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https://github.com/ACreTeam/ac-decomp
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117 lines
4.8 KiB
C
117 lines
4.8 KiB
C
#ifndef M_COMMON_DATA_H
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#define M_COMMON_DATA_H
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#include "types.h"
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#include "m_actor_type.h"
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#include "m_land_h.h"
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#include "lb_rtc.h"
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#include "m_flashrom.h"
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#include "m_home.h"
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#include "m_private.h"
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#include "m_npc.h"
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#include "m_field_make.h"
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#include "m_notice.h"
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#include "m_shop.h"
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#include "m_kabu_manager.h"
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#include "m_post_office.h"
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#include "m_police_box.h"
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#include "m_snowman.h"
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#include "m_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct time_s {
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u32 season;
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u32 term_idx;
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s16 bgitem_profile;
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s16 bgitem_bank;
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int now_sec;
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lbRTC_time_c rtc_time;
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s16 rad_min; /* clock hand radial position for mins */
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s16 rad_hour; /* clock hand radial position for hours */
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u8 time_signal;
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u8 under_sec;
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u8 disp;
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u8 rtc_crashed;
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int rtc_enabled;
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int add_sec;
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int add_idx;
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} Time_c;
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typedef struct Save_s {
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/* 0x000000 */ mFRm_chk_t save_check; /* save information */
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/* 0x000014 */ int scene_no; /* current 'scene' id */
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/* 0x000018 */ u8 now_npc_max; /* current number of villagers living in town (see mNpc_(Add/Sub)NowNpcMax) */
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/* 0x000019 */ u8 remove_animal_idx; /* index of the villager which is scheduled to leave town, 0xFF when none selected */
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/* 0x00001A */ u16 copy_protect; /* 'unique' value between [1, 65520] used for copy protection (see mCD_get_land_copyProtect) */
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/* 0x00001C */ u8 pad_1C[4];
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/* 0x000020 */ Private_c private[PLAYER_NUM]; /* player data */
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/* 0x009120 */ mLd_land_info_c land_info; /* town name & id */
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/* 0x00912C */ mNtc_board_post_c noticeboard[mNtc_BOARD_POST_COUNT]; /* noticeboard posts */
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/* 0x009CE4 */ u8 pad_9CE4[4];
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/* 0x009CE8 */ mHm_hs_c homes[PLAYER_NUM]; /* player house data */
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/* 0x0137A8 */ mFM_fg_c fg[FG_BLOCK_Z_NUM][FG_BLOCK_X_NUM]; /* fg items (fg = foreground?) */
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/* 0x0173A8 */ mFM_combination_c combi_table[BLOCK_Z_NUM][BLOCK_X_NUM]; /* acre 'combination' data */
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/* 0x017438 */ Animal_c animals[ANIMAL_NUM_MAX]; /* villagers in town */
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/* 0x020330 */ AnmPersonalID_c last_removed_animal_id; /* ID of last villager who left town */
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/* 0x020340 */ Shop_c shop; /* Nook's shop */
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/* 0x020480 */ Kabu_price_c kabu_price_schedule; /* Stalk Market info */
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/* 0x020498 */ u8 _tmp3[0x1F0]; /* saved events go here, but have a lot of structs in a union so holding off */
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/* 0x020688 */ mActor_name_t fruit; /* town fruit type */
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/* 0x02068A */ u8 house_arrangement; /* 2 bits for each player for the # of house they own */
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/* 0x02068B */ u8 num_statues; /* number of statues built for players who have paid off their debts */
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/* 0x02068C */ lbRTC_time_c all_grow_renew_time; /* renewal time for fg items handled by mAgrw_RenewalFgItem_ovl */
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/* 0x020694 */ PostOffice_c post_office; /* post office data */
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/* 0x020ED0 */ PoliceBox_c police_box; /* police station lost & found */
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/* 0x020EF8 */ mSN_snowman_save_c snowmen; /* saved snowmen data */
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/* 0x020F08 */ u64 melody; /* town tune, each nibble is a note (16 notes) */
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/* 0x020F10 */ Config_c config; /* saved config for sound mode, voice mode, and vibration */
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/* 0x020F14 */ lbRTC_ymd_t renew_time; /* next renew date */
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/* 0x020F18 */ u8 station_type; /* train station type */
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/* 0x020F19 */ u8 weather; /* upper nibble is intensity, lower nibble is type */
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/* 0x020F1A */ u8 save_exist; /* unsure, set in mCD_SaveHome_bg_set_data (1) & mCD_SaveHome_bg (bss) */
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/* 0x020F1B */ u8 npc_force_go_home; /* when set to 1, forces the 'm_go_home' code to activate */
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/* 0x020F1C */ u16 deposit[FG_BLOCK_X_NUM * FG_BLOCK_Z_NUM][UT_Z_NUM]; /* flags for which items are buried around town */
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/* 0x0212DC */ lbRTC_time_c last_grow_time; /* last time that a new villager moved into town */
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/* 0x0212E4 */ u8 _tmp4[0xAA];
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/* 0x02138E */ u8 saved_rom_debug; /* flag to set save to 'debug rom' mode */
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/* 0x02138F */ u8 _tmp5[0x1199];
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/* 0x022528 */ OSTime time_delta; /* time delta against GC RTC */
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/* 0x022530 */ u8 _tmp6[0x3AD0];
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} Save_t;
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typedef union save_u {
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Save_t save;
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u8 raw[0x26000]; /* Temp to force length */
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} Save;
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typedef struct common_data_s {
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/* 0x000000 */ Save save;
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/* 0x026000 */ u8 game_started;
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/* 0x026001 */ u8 field_type;
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/* 0x026002 */ u8 field_draw_type;
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/* 0x026003 */ u8 player_no;
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/* 0x026004 */ int last_scene_no;
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/* 0x026008 */ int player_data_mode;
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/* 0x02600C */ u8 _clip[0x104]; /* Temporary, clip is a struct with size 0x104 */
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/* 0x026110 */ Time_c time;
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} common_data_t;
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extern common_data_t common_data;
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#define Common_Get(name) (common_data.name)
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#define Common_GetPointer(name) (&common_data.name)
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#define Common_Set(name, value) (common_data.name = (value))
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#define Save_Get(name) (Common_Get(save.save.name))
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#define Save_GetPointer(name) (Common_GetPointer(save.save.name))
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#define Save_Set(name, value) (Common_Set(save.save.name, value))
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#ifdef __cplusplus
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}
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#endif
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#endif
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