Files
ac-decomp/rel/c_keyframe.c
T
2023-07-29 18:20:06 -04:00

1158 lines
36 KiB
C

#include "c_keyframe.h"
#include "MSL_C/w_math.h"
#include "graph.h"
#include "libultra/libultra.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
static void cKF_FrameControl_zeroClera(cKF_FrameControl_c* frame_control) {
bzero(frame_control, sizeof(cKF_FrameControl_c));
frame_control->max_frames = 1.0f;
frame_control->current_frame = 1.0f;
frame_control->speed = 1.0f;
frame_control->end_frame = 1.0f;
frame_control->start_frame = 1.0f;
frame_control->mode = cKF_FRAMECONTROL_STOP;
}
static void cKF_FrameControl_ct(cKF_FrameControl_c* frame_control) {
cKF_FrameControl_zeroClera(frame_control);
}
static void cKF_FrameControl_setFrame(cKF_FrameControl_c* frame_control,
f32 start_frame, f32 end_frame,
f32 max_frames, f32 current_frame,
f32 speed, int mode) {
frame_control->start_frame = start_frame;
if (end_frame < 1.0f) {
frame_control->end_frame = max_frames;
} else {
frame_control->end_frame = end_frame;
}
frame_control->max_frames = max_frames;
frame_control->speed = speed;
frame_control->current_frame = current_frame;
frame_control->mode = mode;
}
static int cKF_FrameControl_passCheck(cKF_FrameControl_c* fc, f32 current,
f32* out) {
f32 cur;
f32 speed;
*out = 0.0f;
cur = fc->current_frame;
if (cur == current) {
return 0;
}
speed = (fc->start_frame < fc->end_frame) ? fc->speed : -fc->speed;
if ((speed >= 0.0f && cur < current && cur + speed >= current) ||
(speed < 0.0f && cur > current && cur + speed <= current)) {
*out = cur + speed - current;
return 1;
}
return 0;
}
extern int cKF_FrameControl_passCheck_now(cKF_FrameControl_c* fc, f32 current) {
f32 cur = fc->current_frame;
f32 speed;
int ret = 0;
if (cur != current) {
speed = (fc->start_frame < fc->end_frame) ? fc->speed : -fc->speed;
if ((speed >= 0.0f && cur >= current && cur - speed < current) ||
(speed < 0.0f && cur <= current && cur - speed > current)) {
ret = 1;
}
} else {
ret = 1;
}
return ret;
}
extern int cKF_FrameControl_stop_proc(cKF_FrameControl_c* fc) {
f32 out;
if (fc->current_frame == fc->end_frame) {
return cKF_STATE_STOPPED;
}
if (cKF_FrameControl_passCheck(fc, fc->end_frame, &out)) {
fc->current_frame = fc->end_frame;
return cKF_STATE_STOPPED;
}
if (cKF_FrameControl_passCheck(fc, fc->start_frame, &out)) {
fc->current_frame = fc->end_frame;
return cKF_STATE_STOPPED;
}
return cKF_STATE_NONE;
}
static int cKF_FrameControl_repeat_proc(cKF_FrameControl_c* fc) {
f32 out;
if (cKF_FrameControl_passCheck(fc, fc->end_frame, &out)) {
fc->current_frame = fc->start_frame + out;
return cKF_STATE_CONTINUE;
}
if (cKF_FrameControl_passCheck(fc, fc->start_frame, &out)) {
fc->current_frame = fc->end_frame + out;
return cKF_STATE_CONTINUE;
}
return cKF_STATE_NONE;
}
static int cKF_FrameControl_play(cKF_FrameControl_c* fc) {
int rec;
f32 frame;
if (fc->mode == cKF_FRAMECONTROL_STOP) {
rec = cKF_FrameControl_stop_proc(fc);
} else {
rec = cKF_FrameControl_repeat_proc(fc);
}
if (rec == cKF_STATE_NONE) {
frame = (fc->start_frame < fc->end_frame) ? fc->speed : -fc->speed;
fc->current_frame += frame;
}
if (fc->current_frame < 1.0f) {
fc->current_frame = (fc->current_frame - 1.0f) + fc->max_frames;
} else if (fc->current_frame > fc->max_frames) {
fc->current_frame = (fc->current_frame - fc->max_frames) + 1.0f;
}
return rec;
}
extern f32 cKF_HermitCalc(f32 t, f32 tension, f32 p0, f32 p1, f32 m0, f32 m1) {
f32 p;
f32 sq;
f32 cb;
f32 h10;
f32 h11;
sq = t * t;
cb = sq * t;
p = -(cb * 2.0f) + (3.0f * sq);
h10 = t + (cb - (sq * 2.0f));
h11 = cb - sq;
return (((1.0f - p) * p0) + (p * p1)) + (tension * ((h10 * m0) + (h11 * m1)));
}
static s16 cKF_KeyCalc(s16 index, s16 next_index, s16* data_src, f32 frame) {
int j;
int i;
f32 sub;
s_xyz* s_vec = (s_xyz*)&data_src[index * 3];
int key;
if (s_vec->x >= frame) {
return s_vec->y;
}
if (s_vec[next_index - 1].x <= frame) {
return s_vec[next_index - 1].y;
}
for (j = 0, i = 1; 1; j++, i++) {
if (s_vec[i].x > frame) {
sub = s_vec[i].x - s_vec[j].x;
if (!(fabsf(sub) < 0.008f)) {
f32 t = (frame - s_vec[j].x) / sub;
f32 tension = sub * (1.0f / 30.0f);
f32 calc = cKF_HermitCalc(t, tension, s_vec[j].y, s_vec[i].y, s_vec[j].z, s_vec[i].z);
key = calc + 0.5;
return key;
} else {
return s_vec[j].y;
}
}
}
}
extern void cKF_SkeletonInfo_subRotInterpolation(f32 t, s16* out, s16 rot1,
s16 rot2) {
u16 urot1 = rot1;
s32 pad;
u16 urot2 = rot2;
f32 f1 = rot1;
f32 signedDiff = rot2 - f1;
f32 f2 = urot1;
f32 unsignedDiff = urot2 - f2;
if (fabsf(signedDiff) < fabsf(unsignedDiff)) {
*out = f1 + signedDiff * t;
} else {
*out = f2 + unsignedDiff * t;
}
}
static void cKF_SkeletonInfo_morphST(s16* now, s16* target, f32 step) {
int i;
for (i = 0; i < 3; i++) {
if (*now != *target) {
f32 now_f = (f32)*now;
f32 target_f = (f32)*target;
f32 diff = (target_f - now_f);
*now = (diff * step) + now_f;
}
now++;
target++;
}
}
static void cKF_SkeletonInfo_R_zeroClear(cKF_SkeletonInfo_R_c* keyframe) {
bzero(keyframe, sizeof(cKF_SkeletonInfo_R_c));
}
extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe,
cKF_Skeleton_R_c* skeleton,
cKF_Animation_R_c* animation,
s_xyz* work_table, s_xyz* target_table) {
cKF_SkeletonInfo_R_zeroClear(keyframe);
cKF_FrameControl_ct(&keyframe->frame_control);
keyframe->skeleton = skeleton;
keyframe->animation = animation;
keyframe->current_joint = work_table;
keyframe->target_joint = target_table;
}
extern void cKF_SkeletonInfo_R_dt(cKF_SkeletonInfo_R_c* keyframe) {}
extern void cKF_SkeletonInfo_R_init_standard_stop(
cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f,
animation->frames, 1.0f, 0.5f, 0.0f,
cKF_FRAMECONTROL_STOP, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_stop_morph(
cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 morph) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f,
animation->frames, 1.0f, 0.5f, morph,
cKF_FRAMECONTROL_STOP, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_repeat(
cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f,
animation->frames, 1.0f, 0.5f, 0.0f,
cKF_FRAMECONTROL_REPEAT, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_repeat_morph(
cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 morph) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f,
animation->frames, 1.0f, 0.5f, morph,
cKF_FRAMECONTROL_REPEAT, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init(cKF_SkeletonInfo_R_c* keyframe,
cKF_Skeleton_R_c* skeleton,
cKF_Animation_R_c* animation,
f32 start_frame, f32 end_frame,
f32 current_frame, f32 frame_speed,
f32 morph_counter, int mode,
s_xyz* rotation_diff_table) {
keyframe->morph_counter = morph_counter;
keyframe->skeleton = skeleton;
keyframe->animation = animation;
cKF_FrameControl_setFrame(&keyframe->frame_control, start_frame, end_frame,
keyframe->animation->frames, current_frame,
frame_speed, mode);
keyframe->rotation_diff_table = rotation_diff_table;
}
static void cKF_SkeletonInfo_R_morphJoint(cKF_SkeletonInfo_R_c* keyframe) {
f32 step;
int i;
s_xyz* current_joint = keyframe->current_joint;
s_xyz* target_joint = keyframe->target_joint;
if (!(fabsf(keyframe->morph_counter) < 0.008f)) {
step = 0.5f / fabsf(keyframe->morph_counter);
} else {
step = 0.0f;
}
cKF_SkeletonInfo_morphST(&current_joint->x, &target_joint->x, step);
current_joint++;
target_joint++;
for (i = 0; i < keyframe->skeleton->num_joints; i++) {
s16 next_joint_x = current_joint->x;
s16 next_target_x = target_joint->x;
s16 next_joint_y = current_joint->y;
s16 next_joint_z = current_joint->z;
s16 next_target_y = target_joint->y;
s16 next_target_z = target_joint->z;
if (next_joint_x != next_target_x || next_joint_y != next_target_y ||
next_joint_z != next_target_z) {
f32 difxyz = fabsf((f32)next_target_x - (f32)next_joint_x) +
fabsf((f32)next_target_y - (f32)next_joint_y) +
fabsf((f32)next_target_z - (f32)next_joint_z);
s16 temp_vec_x = 0x7FFF + next_joint_x;
s16 temp_vec_y = 0x7FFF - next_joint_y;
s16 temp_vec_z = 0x7FFF + next_joint_z;
f32 dif_xyz2 = fabsf((f32)next_target_x - (f32)temp_vec_x) +
fabsf((f32)next_target_y - (f32)temp_vec_y) +
fabsf((f32)next_target_z - (f32)temp_vec_z);
if (difxyz < dif_xyz2) {
cKF_SkeletonInfo_subRotInterpolation(step, &current_joint->x,
next_joint_x, next_target_x);
cKF_SkeletonInfo_subRotInterpolation(step, &current_joint->y,
next_joint_y, next_target_y);
cKF_SkeletonInfo_subRotInterpolation(step, &current_joint->z,
next_joint_z, next_target_z);
} else {
cKF_SkeletonInfo_subRotInterpolation(step, &current_joint->x,
temp_vec_x, next_target_x);
cKF_SkeletonInfo_subRotInterpolation(step, &current_joint->y,
temp_vec_y, next_target_y);
cKF_SkeletonInfo_subRotInterpolation(step, &current_joint->z,
temp_vec_z, next_target_z);
}
}
target_joint++;
current_joint++;
}
}
inline u8* cKF_Animation_R_getFlagTable(cKF_Animation_R_c* keyframe) {
return keyframe->flag_table;
}
inline s16* cKF_Animation_R_getFixedTable(cKF_Animation_R_c* keyframe) {
return keyframe->fixed_table;
}
inline s16* cKF_Animation_R_getKeyTable(cKF_Animation_R_c* keyframe) {
return keyframe->key_table;
}
inline s16* cKF_Animation_R_getDataTable(cKF_Animation_R_c* keyframe) {
return keyframe->data_table;
}
extern int cKF_SkeletonInfo_R_play(cKF_SkeletonInfo_R_c* keyframe) {
int ret;
int s;
s_xyz* c_joint;
s16 j_fix_tbl;
s16* cur_joint;
cKF_Animation_R_c* key_an;
int i;
f32 calc_joint;
s16* an_tblp;
int j = 0;
int t = 0;
int index = 0;
s16* joint = (fabsf(keyframe->morph_counter) < 0.008f)
? &keyframe->current_joint->x
: &keyframe->target_joint->x;
int joint_num = 32;
s16* an_fix_tbl = cKF_Animation_R_getFixedTable(keyframe->animation);
s16* an_key_tbl = cKF_Animation_R_getKeyTable(keyframe->animation);
s16* an_data_tbl = cKF_Animation_R_getDataTable(keyframe->animation);
u8* an_flag_tbl = cKF_Animation_R_getFlagTable(keyframe->animation);
for (i = 0; i < 3; i++) {
if (*an_flag_tbl & joint_num) {
an_tblp = &an_key_tbl[j];
*joint = cKF_KeyCalc(index, *an_tblp, an_data_tbl,
keyframe->frame_control.current_frame);
index += an_key_tbl[j];
j++;
} else {
j_fix_tbl = an_fix_tbl[t];
t++;
*joint = j_fix_tbl;
}
joint_num = (u32)joint_num >> 1;
joint += 1;
}
for (s = 0; s < keyframe->skeleton->num_joints; s++) {
joint_num = 4;
for (i = 0; i < 3; i++) {
if (joint_num & an_flag_tbl[s]) {
an_tblp = &an_key_tbl[j];
*joint = cKF_KeyCalc(index, *an_tblp, an_data_tbl,
keyframe->frame_control.current_frame);
index += an_key_tbl[j];
j++;
} else {
j_fix_tbl = an_fix_tbl[t];
t++;
*joint = j_fix_tbl;
}
calc_joint = *joint * 0.1f;
joint_num = (u32)joint_num >> 1;
*joint =
(s16)(int)((calc_joint -
((f32)(int)(calc_joint * (1.0f / 360.0f)) * 360.0f)) *
(65536.0f / 360.0f));
joint++;
}
}
if (keyframe->rotation_diff_table != NULL) {
c_joint = (fabsf(keyframe->morph_counter) < 0.008f)
? keyframe->current_joint
: keyframe->target_joint;
c_joint += 1;
for (i = 0; i < keyframe->skeleton->num_joints; i++) {
c_joint->x += keyframe->rotation_diff_table[i].x;
c_joint->y += keyframe->rotation_diff_table[i].y;
c_joint->z += keyframe->rotation_diff_table[i].z;
c_joint++;
}
}
if (fabsf(keyframe->morph_counter) < 0.008f) {
ret = cKF_FrameControl_play(&keyframe->frame_control);
} else if (keyframe->morph_counter > 0.0f) {
cKF_SkeletonInfo_R_morphJoint(keyframe);
keyframe->morph_counter -= 0.5f;
if (keyframe->morph_counter <= 0.0f) {
keyframe->morph_counter = 0.0f;
}
ret = cKF_STATE_NONE;
} else {
cKF_SkeletonInfo_R_morphJoint(keyframe);
keyframe->morph_counter += 0.5f;
if (keyframe->morph_counter >= 0.0f) {
keyframe->morph_counter = 0.0f;
}
ret = cKF_FrameControl_play(&keyframe->frame_control);
}
return ret;
}
extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe,
int* joint_num,
cKF_draw_callback prerender_callback,
cKF_draw_callback postrender_callback,
void* arg, Mtx** mtxpp) {
int i;
int an_flag;
Gfx* joint_m;
Gfx* mjoint_m;
u8 joint_f;
xyz_t def_joint;
s_xyz joint1;
cKF_Joint_R_c* skel_c_joint;
s_xyz* cur_joint;
GRAPH* graph;
skel_c_joint = keyframe->skeleton->joint_table;
skel_c_joint += *joint_num;
cur_joint = &keyframe->current_joint[*joint_num];
if (*joint_num != 0) {
def_joint.x = skel_c_joint->translation.x;
def_joint.y = skel_c_joint->translation.y;
def_joint.z = skel_c_joint->translation.z;
} else {
an_flag = keyframe->animation_enabled;
if (an_flag & 1) {
def_joint.x = keyframe->base_model_translation.x;
def_joint.z = keyframe->base_model_translation.z;
} else {
def_joint.x = cur_joint->x;
def_joint.z = cur_joint->z;
}
if (an_flag & 2) {
def_joint.y = keyframe->base_model_translation.y;
} else {
def_joint.y = cur_joint->y;
}
}
joint1 = cur_joint[1];
if ((joint_num[0] == 0) && (keyframe->animation_enabled & 4)) {
joint1.x = keyframe->base_model_rotation.x;
joint1.y = keyframe->updated_base_model_rotation.y;
joint1.z = keyframe->updated_base_model_rotation.z;
}
graph = game->graph;
OPEN_DISP(graph);
Matrix_push();
joint_m = skel_c_joint->model;
mjoint_m = joint_m;
joint_f = skel_c_joint->flags;
if ((prerender_callback == NULL) ||
((prerender_callback != NULL) &&
prerender_callback(game, keyframe, *joint_num, &mjoint_m, &joint_f, arg,
&joint1, &def_joint) != 0)) {
Matrix_softcv3_mult(&def_joint, &joint1);
if (mjoint_m != NULL) {
_Matrix_to_Mtx(*mtxpp);
if (joint_f & 1) {
gSPMatrix(NOW_POLY_XLU_DISP++, *mtxpp,
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NOW_POLY_XLU_DISP++, mjoint_m);
} else {
gSPMatrix(NOW_POLY_OPA_DISP++, *mtxpp,
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NOW_POLY_OPA_DISP++, mjoint_m);
}
*mtxpp += 1;
} else if (joint_m != NULL) {
_Matrix_to_Mtx(*mtxpp);
gSPMatrix(NOW_POLY_OPA_DISP++, *mtxpp,
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
*mtxpp += 1;
}
}
CLOSE_DISP(graph);
if (postrender_callback != NULL) {
postrender_callback(game, keyframe, *joint_num, &mjoint_m, &joint_f, arg,
&joint1, &def_joint);
}
i = 0;
*joint_num += 1;
for (i; i < skel_c_joint->child; i++) {
cKF_Si3_draw_SV_R_child(game, keyframe, joint_num, prerender_callback,
postrender_callback, arg, mtxpp);
}
Matrix_pull();
}
extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe,
Mtx* mtxp, cKF_draw_callback prerender_callback,
cKF_draw_callback postrender_callback,
void* arg) {
int joint_num;
Mtx* mtx_p = mtxp;
if (mtxp != NULL) {
GRAPH* graph = game->graph;
OPEN_DISP(graph);
/* TODO: these should probably be made into a custom macro somewhere */
gSPSegment(NOW_POLY_OPA_DISP++, G_MWO_SEGMENT_D,
mtx_p); // Load matrix (opaque)
gSPSegment(NOW_POLY_XLU_DISP++, G_MWO_SEGMENT_D,
mtx_p); // Load matrix (translucent)
CLOSE_DISP(graph);
joint_num = 0;
cKF_Si3_draw_SV_R_child(game, keyframe, &joint_num, prerender_callback,
postrender_callback, arg, &mtx_p);
}
}
extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph(
cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f,
animation->frames, 1.0f, frame_speed, morph_counter,
cKF_FRAMECONTROL_REPEAT, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph(
cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f,
animation->frames, frame, frame_speed, morph_counter,
cKF_FRAMECONTROL_REPEAT, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(
cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter,
int mode) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f,
animation->frames, frame, frame_speed, morph_counter,
mode, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode(
cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter, int mode) {
cKF_SkeletonInfo_R_init(
keyframe, keyframe->skeleton, animation, animation->frames, 1.0f,
animation->frames, frame_speed, morph_counter, mode, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_combine_work_set(
cKF_SkeletonInfo_R_combine_work_c* combine,
cKF_SkeletonInfo_R_c* keyframe) {
combine->keyframe = keyframe;
combine->anm_const_val_tbl = keyframe->animation->fixed_table;
combine->anm_key_num = keyframe->animation->key_table;
combine->anm_data_src = keyframe->animation->data_table;
combine->anm_check_bit_tbl = keyframe->animation->flag_table;
combine->anm_key_num_idx = 0;
combine->anm_const_val_tbl_idx = 0;
combine->anm_data_src_idx = 0;
}
extern void cKF_SkeletonInfo_R_combine_translation(
s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine,
s8* cwork_num) {
int i = 0;
for (i; i < 3; i++) {
switch (*cwork_num) {
case 0:
if (*combine[0].anm_check_bit_tbl & *flag) {
(**joint) =
cKF_KeyCalc(combine[0].anm_data_src_idx,
combine[0].anm_key_num[combine[0].anm_key_num_idx],
combine[0].anm_data_src,
combine[0].keyframe->frame_control.current_frame);
} else {
(**joint) =
combine[0].anm_const_val_tbl[combine[0].anm_const_val_tbl_idx];
}
break;
case 1:
if (*combine[1].anm_check_bit_tbl & *flag) {
(**joint) =
cKF_KeyCalc(combine[1].anm_data_src_idx,
combine[1].anm_key_num[combine[1].anm_key_num_idx],
combine[1].anm_data_src,
combine[1].keyframe->frame_control.current_frame);
} else {
(**joint) =
combine[1].anm_const_val_tbl[combine[1].anm_const_val_tbl_idx];
}
break;
case 2:
if (*combine[2].anm_check_bit_tbl & *flag) {
(**joint) =
cKF_KeyCalc(combine[2].anm_data_src_idx,
combine[2].anm_key_num[combine[2].anm_key_num_idx],
combine[2].anm_data_src,
combine[2].keyframe->frame_control.current_frame);
} else {
(**joint) =
combine[2].anm_const_val_tbl[combine[2].anm_const_val_tbl_idx];
}
break;
}
if (*combine[0].anm_check_bit_tbl & *flag) {
combine[0].anm_data_src_idx +=
combine[0].anm_key_num[combine[0].anm_key_num_idx];
combine[0].anm_key_num_idx++;
} else {
combine[0].anm_const_val_tbl_idx++;
}
if (*combine[1].anm_check_bit_tbl & *flag) {
combine[1].anm_data_src_idx +=
combine[1].anm_key_num[combine[1].anm_key_num_idx];
combine[1].anm_key_num_idx++;
} else {
combine[1].anm_const_val_tbl_idx++;
}
if (*combine[2].anm_check_bit_tbl & *flag) {
combine[2].anm_data_src_idx +=
combine[2].anm_key_num[combine[2].anm_key_num_idx];
combine[2].anm_key_num_idx++;
} else {
combine[2].anm_const_val_tbl_idx++;
}
*flag = (u32)*flag >> 1;
*joint += 1;
}
}
extern void cKF_SkeletonInfo_R_combine_rotation(
s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine,
s8* cwork_num) {
int i = 0;
int j;
s16* temp;
f32 calc_joint;
for (i; i < combine->keyframe->skeleton->num_joints; i++) {
*flag = 4;
for (j = 0; j < 3; j++) {
switch (cwork_num[i + 1]) {
case 0:
if (*flag & combine[0].anm_check_bit_tbl[i]) {
(**joint) =
cKF_KeyCalc(combine[0].anm_data_src_idx,
combine[0].anm_key_num[combine[0].anm_key_num_idx],
combine[0].anm_data_src,
combine[0].keyframe->frame_control.current_frame);
} else {
(**joint) =
combine[0].anm_const_val_tbl[combine[0].anm_const_val_tbl_idx];
}
break;
case 1:
if (*flag & combine[1].anm_check_bit_tbl[i]) {
(**joint) =
cKF_KeyCalc(combine[1].anm_data_src_idx,
combine[1].anm_key_num[combine[1].anm_key_num_idx],
combine[1].anm_data_src,
combine[1].keyframe->frame_control.current_frame);
} else {
(**joint) =
combine[1].anm_const_val_tbl[combine[1].anm_const_val_tbl_idx];
}
break;
case 2:
if (*flag & combine[2].anm_check_bit_tbl[i]) {
(**joint) =
cKF_KeyCalc(combine[2].anm_data_src_idx,
combine[2].anm_key_num[combine[2].anm_key_num_idx],
combine[2].anm_data_src,
combine[2].keyframe->frame_control.current_frame);
} else {
(**joint) =
combine[2].anm_const_val_tbl[combine[2].anm_const_val_tbl_idx];
}
break;
}
if (*flag & combine[0].anm_check_bit_tbl[i]) {
combine[0].anm_data_src_idx +=
combine[0].anm_key_num[combine[0].anm_key_num_idx];
combine[0].anm_key_num_idx++;
} else {
combine[0].anm_const_val_tbl_idx++;
}
if (*flag & combine[1].anm_check_bit_tbl[i]) {
combine[1].anm_data_src_idx +=
combine[1].anm_key_num[combine[1].anm_key_num_idx];
combine[1].anm_key_num_idx++;
} else {
combine[1].anm_const_val_tbl_idx++;
}
if (*flag & combine[2].anm_check_bit_tbl[i]) {
combine[2].anm_data_src_idx +=
combine[2].anm_key_num[combine[2].anm_key_num_idx];
combine[2].anm_key_num_idx++;
} else {
combine[2].anm_const_val_tbl_idx++;
}
temp = *joint;
calc_joint = 0.1f * (*temp);
**joint = (s16)(int)((calc_joint -
((f32)(int)(calc_joint * 0.0027777778f) * 360.0f)) *
182.04445f);
*flag = (u32)*flag >> 1;
*joint += 1;
}
}
}
extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1,
cKF_SkeletonInfo_R_c* info2,
s8* flag) {
int combinet;
s16* joint;
cKF_SkeletonInfo_R_combine_work_c combine1;
cKF_SkeletonInfo_R_combine_work_c combine2;
cKF_SkeletonInfo_R_combine_work_c combine3;
int i;
int j;
s_xyz* joint2;
s_xyz* applyjoint;
if ((info1 == NULL) || (info2 == NULL) || (flag == NULL)) {
return 0;
}
joint = (fabsf(info1->morph_counter) < 0.008f) ? &info1->current_joint->x
: &info1->target_joint->x;
if (info1 != NULL) {
cKF_SkeletonInfo_R_combine_work_set(&combine3, info1);
}
if (info2 != NULL) {
cKF_SkeletonInfo_R_combine_work_set(&combine2, info2);
cKF_SkeletonInfo_R_combine_work_set(&combine1, info2);
}
combinet = 0x20;
cKF_SkeletonInfo_R_combine_translation(&joint, &combinet, &combine3, flag);
cKF_SkeletonInfo_R_combine_rotation(&joint, &combinet, &combine3, flag);
if (info1->rotation_diff_table != NULL) {
applyjoint = (fabsf(info1->morph_counter) < 0.008f) ? info1->current_joint
: info1->target_joint;
applyjoint += 1;
for (i = 0, j = 0; i < info1->skeleton->num_joints; i++, j++) {
applyjoint->x += info1->rotation_diff_table[j].x;
applyjoint->y += info1->rotation_diff_table[j].y;
applyjoint->z += info1->rotation_diff_table[j].z;
applyjoint++;
}
}
if (fabsf(info1->morph_counter) < 0.008f) {
cKF_FrameControl_play(&info2->frame_control);
return cKF_FrameControl_play(&info1->frame_control);
}
if (info1->morph_counter > 0.0f) {
cKF_SkeletonInfo_R_morphJoint(info1);
info1->morph_counter -= 0.5f;
if (info1->morph_counter <= 0.0f) {
info1->morph_counter = 0.0f;
}
return 0;
}
cKF_SkeletonInfo_R_morphJoint(info1);
info1->morph_counter += 0.5f;
if (info1->morph_counter >= 0.0f) {
info1->morph_counter = 0.0f;
}
cKF_FrameControl_play(&info2->frame_control);
return cKF_FrameControl_play(&info1->frame_control);
}
extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3,
cKF_SkeletonInfo_R_c* info1,
cKF_SkeletonInfo_R_c* info2,
cKF_SkeletonInfo_R_c* info3,
s8* flag) {
int combinet;
s16* joint;
cKF_SkeletonInfo_R_combine_work_c combine1;
cKF_SkeletonInfo_R_combine_work_c combine2;
cKF_SkeletonInfo_R_combine_work_c combine3;
int i;
int j;
s_xyz* joint2;
s_xyz* applyjoint;
if ((info1 == NULL) || (info2 == NULL) || (info3 == NULL) || (flag == NULL)) {
return;
}
joint = (fabsf(info1->morph_counter) < 0.008f) ? &info1->current_joint->x
: &info1->target_joint->x;
if (info1 != NULL) {
cKF_SkeletonInfo_R_combine_work_set(&combine3, info1);
}
if (info2 != NULL) {
cKF_SkeletonInfo_R_combine_work_set(&combine2, info2);
}
if (info3 != NULL) {
cKF_SkeletonInfo_R_combine_work_set(&combine1, info3);
}
combinet = 0x20;
cKF_SkeletonInfo_R_combine_translation(&joint, &combinet, &combine3, flag);
cKF_SkeletonInfo_R_combine_rotation(&joint, &combinet, &combine3, flag);
if (info1->rotation_diff_table != NULL) {
applyjoint = (fabsf(info1->morph_counter) < 0.008f) ? info1->current_joint
: info1->target_joint;
applyjoint += 1;
for (i = 0, j = 0; i < info1->skeleton->num_joints; i++, j++) {
applyjoint->x += info1->rotation_diff_table[j].x;
applyjoint->y += info1->rotation_diff_table[j].y;
applyjoint->z += info1->rotation_diff_table[j].z;
applyjoint++;
}
}
if (fabsf(info1->morph_counter) < 0.008f) {
*arg1 = cKF_FrameControl_play(&info1->frame_control);
*arg2 = cKF_FrameControl_play(&info2->frame_control);
*arg3 = cKF_FrameControl_play(&info3->frame_control);
return;
}
if (info1->morph_counter > 0.0f) {
cKF_SkeletonInfo_R_morphJoint(info1);
info1->morph_counter -= 0.5f;
if (info1->morph_counter <= 0.0f) {
info1->morph_counter = 0.0f;
}
*arg1 = 0;
*arg2 = 0;
*arg3 = 0;
return;
}
cKF_SkeletonInfo_R_morphJoint(info1);
info1->morph_counter += 0.5f;
if (info1->morph_counter >= 0.0f) {
info1->morph_counter = 0.0f;
}
*arg1 = cKF_FrameControl_play(&info1->frame_control);
*arg2 = cKF_FrameControl_play(&info2->frame_control);
*arg3 = cKF_FrameControl_play(&info3->frame_control);
}
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(
f32 transx, f32 transy, f32 transz, cKF_SkeletonInfo_R_c* keyframe,
s16 anglex, s16 angley, s16 anglez) {
keyframe->base_model_translation.x = transx;
keyframe->base_model_translation.y = transy;
keyframe->base_model_translation.z = transz;
keyframe->base_model_rotation.x = anglex;
keyframe->updated_base_model_rotation.x = anglex;
keyframe->base_model_rotation.y = angley;
keyframe->updated_base_model_rotation.y = angley;
keyframe->base_model_rotation.z = anglez;
keyframe->updated_base_model_rotation.z = anglez;
}
extern void cKF_SkeletonInfo_R_AnimationMove_ct_base(
f32 counter, xyz_t* basepos, xyz_t* correctpos, s16 ybase, s16 yidle,
cKF_SkeletonInfo_R_c* keyframe, int an_flag) {
int sub;
keyframe->animation_enabled = an_flag;
keyframe->fixed_counter = (counter >= 0.0f) ? counter : -counter;
keyframe->base_world_position = ZeroVec;
keyframe->model_world_position_correction = ZeroVec;
if (basepos != NULL) {
if (correctpos == NULL) {
correctpos = basepos;
}
if (an_flag & 1) {
keyframe->base_world_position.x = correctpos->x;
keyframe->base_world_position.z = correctpos->z;
keyframe->model_world_position_correction.x = basepos->x - correctpos->x;
keyframe->model_world_position_correction.z = basepos->z - correctpos->z;
}
if (an_flag & 2) {
keyframe->base_world_position.y = correctpos->y;
keyframe->model_world_position_correction.y = basepos->y - correctpos->y;
}
}
keyframe->base_angle_y = yidle;
keyframe->model_angle_correction = 0;
if (an_flag & 4) {
sub = ybase - yidle;
if (sub > 0x8000) {
sub = -(0x10000 - sub);
} else if (sub < -0x8000) {
sub += 0x10000;
}
keyframe->base_angle_y = yidle;
keyframe->model_angle_correction = sub;
}
}
extern void cKF_SkeletonInfo_R_AnimationMove_dt(
cKF_SkeletonInfo_R_c* keyframe) {
int an_flag = keyframe->animation_enabled;
s_xyz* cur_joint = keyframe->current_joint;
if (an_flag & 1) {
cur_joint->x = keyframe->base_model_translation.x;
cur_joint->z = keyframe->base_model_translation.z;
}
if (an_flag & 2) {
cur_joint->y = keyframe->base_model_translation.y;
}
if (an_flag & 4) {
cur_joint = keyframe->current_joint;
cur_joint[1].x = keyframe->base_model_rotation.x;
cur_joint[1].y = keyframe->base_model_rotation.y;
cur_joint[1].z = keyframe->base_model_rotation.z;
}
keyframe->animation_enabled = 0;
}
extern void cKF_SkeletonInfo_R_AnimationMove_base(
xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle,
cKF_SkeletonInfo_R_c* keyframe) {
f32 fc = keyframe->fixed_counter;
f32 count = 1.0f + fc;
int an_flag = keyframe->animation_enabled;
f32 correct_y;
f32 mangle_y;
s16 angley;
s16 angle_c;
s_xyz* update_base;
s16 base_x;
s_xyz* cur_joint;
s16 sub;
f32 trans_x;
f32 trans_z;
f32 move_x;
f32 move_z;
f32 temp;
f32 sin, cos;
if (count > 0.5f) {
correct_y = 0.5f / count;
} else {
correct_y = 0.0f;
}
if (an_flag & 4) {
mangle_y = keyframe->model_angle_correction;
if (count > 0.5f) {
keyframe->model_angle_correction -= (s16)(int)(mangle_y * correct_y);
} else {
keyframe->model_angle_correction = 0;
}
}
if (count > 0.5f) {
if (an_flag & 1) {
f32 cx, cz;
cx = keyframe->model_world_position_correction.x;
cx *= correct_y;
cz = keyframe->model_world_position_correction.z;
cz *= correct_y;
keyframe->model_world_position_correction.x -= cx;
keyframe->model_world_position_correction.z -= cz;
}
if (an_flag & 2) {
f32 cy;
cy = keyframe->model_world_position_correction.y;
cy *= correct_y;
keyframe->model_world_position_correction.y -= cy;
}
} else {
keyframe->model_world_position_correction.x = 0.0f;
keyframe->model_world_position_correction.y = 0.0f;
keyframe->model_world_position_correction.z = 0.0f;
}
if ((sbase != NULL) && (an_flag & 4)) {
angley = keyframe->base_angle_y;
angle_c = keyframe->model_angle_correction;
base_x = keyframe->base_model_rotation.x;
update_base = &keyframe->updated_base_model_rotation;
Matrix_push();
Matrix_rotateXYZ(keyframe->current_joint[1].x, keyframe->current_joint[1].y,
keyframe->current_joint[1].z, 0);
Matrix_to_rotate2_new(get_Matrix_now(), update_base, 0);
Matrix_pull();
sbase->x = angley + angle_c + (update_base->x - base_x);
}
if (base != NULL) {
cur_joint = keyframe->current_joint;
sub = 0;
if (sbase != NULL) {
sub = sbase->x - yidle;
}
if (an_flag & 1) {
f32 move_x, move_z;
f32 base_x, base_z;
f32 temp2;
f32 temp1;
trans_x = keyframe->base_model_translation.x;
trans_z = keyframe->base_model_translation.z;
sin = sin_s(sub);
cos = cos_s(sub);
temp1 = (trans_x * cos) + (trans_z * sin);
move_x = move->x * (cur_joint->x - temp1);
temp1 = (-trans_x * sin) + (trans_z * cos);
move_z = move->z * (cur_joint->z - temp1);
sin = sin_s(yidle);
cos = cos_s(yidle);
base_x = keyframe->model_world_position_correction.x;
base_z = keyframe->model_world_position_correction.z;
temp2 = (move_x * cos) + (move_z * sin);
base->x = temp2 + (keyframe->base_world_position.x + base_x);
temp2 = (-move_x * sin) + (move_z * cos);
base->z = temp2 + (keyframe->base_world_position.z + base_z);
}
if (an_flag & 2) {
base->y = move->y * (cur_joint->y - keyframe->base_model_translation.y) +
(keyframe->base_world_position.y +
keyframe->model_world_position_correction.y);
}
}
count = fc - 0.5f;
if (count < 0.0f) {
count = 0.0f;
}
keyframe->fixed_counter = count;
}
extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld(
f32 calcx, f32 calcy, f32 calcz, xyz_t* base, xyz_t* calcp, s16 val,
xyz_t* trans, cKF_SkeletonInfo_R_c* keyframe, int animation_flag) {
f32 sin, cos;
f32 j_x, j_z;
s_xyz* cur_joint = keyframe->current_joint;
if (animation_flag & 1) {
j_x = cur_joint->x - calcx;
j_z = cur_joint->z - calcz;
sin = sin_s(val);
cos = cos_s(val);
base->x = calcp->x + trans->x * ((j_x * cos) + (j_z * sin));
base->z = calcp->z + trans->z * ((-j_x * sin) + (j_z * cos));
}
if (animation_flag & 2) {
base->y = calcp->y + trans->y * (cur_joint->y - calcy);
}
}