mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
406 lines
10 KiB
C
406 lines
10 KiB
C
#include "m_lights.h"
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#include "m_rcp.h"
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#include "libultra/libultra.h"
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#include "m_play.h"
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#include "sys_matrix.h"
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Light_buffer light_list_buf;
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extern Gfx point_light_init_model[];
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extern Gfx point_light_model[];
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static void Light_point_color_set(Lights* lights, u8 r, u8 g, u8 b, s16 radius);
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static void Global_light_list_ct(Global_light* light);
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static void Global_light_ambient_set(Global_light* light, u8 r,u8 g,u8 b);
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static void Global_light_fog_set(Global_light* light ,u8 r,u8 g,u8 b,s16 near,s16 far);
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static LightsN* new_LightsN(GRAPH*, u8 r, u8 g, u8 b);
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static void point_data_set(Lights* lights, s16 x, s16 y, s16 z,u8 r, u8 g, u8 b, s16 radius, int type ){
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lights->type = type;
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lights->lights.point.x = x;
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lights->lights.point.y = y;
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lights->lights.point.z = z;
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Light_point_color_set(lights,r,g,b,radius);
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}
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extern void Light_point_ct(Lights* lights, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius){
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point_data_set(lights, x, y, z, r,g,b,radius,0);
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}
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static void Light_point_color_set(Lights* lights, u8 r, u8 g, u8 b, s16 radius){
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lights->lights.point.color[0] = r;
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lights->lights.point.color[1] = g;
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lights->lights.point.color[2] = b;
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lights->lights.point.radius = radius;
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}
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extern void Light_diffuse_ct(Lights* lights, s8 x, s8 y, s8 z, u8 r, u8 g, u8 b){
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lights->type = 1;
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lights->lights.diffuse.x = x;
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lights->lights.diffuse.y = y;
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lights->lights.diffuse.z = z;
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lights->lights.diffuse.color[0] = r;
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lights->lights.diffuse.color[1] = g;
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lights->lights.diffuse.color[2] = b;
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}
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extern void LightsN_disp_BG(LightsN* lights, GRAPH* graph){
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Light_new* light;
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int i;
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OPEN_DISP(graph);
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gSPNumLights(NOW_BG_OPA_DISP++, lights->diffuse_count);
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light = lights->l;
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for(i = 0; i < lights->diffuse_count; i){
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i++;
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gSPLight(NOW_BG_OPA_DISP++, light, i);
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gSPLight(NOW_BG_XLU_DISP++, light, i);
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light++;
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}
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i++;
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gSPLight(NOW_BG_OPA_DISP++, &lights->a.l, i);
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gSPLight(NOW_BG_XLU_DISP++, &lights->a.l, i);
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CLOSE_DISP(graph);
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}
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extern void LightsN_disp(LightsN* lights, GRAPH* graph){
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Light_new* light;
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int i;
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Gfx* opa_gfx;
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Gfx* xlu_gfx;
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OPEN_DISP(graph);
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opa_gfx = NOW_POLY_OPA_DISP;
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xlu_gfx = NOW_POLY_XLU_DISP;
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gSPNumLights(opa_gfx++, lights->diffuse_count);
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gSPNumLights(xlu_gfx++, lights->diffuse_count);
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light = lights->l;
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for(i = 0; i < lights->diffuse_count;){
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i++;
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gSPLight(opa_gfx++, light, i);
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gSPLight(xlu_gfx++, light, i);
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light++;
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}
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i++;
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gSPLight(opa_gfx++, &lights->a.l, i);
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gSPLight(xlu_gfx++, &lights->a.l, i);
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SET_POLY_OPA_DISP(opa_gfx);
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SET_POLY_XLU_DISP(xlu_gfx);
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CLOSE_DISP(graph);
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}
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static Light_new* LightsN_new_diffuse(LightsN* lights){
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if(lights->diffuse_count >= 7){
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return NULL;
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}
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return &lights->l[lights->diffuse_count++];
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}
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static void LightsN__point_proc(LightsN* lights, LightParams* lightInfo, xyz_t* point){
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f32 xdiff;
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f32 ydiff;
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f32 zdiff;
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f32 pointd;
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f32 rad;
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Light_new* light;
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if((point != NULL) && (lightInfo->point.radius > 0)){
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xdiff = lightInfo->point.x - point->x;
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ydiff = lightInfo->point.y - point->y;
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zdiff = lightInfo->point.z - point->z;
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pointd = (xdiff * xdiff) + (ydiff * ydiff) + (zdiff * zdiff);
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rad = lightInfo->point.radius;
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if(pointd < (rad * rad)){
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light = LightsN_new_diffuse(lights);
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if(light != NULL){
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pointd = sqrtf(pointd);
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rad = pointd / rad;
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rad = 1 - (rad* rad);
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light->l.col[0] = light->l.colc[0] = lightInfo->point.color[0] * rad;
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light->l.col[1] = light->l.colc[1] = lightInfo->point.color[1] * rad;
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light->l.col[2] = light->l.colc[2] = lightInfo->point.color[2] * rad;
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rad = (pointd < 1) ? 120.0f : 120.0f / pointd;
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light->l.dir[0] = xdiff * rad;
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light->l.dir[1] = ydiff * rad;
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light->l.dir[2] = zdiff * rad;
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}
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}
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}
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}
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static void LightsN__P_point_proc(LightsN* lights, LightParams* lightInfo, xyz_t* pos){
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f32 rad;
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xyz_t point;
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Light_new* light;
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f32 kq;
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if(lightInfo->point.radius > 0){
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light = LightsN_new_diffuse(lights);
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if(light != NULL){
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rad = lightInfo->point.radius;
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kq = 4500000.0f / (rad * rad);
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if(kq > 255.0f){
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kq = 255.0f;
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}
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else if(kq < 20.0f){
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kq = 20.0f;
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}
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light->l.col[0] = lightInfo->point.color[0];
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light->l.colc[0] = light->l.col[0];
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light->l.col[1] = lightInfo->point.color[1];
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light->l.colc[1] = light->l.col[1];
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light->l.col[2] = lightInfo->point.color[2];
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light->l.colc[2] = light->l.col[2];
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light->p.pos[0] = lightInfo->point.x;
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light->p.pos[1] = lightInfo->point.y;
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light->p.pos[2] = lightInfo->point.z;
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light->p.kc = 8;
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light->p.kl = -1;
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light->p.kq = kq;
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}
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}
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}
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static void LightsN__diffuse_proc(LightsN* lights, LightParams* lightInfo){
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Light_new* light;
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light = LightsN_new_diffuse(lights);
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if(light != NULL){
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light->l.col[0] = light->l.colc[0] = lightInfo->diffuse.color[0];
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light->l.col[1] = light->l.colc[1] = lightInfo->diffuse.color[1];
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light->l.col[2] = light->l.colc[2] = lightInfo->diffuse.color[2];
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light->l.dir[0] = lightInfo->diffuse.x;
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light->l.dir[1] = lightInfo->diffuse.y;
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light->l.dir[2] = lightInfo->diffuse.z;
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}
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}
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extern void LightsN_list_check(LightsN* lights, Light_list* node, xyz_t* pos){
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const static light_point_proc poslight_type_proc[] = {
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LightsN__point_proc,
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(light_point_proc)LightsN__diffuse_proc,
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LightsN__point_proc
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};
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const static light_P_point_proc light_type_proc[] = {
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LightsN__P_point_proc,
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(light_P_point_proc)LightsN__diffuse_proc,
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LightsN__P_point_proc
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};
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if(pos == NULL){
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while(node != NULL) {
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light_type_proc[node->info->type](lights, &node->info->lights, pos);
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node = node->next;
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}
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}
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else{
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while(node != NULL) {
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poslight_type_proc[node->info->type](lights, &node->info->lights, pos);
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node = node->next;
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}
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}
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}
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static Light_list* Light_list_buf_new(){
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Light_list* light;
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if(light_list_buf.current >= 32){
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return NULL;
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}
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light = &light_list_buf.lights[light_list_buf.idx];
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while(light->info != NULL){
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light_list_buf.idx++;
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if(light_list_buf.idx < 32){
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light++;
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}
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else{
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light_list_buf.idx = 0;
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light = &light_list_buf.lights[0];
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}
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}
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light_list_buf.current++;
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return light;
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}
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static void Light_list_buf_delete(Light_list* light){
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if(light != NULL){
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light_list_buf.current--;
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light->info = NULL;
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light_list_buf.idx = (light - light_list_buf.lights) / (int)(sizeof(Light_list));
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}
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}
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extern void Global_light_ct(Global_light* glight){
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Global_light_list_ct(glight);
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Global_light_ambient_set(glight, 80,80,80);
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Global_light_fog_set(glight, 0,0,0, 996, 1600);
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bzero(&light_list_buf, sizeof(Light_buffer));
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}
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static void Global_light_ambient_set(Global_light* glight, u8 r, u8 g, u8 b){
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glight->ambientColor[0] = r;
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glight->ambientColor[1] = g;
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glight->ambientColor[2] = b;
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}
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static void Global_light_fog_set(Global_light* glight, u8 r, u8 g, u8 b, s16 near, s16 far){
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glight->fogColor[0] = r;
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glight->fogColor[1] = g;
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glight->fogColor[2] = b;
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glight->fogNear = near;
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glight->fogFar = far;
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}
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extern LightsN* Global_light_read(Global_light* glight, GRAPH* graph){
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return new_LightsN(graph, glight->ambientColor[0], glight->ambientColor[1], glight->ambientColor[2]);
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}
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static void Global_light_list_ct(Global_light* glight){
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glight->list = NULL;
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}
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extern Light_list* Global_light_list_new(GAME_PLAY* play, Global_light* glight, Lights* light){
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Light_list* clight;
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clight = Light_list_buf_new();
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if(clight != NULL){
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clight->info = light;
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clight->prev = NULL;
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clight->next = glight->list;
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if(glight->list != NULL){
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glight->list->prev = clight;
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}
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glight->list = clight;
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}
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return clight;
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}
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extern void Global_light_list_delete(Global_light* glight, Light_list* light){
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if(light != NULL){
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if(light->prev != NULL){
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light->prev->next = light->next;
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}
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else{
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glight->list = light->next;
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}
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if(light->next != NULL){
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light->next->prev = light->prev;
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}
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Light_list_buf_delete(light);
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}
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}
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static LightsN* new_LightsN(GRAPH* graph, u8 r, u8 g, u8 b){
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LightsN* light;
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light = GRAPH_ALLOC(graph, sizeof(LightsN));
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light->a.l.col[0] = light->a.l.colc[0] = r;
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light->a.l.col[1] = light->a.l.colc[1] = g;
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light->a.l.col[2] = light->a.l.colc[2] = b;
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light->diffuse_count = 0;
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return light;
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}
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extern void Light_list_point_draw(GAME_PLAY* play){
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LightPoint* lightInfo;
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Light_list* light;
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GRAPH* g = play->game.graph;
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f32 rad;
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Gfx* dl;
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light = play->global_light.list;
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OPEN_DISP(g);
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dl = gfx_softsprite_prim_xlu(NOW_POLY_XLU_DISP);
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gDPSetAlphaDither(dl++, G_AD_NOISE);
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gDPSetColorDither(dl++, G_CD_MAGICSQ);
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gSPDisplayList(dl++,point_light_init_model);
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while(light != NULL) {
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if(light->info->type == 2){
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lightInfo = &light->info->lights.point;
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if(lightInfo->drawGlow){
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rad = (lightInfo->radius * lightInfo->radius) * 2.60000001617e-06f;
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gDPSetPrimColor(dl++, 0, 0, lightInfo->color[0], lightInfo->color[1], lightInfo->color[2], 50);
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Matrix_translate(lightInfo->x, lightInfo->y, lightInfo->z, 0);
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Matrix_scale(rad,rad,rad, 1);
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gSPMatrix(dl++, _Matrix_to_Mtx_new(play->game.graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(dl++,point_light_model);
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}
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}
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light = light->next;
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}
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SET_POLY_XLU_DISP(dl);
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CLOSE_DISP(g);
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} |