mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
352 lines
10 KiB
C
352 lines
10 KiB
C
#ifndef M_FIELD_MAKE_H
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#define M_FIELD_MAKE_H
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#include "types.h"
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#include "m_actor_type.h"
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#include "libforest/gbi_extensions.h"
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#include "game_h.h"
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#include "m_play_h.h"
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#include "evw_anime.h"
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#include "m_collision_bg.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define BLOCK_X_NUM 7
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#define BLOCK_Z_NUM 10
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#define BLOCK_TOTAL_NUM (BLOCK_X_NUM * BLOCK_Z_NUM)
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#define FG_BLOCK_X_NUM (BLOCK_X_NUM - 2) /* 5 */
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#define FG_BLOCK_Z_NUM (BLOCK_Z_NUM - 4) /* 6 */
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#define FG_BLOCK_TOTAL_NUM (FG_BLOCK_X_NUM * FG_BLOCK_Z_NUM)
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#define UT_BASE_NUM 16
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#define UT_X_NUM UT_BASE_NUM /* Spaces per block (acre) in x direction */
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#define UT_Z_NUM UT_BASE_NUM /* Spaces per block (acre) in z direction */
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#define UT_TOTAL_NUM (UT_X_NUM * UT_Z_NUM)
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#define IDX_2_UT_X(idx) ((idx) & (UT_X_NUM - 1))
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#define IDX_2_UT_Z(idx) (((idx) / UT_X_NUM) & (UT_Z_NUM - 1))
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#define FGIDX_2_BLOCK_X(idx) ((idx) % FG_BLOCK_X_NUM + 1)
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#define FGIDX_2_BLOCK_Z(idx) ((idx) / FG_BLOCK_X_NUM + 1)
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#define FGBLOCKXZ_2_FGIDX(x, z) ((z) * FG_BLOCK_X_NUM + (x))
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#define BLOCKXZ_2_BLOCKIDX(x, z) ((z) * BLOCK_X_NUM + (x))
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#define mFM_VISIBLE_BLOCK_NUM 4 /* number of visible blocks (nearest to the Player) */
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#define mFM_SOUND_SOURCE_NUM 6
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#define mFM_MOVE_ACTOR_NUM 16
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#define mFM_HANIWA_STEP_NUM 4
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#define mFM_BG_ID_MAX 293
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#define mFM_FG_START 0
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#define mFM_FG_NUM 416
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#define mFM_FG_NPC_START mFM_FG_NUM
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#define mFM_FG_NPC_NUM 536
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#define mFM_FG_ID_MAX (mFM_FG_NUM + mFM_FG_NPC_NUM)
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#define mFM_FG2_ID_MAX 743
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#define mFM_FIELD_PAL_NUM 12
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#define mFM_FIELD_TEX_NUM 27
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enum {
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mFM_BLOCK_TYPE_BORDER_CLIFF_TOP,
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mFM_BLOCK_TYPE_BORDER_CLIFF_RIVER,
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mFM_BLOCK_TYPE_BORDER_CLIFF_LEFT,
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mFM_BLOCK_TYPE_3,
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mFM_BLOCK_TYPE_BORDER_CLIFF_RIGHT,
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mFM_BLOCK_TYPE_BORDER_CLIFF_CORNER_TOP_LEFT,
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mFM_BLOCK_TYPE_6,
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mFM_BLOCK_TYPE_7,
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mFM_BLOCK_TYPE_BORDER_CLIFF_CORNER_TOP_RIGHT,
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mFM_BLOCK_TYPE_BORDER_CLIFF_LEFT_TUNNEL,
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mFM_BLOCK_TYPE_BORDER_CLIFF_RIGHT_TUNNEL,
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mFM_BLOCK_TYPE_TRACKS_STATION,
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mFM_BLOCK_TYPE_TRACKS_DUMP,
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mFM_BLOCK_TYPE_TRACKS_RIVER,
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mFM_BLOCK_TYPE_PLAYER_HOUSE,
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mFM_BLOCK_TYPE_CLIFF_HORIZONTAL,
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mFM_BLOCK_TYPE_CLIFF_BOTTOM_RIGHT_CORNER,
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mFM_BLOCK_TYPE_CLIFF_VERTICAL_RIGHT,
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mFM_BLOCK_TYPE_CLIFF_TOP_RIGHT_CORNER,
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mFM_BLOCK_TYPE_CLIFF_TOP_LEFT_CORNER,
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mFM_BLOCK_TYPE_CLIFF_VERTICAL_LEFT,
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mFM_BLOCK_TYPE_CLIFF_BOTTOM_LEFT_CORNER,
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mFM_BLOCK_TYPE_WATERFALL_STRAIGHT_CLIFF_HORIZONTAL,
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mFM_BLOCK_TYPE_WATERFALL_STRAIGHT_CLIFF_BOTTOM_RIGHT_CORNER,
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mFM_BLOCK_TYPE_RIVER_STRAIGHT_CLIFF_VERTICAL_RIGHT,
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mFM_BLOCK_TYPE_RIVER_STRAIGHT_CLIFF_TOP_RIGHT_CORNER,
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mFM_BLOCK_TYPE_WATERFALL_STRAIGHT_CLIFF_TOP_LEFT_CORNER,
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mFM_BLOCK_TYPE_RIVER_STRAIGHT_CLIFF_VERTICAL_LEFT,
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mFM_BLOCK_TYPE_RIVER_STRAIGHT_CLIFF_BOTTOM_LEFT_CORNER,
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mFM_BLOCK_TYPE_RIVER_STRAIGHT_CLIFF_HORIZONTAL,
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mFM_BLOCK_TYPE_WATERFALL_EAST_CLIFF_BOTTOM_RIGHT_CORNER,
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mFM_BLOCK_TYPE_WATERFALL_EAST_CLIFF_VERTICAL_RIGHT,
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mFM_BLOCK_TYPE_RIVER_EAST_CLIFF_TOP_RIGHT_CORNER,
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mFM_BLOCK_TYPE_RIVER_EAST_CLIFF_TOP_LEFT_CORNER,
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mFM_BLOCK_TYPE_RIVER_WEST_CLIFF_HORIZONTAL,
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mFM_BLOCK_TYPE_RIVER_WEST_CLIFF_TOP_RIGHT_CORNER,
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mFM_BLOCK_TYPE_RIVER_WEST_CLIFF_TOP_LEFT_CORNER,
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mFM_BLOCK_TYPE_WATERFALL_WEST_CLIFF_VERTICAL_LEFT,
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mFM_BLOCK_TYPE_WATERFALL_WEST_CLIFF_BOTTOM_LEFT_CORNER,
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mFM_BLOCK_TYPE_FLAT, // grass
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mFM_BLOCK_TYPE_RIVER_SOUTH,
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mFM_BLOCK_TYPE_RIVER_EAST,
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mFM_BLOCK_TYPE_RIVER_WEST,
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mFM_BLOCK_TYPE_RIVER_SOUTH_EAST,
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mFM_BLOCK_TYPE_RIVER_EAST_SOUTH,
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mFM_BLOCK_TYPE_RIVER_SOUTH_WEST,
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mFM_BLOCK_TYPE_RIVER_WEST_SOUTH,
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mFM_BLOCK_TYPE_RIVER_SOUTH_BRIDGE,
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mFM_BLOCK_TYPE_RIVER_EAST_BRIDGE,
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mFM_BLOCK_TYPE_RIVER_WEST_BRIDGE,
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mFM_BLOCK_TYPE_RIVER_SOUTH_EAST_BRIDGE,
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mFM_BLOCK_TYPE_RIVER_EAST_SOUTH_BRIDGE,
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mFM_BLOCK_TYPE_RIVER_SOUTH_WEST_BRIDGE,
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mFM_BLOCK_TYPE_RIVER_WEST_SOUTH_BRIDGE,
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mFM_BLOCK_TYPE_SLOPE_HORIZONTAL,
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mFM_BLOCK_TYPE_SLOPE_BOTTOM_RIGHT_CORNER,
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mFM_BLOCK_TYPE_SLOPE_VERTICAL_RIGHT,
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mFM_BLOCK_TYPE_SLOPE_TOP_RIGHT_CORNER,
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mFM_BLOCK_TYPE_SLOPE_TOP_LEFT_CORNER,
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mFM_BLOCK_TYPE_SLOPE_VERTICAL_LEFT,
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mFM_BLOCK_TYPE_SLOPE_BOTTOM_LEFT_CORNER,
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mFM_BLOCK_TYPE_BORDER_CLIFF_LEFT_TRANSITION,
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mFM_BLOCK_TYPE_BORDER_CLIFF_RIGHT_TRANSITION,
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mFM_BLOCK_TYPE_BEACH,
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mFM_BLOCK_TYPE_BEACH_RIVER,
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mFM_BLOCK_TYPE_TRACKS_SHOP,
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mFM_BLOCK_TYPE_SHRINE,
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mFM_BLOCK_TYPE_TRACKS_POST_OFFICE,
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mFM_BLOCK_TYPE_POLICE_BOX,
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mFM_BLOCK_TYPE_POOL_SOUTH,
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mFM_BLOCK_TYPE_POOL_EAST,
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mFM_BLOCK_TYPE_POOL_WEST,
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mFM_BLOCK_TYPE_POOL_SOUTH_EAST,
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mFM_BLOCK_TYPE_POOL_EAST_SOUTH,
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mFM_BLOCK_TYPE_POOL_SOUTH_WEST,
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mFM_BLOCK_TYPE_POOL_WEST_SOUTH,
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mFM_BLOCK_TYPE_76,
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mFM_BLOCK_TYPE_77,
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mFM_BLOCK_TYPE_78,
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mFM_BLOCK_TYPE_79,
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mFM_BLOCK_TYPE_BORDER_CLIFF_OCEAN_LEFT,
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mFM_BLOCK_TYPE_BORDER_CLIFF_OCEAN_RIGHT,
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mFM_BLOCK_TYPE_BEACH_RIVER_BRIDGE,
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mFM_BLOCK_TYPE_OCEAN,
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mFM_BLOCK_TYPE_MUSEUM,
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mFM_BLOCK_TYPE_NEEDLEWORK,
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mFM_BLOCK_TYPE_86,
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mFM_BLOCK_TYPE_87,
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mFM_BLOCK_TYPE_88,
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mFM_BLOCK_TYPE_89,
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mFM_BLOCK_TYPE_90,
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mFM_BLOCK_TYPE_91,
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mFM_BLOCK_TYPE_92,
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mFM_BLOCK_TYPE_93,
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mFM_BLOCK_TYPE_OCEAN_2,
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mFM_BLOCK_TYPE_OCEAN_3,
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mFM_BLOCK_TYPE_OCEAN_4,
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mFM_BLOCK_TYPE_OCEAN_5,
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mFM_BLOCK_TYPE_ISLAND_LEFT,
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mFM_BLOCK_TYPE_ISLAND_RIGHT,
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mFM_BLOCK_TYPE_PORT,
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mFM_BLOCK_TYPE_SEA_EXCEPTIONAL,
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mFM_BLOCK_TYPE_OCEAN_6,
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mFM_BLOCK_TYPE_OCEAN_7,
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mFM_BLOCK_TYPE_OCEAN_8,
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mFM_BLOCK_TYPE_105,
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mFM_BLOCK_TYPE_106,
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mFM_BLOCK_TYPE_107,
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mFM_BLOCK_TYPE_NUM,
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mFM_BLOCK_TYPE_NONE = 255
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};
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/* sizeof(mFM_combination_c) == 2 */
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typedef struct block_combination_s {
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/* 0x00 */ u16 combination_type : 14; /* acre type index */
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/* 0x00 */ u16 height : 2; /* 0, 1, 2, or 3 (unused) */
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} mFM_combination_c;
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/* sizeof(mFM_fg_c) == 0x200 */
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typedef struct fg_items_s {
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/* 0x000 */ mActor_name_t items[UT_Z_NUM][UT_X_NUM];
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} mFM_fg_c;
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/* sizeof (mFM_combo_info_c) == 6 */
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typedef struct block_combo_s {
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/* 0x00 */ mActor_name_t bg_id;
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/* 0x02 */ mActor_name_t fg_id;
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/* 0x05 */ u8 type;
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} mFM_combo_info_c;
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typedef struct field_display_list_info_s {
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int block_x;
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int block_z;
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u32 dma_loaded;
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} mFM_field_draw_info_c;
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typedef struct field_pal_s {
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u16* earth_pal;
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u16* cliff_pal;
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u16* bush_pal;
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u16* flower0_pal;
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u16* flower1_pal;
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u16* flower2_pal;
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u16* grass_pal;
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u16* tree_pal;
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u16* cedar_tree_pal; // probably?
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u16* palm_tree_pal;
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u16* golden_tree_pal;
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} mFM_field_pal_c;
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typedef struct field_bg_sound_source_s {
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s16 kind;
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xyz_t pos;
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} mFM_bg_sound_source_c;
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typedef struct field_bg_info_s {
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mFM_combination_c bg_id;
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Gfx* opaque_gfx;
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Gfx* translucent_gfx;
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EVW_ANIME_DATA* animation;
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s8 animation_count;
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u8 block_type;
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u32 block_kind;
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int rom_start_addr;
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int rom_size;
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mCoBG_Collision_u collision[UT_Z_NUM][UT_X_NUM];
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u8 keep_h[UT_Z_NUM][UT_X_NUM]; // base height?
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mFM_bg_sound_source_c sound_source[mFM_SOUND_SOURCE_NUM];
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} mFM_bg_info_c;
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typedef struct field_fg_move_actor_s {
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mActor_name_t name_id;
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u8 ut_x;
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u8 ut_z;
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s8 npc_info_idx;
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s16 arg;
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} mFM_move_actor_c;
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typedef struct field_fg_move_actor_data_s {
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mActor_name_t name_id;
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int block_x;
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int block_z;
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u8 ut_x;
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u8 ut_z;
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s8 npc_info_idx;
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s16 arg;
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u32 desired_block_kind;
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} mFM_move_actor_data_c;
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typedef struct field_fg_info_s {
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mActor_name_t fg_id;
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mActor_name_t* items_p;
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u16* deposit_p;
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mFM_move_actor_c move_actors[mFM_MOVE_ACTOR_NUM];
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u16 move_actor_bit_data;
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u8 haniwa_step[mFM_HANIWA_STEP_NUM];
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} mFM_fg_info_c;
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typedef struct field_block_info_s {
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mFM_bg_info_c bg_info;
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mFM_fg_info_c fg_info;
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} mFM_block_info_c;
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typedef struct field_bg_sound_source_data_s {
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s16 kind;
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u8 ut_x;
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u8 ut_z;
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} mFM_bg_sound_source_data_c;
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typedef struct field_bg_data_s {
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mActor_name_t bg_id;
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Gfx* opaque_gfx;
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Gfx* translucent_gfx;
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EVW_ANIME_DATA* animation;
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s8 animation_count;
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u32 rom_start_addr;
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u32 rom_end_addr;
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mCoBG_Collision_u collision[UT_Z_NUM][UT_X_NUM];
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mFM_bg_sound_source_data_c sound_source[mFM_SOUND_SOURCE_NUM];
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} mFM_bg_data_c;
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typedef struct field_fg_data_s {
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mActor_name_t fg_id;
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mActor_name_t items[UT_Z_NUM][UT_X_NUM];
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u8 haniwa_step[mFM_HANIWA_STEP_NUM];
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} mFM_fg_data_c;
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typedef struct field_data_s {
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mActor_name_t field_name;
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u8 block_x_max;
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u8 block_z_max;
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mFM_combination_c combi[BLOCK_TOTAL_NUM];
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mFM_move_actor_data_c* move_actor_data;
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u32 _94;
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u32 _98;
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u32 _9C;
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u32 _A0;
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} mFM_field_data_c;
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typedef struct field_info_s {
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mActor_name_t field_id;
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u32 _04; // only set, never read?
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mFM_field_draw_info_c bg_draw_info[mFM_VISIBLE_BLOCK_NUM];
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u8* bg_display_list_p[mFM_VISIBLE_BLOCK_NUM];
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mFM_field_pal_c field_palette;
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mFM_block_info_c* block_info;
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mActor_name_t** fg2_p;
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int last_bg_idx[mFM_VISIBLE_BLOCK_NUM];
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u16 bg_max;
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u8 bg_num;
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u8 update_fg;
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u8 born_item;
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u8 born_actor;
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u8 block_x_max;
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u8 block_z_max;
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} mFM_fdinfo_c;
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enum {
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mFM_BG_TEX_TRIANGLE,
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mFM_BG_TEX_SQUARE,
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mFM_BG_TEX_CIRCLE,
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mFM_BG_TEX_NUM
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};
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extern u8* g_block_type_p;
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extern int* g_block_kind_p;
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extern mFM_fdinfo_c* g_fdinfo;
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extern int l_bg_disp_num;
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extern int l_bg_disp_size;
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extern mFM_bg_data_c data_bgd[];
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extern int data_bgd_number;
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extern void mFM_GetPolicePos(int* bx, int* bz, int* ut_x, int* ut_z);
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extern void mFM_DecideBgTexIdx(u8* bg_tex_idx);
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extern void mFM_SetFieldInitData(int bg_disp_num, int bg_disp_size);
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extern void mFM_FieldInit(GAME_PLAY* play);
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extern void mFM_Field_dt();
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extern void mFM_SetBlockKindLoadCombi();
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extern void mFM_InitFgCombiSaveData(GAME* game);
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extern void mFM_RenewalReserve();
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extern mActor_name_t mFM_GetReseveName(int bx, int bz);
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extern void mFM_toSummer();
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extern void mFM_returnSeason();
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extern void mFM_RestoreIslandBG(int* island_x_blocks, int bx_num);
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extern void mFM_SetIslandNpcRoomData(GAME* game, int malloc_flag);
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#ifdef __cplusplus
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}
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#endif
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#endif
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