;
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dst += line_len + 1;
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}
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}
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for (i = 0; i < mHS_HOUSE_NUM; i++) {
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Haniwa_c* haniwa = &Save_Get(homes + i)->haniwa;
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mHm_hs_c* house = Save_Get(homes + i);
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int j;
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/* Copy default message */
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mem_copy(house->haniwa.message, haniwa_buf, HANIWA_MESSAGE_LEN);
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/* Clear held items */
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for (j = 0; j < HANIWA_ITEM_HOLD_NUM; j++) {
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haniwa->items[j].item = EMPTY_NO;
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}
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haniwa->bells = 0;
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}
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}
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static void mSDI_ClearMoneyPlayerHomeStationBlock() {
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static int block_num[2][2] = {
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{ 2, 1 }, /* Player home */
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{ 2, 0 } /* Station */
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};
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int block_z;
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int block_x;
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mActor_name_t* items;
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u16* deposit;
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int ut_x;
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int ut_z;
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mActor_name_t item;
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int i;
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for (i = 0; i < 2; i++) {
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block_z = block_num[i][1];
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block_x = block_num[i][0];
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items = Save_Get(fg[block_z][block_x]).items[0];
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deposit = Save_Get(deposit[block_z * FG_BLOCK_X_NUM + block_x]);
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if (items != NULL) {
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for (ut_z = 0; ut_z < UT_Z_NUM; ut_z++) {
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for (ut_x = 0; ut_x < UT_X_NUM; ut_x++) {
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item = *items;
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if (item >= ITM_MONEY_START && item <= ITM_MONEY_END) {
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mPB_keep_item(item);
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*items = EMPTY_NO;
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if (deposit != NULL) {
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mFI_BlockDepositOFF(deposit, ut_x, ut_z);
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}
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}
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items++;
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}
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}
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}
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}
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}
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static void mSDI_PullTreeUT(mActor_name_t* item_p) {
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mActor_name_t item = *item_p;
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if ((item >= TREE_SAPLING && item <= TREE_30000BELLS) ||
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(item >= TREE_100BELLS_SAPLING && item <= TREE_PALM_FRUIT) ||
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(item >= CEDAR_TREE_SAPLING && item <= CEDAR_TREE) || (item >= GOLD_TREE_SAPLING && item <= GOLD_TREE)) {
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*item_p = EMPTY_NO;
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}
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}
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static void mSDI_PullTreeBlock(mActor_name_t* items_p, int ut) {
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int i;
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for (i = ut; i < UT_TOTAL_NUM; i += UT_X_NUM) {
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mSDI_PullTreeUT(&items_p[i]);
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}
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}
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static void mSDI_PullTree() {
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mFM_fg_c* fg_block;
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int block_z;
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for (block_z = 0; block_z < FG_BLOCK_Z_NUM; block_z++) {
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/* Clear trees against the cliffs on the left and right town cliff borders */
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fg_block = Save_GetPointer(fg[block_z][0]);
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mSDI_PullTreeBlock(fg_block->items[0], 0);
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mSDI_PullTreeBlock((fg_block + FG_BLOCK_X_NUM - 1)->items[0], UT_X_NUM - 1);
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}
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}
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static void mSDI_PullTreeUnderPlayerBlock() {
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/**
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* Cleared tree diagram
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*
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* -------xx-------
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* -------xx-------
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* ----------------
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* ...
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**/
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mActor_name_t* items = &Save_Get(fg[2][2].items[0][0]);
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if (items != NULL) {
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mSDI_PullTreeUT(&items[7]);
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mSDI_PullTreeUT(&items[8]);
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mSDI_PullTreeUT(&items[16 + 7]);
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mSDI_PullTreeUT(&items[16 + 8]);
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}
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}
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static int mSDI_StartInitNew(GAME* game, int player_no, int malloc_flag) {
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int town_day;
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Private_c* priv;
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int i;
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Private_c* priv_p;
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Animal_c* animals = Save_Get(animals);
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GAME_PLAY* play = (GAME_PLAY*)game;
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GAME* g = NULL;
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Common_Set(scene_from_title_demo, SCENE_START_DEMO);
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lbRTC_GetTime(Common_GetPointer(time.rtc_time));
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osSyncPrintf("player no -- %d\n", player_no);
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Common_Set(player_no, player_no);
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priv = Save_GetPointer(private_data[player_no]);
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Common_Set(now_private, priv);
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priv->gender = mPr_SEX_MALE;
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decide_fruit(Save_GetPointer(fruit));
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mFM_DecideBgTexIdx(Save_GetPointer(bg_tex_idx));
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mFAs_ClearGoodField();
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if (malloc_flag == FALSE) {
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g = game;
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}
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bzero(Save_Get(deposit), sizeof(Save_Get(deposit)));
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Save_Set(dust_flag, FALSE);
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bzero(Save_GetPointer(island), sizeof(Island_c));
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mFM_InitFgCombiSaveData(g);
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/* Remove trees */
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mSDI_PullTree();
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mSDI_PullTreeUnderPlayerBlock();
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mFM_SetBlockKindLoadCombi(g);
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/* Tree -> Fruit Tree */
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mAGrw_ChangeTree2FruitTree();
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/* Tree -> Cedar Tree */
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mAGrw_ChangeTree2Cedar();
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priv_p = Save_Get(private_data);
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mMld_SetDefaultMelody();
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mLd_LandDataInit();
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mEv_ClearEventSaveInfo(Save_GetPointer(event_save_data));
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mEv_init(&play->event);
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mNpc_InitNpcAllInfo(malloc_flag);
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for (i = 0; i < PLAYER_NUM; i++) {
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mPr_ClearPrivateInfo(priv_p);
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Save_Get(homes[i]).outlook_pal = i;
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Save_Get(homes[i]).next_outlook_pal = i;
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bzero(&Save_Get(homes[i]).size_info, sizeof(mHm_rmsz_c));
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mPr_ClearMotherMailInfo(&Save_Get(mother_mail[i]));
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priv_p++;
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}
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mPr_InitPrivateInfo(priv_p - PLAYER_NUM + player_no);
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mNpc_SetRemoveAnimalNo(Save_GetPointer(remove_animal_idx), animals, -1);
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title_game_haniwa_data_init();
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mPB_police_box_init(g);
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mSN_snowman_init();
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mHS_house_init();
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mGH_animal_return_init();
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mMC_mask_cat_init();
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mDE_maskcat_init(Save_GetPointer(mask_cat));
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lbRTC_TimeCopy(Save_GetPointer(last_grow_time), &mTM_rtcTime_clear_code);
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lbRTC_TimeCopy(Save_GetPointer(treasure_buried_time), &mTM_rtcTime_clear_code);
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lbRTC_TimeCopy(Save_GetPointer(treasure_checked_time), &mTM_rtcTime_clear_code);
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lbRTC_TimeCopy(Save_GetPointer(saved_auto_nwrite_time), &mTM_rtcTime_clear_code);
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Save_Set(station_type, RANDOM(15));
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Save_Set(island.last_song_to_island, -1);
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Save_Set(island.last_song_from_island, -1);
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mPr_SetPossessionItem(Common_Get(now_private), 0, ITM_MONEY_1000, mPr_ITEM_COND_QUEST);
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town_day = RANDOM(30) + 1; /* Initial spread is [1, 30] */
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if (town_day >= 4) {
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town_day++; /* Add an extra day so that 4th of July is never chosen, so [1, 3] U [5, 31] */
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}
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Save_Set(town_day, town_day);
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mCkRh_InitGokiSaveData_AllRoom();
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mNW_InitMyOriginal();
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mNW_InitNeedleworkData();
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mEv_2nd_init(&play->event);
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mISL_init(Save_GetPointer(island));
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famicom_emu_initial_common_data();
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mRmTp_SetDefaultLightSwitchData(1); // TODO: lightswitch enum
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mFI_PullTanukiPathTrees();
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Common_Set(_2dbe1, 0);
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return TRUE;
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}
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static int mSDI_StartInitFrom(GAME* game, int player_no, int malloc_flag) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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int res = FALSE;
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GAME* g = game;
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Animal_c* animals = Save_Get(animals);
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if (malloc_flag) {
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g = NULL;
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}
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Common_Set(scene_from_title_demo, SCENE_FG);
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lbRTC_GetTime(Common_GetPointer(time.rtc_time));
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if (mFRm_CheckSaveData() == TRUE) {
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Private_c* priv = Save_Get(private_data + player_no);
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if (mPr_CheckPrivate(priv) == TRUE) {
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if (priv->exists == TRUE) {
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Common_Set(now_private, priv);
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Common_Set(player_no, player_no);
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mFM_SetBlockKindLoadCombi(g);
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mEv_init_force(&play->event);
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mHsRm_GetHuusuiRoom(g, player_no);
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mCkRh_DecideNowGokiFamilyCount(player_no);
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mSP_ExchangeLineUp_InGame(g);
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mNpc_SetRemoveAnimalNo(Save_GetPointer(remove_animal_idx), animals, -1);
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mMkRm_MarkRoom(g);
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mRmTp_SetDefaultLightSwitchData(2); // TODO: enum
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res = TRUE;
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} else {
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/* Player loaded their player data while "out travelling" */
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Common_Set(player_decoy_flag, TRUE); // set "gyroid face" flag
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priv->exists = TRUE;
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Common_Set(now_private, priv);
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Common_Set(player_no, player_no);
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mFM_SetBlockKindLoadCombi(g);
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mEv_init_force(&play->event);
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mHsRm_GetHuusuiRoom(g, player_no);
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mCkRh_DecideNowGokiFamilyCount(player_no);
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mSP_ExchangeLineUp_InGame(g);
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mNpc_SetRemoveAnimalNo(Save_GetPointer(remove_animal_idx), animals, -1);
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/* Punish player by deleting their pockets and some pending items */
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bzero(&priv->inventory.pockets, sizeof(priv->inventory.pockets));
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priv->inventory.lotto_ticket_expiry_month = 0;
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priv->inventory.lotto_ticket_mail_storage = 0;
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priv->inventory.item_conditions = 0;
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priv->inventory.wallet = 0;
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mQst_ClearDelivery(priv->deliveries, mPr_DELIVERY_QUEST_NUM);
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mQst_ClearErrand(priv->errands, mPr_ERRAND_QUEST_NUM);
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mMkRm_MarkRoom(g);
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mRmTp_SetDefaultLightSwitchData(2); // TODO: enum
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res = TRUE;
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}
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}
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}
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return res;
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}
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static int mSDI_StartInitNewPlayer(GAME* game, int player_no, int malloc_flag) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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Animal_c* animals = Save_Get(animals);
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int res = FALSE;
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Common_Set(scene_from_title_demo, SCENE_START_DEMO2);
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lbRTC_GetTime(Common_GetPointer(time.rtc_time));
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if (mFRm_CheckSaveData() == TRUE) {
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Private_c* priv = Save_Get(private_data + player_no);
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if (mPr_CheckPrivate(priv) != TRUE) {
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mPr_InitPrivateInfo(priv);
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Common_Set(now_private, priv);
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mPr_SetPossessionItem(priv, 0, ITM_MONEY_1000, mPr_ITEM_COND_QUEST);
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Common_Set(player_no, player_no);
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Common_Get(now_private)->gender = mPr_SEX_MALE;
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mNW_InitOneMyOriginal(Common_Get(player_no));
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mCkRh_InitGokiSaveData_InitNewPlayer();
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if (malloc_flag == FALSE) {
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mFM_SetBlockKindLoadCombi(game);
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mEv_init_force(&play->event);
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mSP_ExchangeLineUp_InGame(game);
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} else {
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mFM_SetBlockKindLoadCombi(NULL);
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mEv_init_force(&play->event);
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mSP_ExchangeLineUp_InGame(NULL);
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}
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mNpc_SetRemoveAnimalNo(Save_GetPointer(remove_animal_idx), animals, -1);
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mSDI_ClearMoneyPlayerHomeStationBlock();
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mRmTp_SetDefaultLightSwitchData(1); // TODO: enum
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mFI_PullTanukiPathTrees();
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res = TRUE;
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}
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}
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return res;
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}
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static int mSDI_StartInitPak(GAME* game, int player_no, int malloc_flag) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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GAME* g = game;
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Animal_c* animals = Save_Get(animals);
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int res = FALSE;
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if (malloc_flag == TRUE) {
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g = NULL;
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}
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if (player_no < mPr_PLAYER_NUM) {
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Common_Set(scene_from_title_demo, SCENE_FG);
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}
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if (mFRm_CheckSaveData() == TRUE) {
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mFM_SetBlockKindLoadCombi(g);
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mEv_init_force(&play->event);
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mHsRm_GetHuusuiRoom(g, player_no);
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mCkRh_DecideNowGokiFamilyCount(player_no);
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mSP_ExchangeLineUp_InGame(g);
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mNpc_SetRemoveAnimalNo(Save_GetPointer(remove_animal_idx), animals, -1);
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mNpc_SetReturnAnimal(mNpc_GetInAnimalP());
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mNpc_SendRegisteredGoodbyMail();
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mMkRm_MarkRoom(g);
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mEv_SetGateway();
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mRmTp_SetDefaultLightSwitchData(2); // TODO: enum
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res = TRUE;
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}
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return res;
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}
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static int mSDI_StartInitErr(GAME* game, int player_no, int malloc_flag) {
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return TRUE;
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}
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extern void mSDI_StartInitAfter(GAME* game, int renew_mode, int malloc_flag) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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Animal_c* animals = Save_Get(animals);
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Common_Set(house_owner_name, -1);
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mEA_InitLetterCardE();
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Common_Set(last_field_id, -1);
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mHm_SetNowHome();
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mNpc_RenewalAnimalMemory();
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mNpc_ForceRemove();
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mTM_renewal_renew_time();
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mEv_ClearEventInfo();
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mEnv_DecideWeather_NormalGameStart();
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mMl_start_send_mail();
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mPO_first_work(play);
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mTM_set_season();
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mAGrw_ClearAllShine_Stone();
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mAGrw_RestoreStoneShine(Common_Get(player_no));
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mFAs_SetFieldRank();
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mEv_2nd_init(&play->event);
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mNpc_Grow();
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Kabu_manager();
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mNpc_InitNpcData();
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mNpc_InitNpcList(Common_Get(npclist), ANIMAL_NUM_MAX);
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mNpc_SetNpcList(Common_Get(npclist), animals, ANIMAL_NUM_MAX, malloc_flag);
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mNpc_InitNpcList(Common_Get(island_npclist), 1);
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mNpc_ClearTalkInfo();
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if (renew_mode == 1) {
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mFM_RenewalReserve();
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}
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mNpc_ChangePresentCloth();
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mQst_ClearNotSaveQuest(Common_GetPointer(quest));
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mGH_check_delete();
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mMC_check_delete();
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mFM_SetIslandNpcRoomData(game, malloc_flag);
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mCD_calendar_wellcome_on();
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mPr_SetItemCollectBit(FTR_START(FTR_SUM_CASSE01));
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mPr_SetItemCollectBit(FTR_START(FTR_NOG_COLLEGENOTE));
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mPr_SetItemCollectBit(FTR_START(FTR_NOG_MIKANBOX));
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mNPS_set_all_schedule_area();
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mNpcW_InitNpcWalk(Common_GetPointer(npc_walk));
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mHm_CheckRehouseOrder();
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decide_fish_location(Common_GetPointer(fish_location));
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mTRC_init(game);
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Common_Set(goki_shocked_flag, FALSE);
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mNtc_auto_nwrite_time_ct();
|
|
mPr_SendMailFromMother();
|
|
mNpc_Remail();
|
|
mPr_SendForeingerAnimalMail(Common_Get(now_private));
|
|
mPr_StartSetCompleteTalkInfo();
|
|
mMsm_SendInformationMail();
|
|
mMsm_SendCompMail();
|
|
mFI_SetFirstSetShell();
|
|
mMsr_FirstClearMushroom();
|
|
mSN_decide_msg();
|
|
mPr_RenewalMapInfo(Common_Get(now_private)->maps, mPr_FOREIGN_MAP_COUNT, Save_GetPointer(land_info));
|
|
mSP_SetTanukiShopStatus();
|
|
mEnv_DecideTodayWindPowerRange();
|
|
mFI_SetClimate(mFI_CLIMATE_0);
|
|
mISL_RestoreIsland();
|
|
mNpc_SendHPMail();
|
|
}
|
|
|
|
typedef int (*mSDI_INIT_PROC)(GAME*, int, int);
|
|
|
|
extern int mSDI_StartInitBefore(GAME* game, int player_no, int init_mode, int malloc_flag) {
|
|
static mSDI_INIT_PROC init_proc[mSDI_INIT_MODE_NUM] = { &mSDI_StartInitNew, &mSDI_StartInitNewPlayer,
|
|
&mSDI_StartInitFrom, &mSDI_StartInitPak,
|
|
&mSDI_StartInitErr };
|
|
|
|
mEv_UnSetGateway();
|
|
return (*init_proc[init_mode])(game, player_no, malloc_flag);
|
|
}
|
|
|
|
extern int mSDI_StartDataInit(GAME* game, int player_no, int init_mode) {
|
|
static int renew_reserve_mode_table[mSDI_INIT_MODE_NUM] = { TRUE, FALSE, FALSE, FALSE, FALSE };
|
|
|
|
int res;
|
|
|
|
if (init_mode < mSDI_INIT_MODE_NEW || init_mode >= mSDI_INIT_MODE_NUM) {
|
|
init_mode = mSDI_INIT_MODE_NEW;
|
|
}
|
|
|
|
res = mSDI_StartInitBefore(game, player_no, init_mode, mSDI_MALLOC_FLAG_ZELDA);
|
|
if (res == TRUE) {
|
|
mSDI_StartInitAfter(game, renew_reserve_mode_table[init_mode], mSDI_MALLOC_FLAG_ZELDA);
|
|
}
|
|
|
|
return res;
|
|
}
|