Files
ac-decomp/rel/m_vibctl.c
T
2023-06-17 23:52:03 -04:00

491 lines
12 KiB
C

#include "m_vibctl.h"
#include "libultra/libultra.h"
#include "padmgr.h"
#include "m_common_data.h"
#include "m_field_info.h"
#include "m_event.h"
#include "dolphin/pad.h"
static const u8 mVW_Non[1] = { PAD_MOTOR_STOP };
static const u8 mVW_FFF[1] = { PAD_MOTOR_RUMBLE };
static const u8 mVW_F[2] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP
};
static const u8 mVW_MF[3] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_MP[4] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_P[5] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_funbari[8] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD
};
static const u8 mVW_anahori[8] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_anaume[60] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD
};
static const u8 mVW_impact[9] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD
};
static const u8 mVW_ki_ga_taoreru[36] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE
};
static const u8 mVW_ki_wo_yusuru[13] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_koronoda[14] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_surprise[7] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP
};
static const u8 mVW_dummy_b[1] = { PAD_MOTOR_RUMBLE };
static const u8 mVW_sample[13] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
#define VIB_PROG(name) { mVW_##name, ARRAY_SIZE(mVW_##name, u8) }
static const mVibWorkData_c mVW_data[mVibctl_VIB_PROG_NUM] = {
VIB_PROG(Non),
VIB_PROG(FFF),
VIB_PROG(F),
VIB_PROG(MF),
VIB_PROG(MP),
VIB_PROG(P),
VIB_PROG(funbari),
VIB_PROG(anahori),
VIB_PROG(anaume),
VIB_PROG(impact),
VIB_PROG(ki_ga_taoreru),
VIB_PROG(ki_wo_yusuru),
VIB_PROG(koronoda),
VIB_PROG(surprise),
VIB_PROG(dummy_b),
VIB_PROG(sample)
};
static mVibInfo_c mVib_info;
static void mVibElem_move(mVibElem_c* elem) {
mVibInfo_elem_entry_c* now_entry = elem->entries + elem->now_entry;
int type = now_entry->type;
const mVibWorkData_c* work_data = &mVW_data[type];
elem->entry_frame++;
elem->frame_intensity = elem->step1 * elem->step0;
if (elem->now_entry == mVibctl_ELEM_ENTRY_ATTACK) {
elem->frame_intensity *= (f32)elem->entry_frame * now_entry->step;
}
else if (elem->now_entry == mVibctl_ELEM_ENTRY_RELEASE) {
elem->frame_intensity *= now_entry->step * (now_entry->frames - elem->entry_frame);
}
if (work_data->data[elem->state_idx] == PAD_MOTOR_RUMBLE) {
/* only rumble when our current intensity has reached or surpassed 1.0f */
elem->now_intensity += elem->frame_intensity;
if (elem->now_intensity >= 1.0f) {
elem->command = PAD_MOTOR_RUMBLE;
elem->now_intensity -= 1.0f;
}
else {
elem->command = PAD_MOTOR_STOP;
}
}
else {
elem->command = work_data->data[elem->state_idx];
}
{
/* increment current program state index */
int state_count = work_data->count;
int now_state = elem->state_idx + 1;
elem->state_idx = now_state;
/* check if program state index has rolled over */
if (now_state >= state_count) {
elem->state_idx = 0;
}
/* check if current stage frames have ended, and if so, advanced to next one */
if (elem->entry_frame >= now_entry->frames) {
elem->now_entry++;
elem->entry_frame = 0;
elem->state_idx = 0;
}
}
}
static void mVibInfo_elem_entry(mVibInfo_c* vib_info, int total_frames, int attack_type, int sustain_type, int release_type, int attack_frames, int sustain_frames, int release_frames, f32 step) {
if ((attack_frames != 0 || sustain_frames != 0 || release_frames != 0) && (step < 640.0f && vib_info->num_elements < mVibctl_ELEM_NUM)) {
mVibElem_c* elem = vib_info->elements + vib_info->num_elements;
bzero(elem, sizeof(mVibElem_c));
/* set attack phase configuration */
elem->entries[mVibctl_ELEM_ENTRY_ATTACK].type = attack_type;
elem->entries[mVibctl_ELEM_ENTRY_ATTACK].frames = attack_frames;
elem->entries[mVibctl_ELEM_ENTRY_ATTACK].step = (attack_frames > 0) ? (1.0f / (f32)attack_frames) : -1.0f;
/* set sustain phase configuration */
elem->entries[mVibctl_ELEM_ENTRY_SUSTAIN].type = sustain_type;
elem->entries[mVibctl_ELEM_ENTRY_SUSTAIN].frames = sustain_frames;
elem->entries[mVibctl_ELEM_ENTRY_SUSTAIN].step = (sustain_frames > 0) ? (1.0f / (f32)sustain_frames) : -1.0f;
/* set release phase configuration */
elem->entries[mVibctl_ELEM_ENTRY_RELEASE].type = release_type;
elem->entries[mVibctl_ELEM_ENTRY_RELEASE].frames = release_frames;
elem->entries[mVibctl_ELEM_ENTRY_RELEASE].step = (release_frames > 0) ? (1.0f / (f32)release_frames) : -1.0f;
if (attack_frames == 0) {
if (sustain_frames == 0) {
elem->now_entry = mVibctl_ELEM_ENTRY_RELEASE;
}
else {
elem->now_entry = mVibctl_ELEM_ENTRY_SUSTAIN;
}
}
elem->step1 = total_frames * 0.01f;
if (step < 41.0f) {
elem->step0 = 1.0f;
}
else {
elem->step0 = 1.0f / (step - 40.0f);
}
vib_info->num_elements++;
}
}
static void mVibInfo_elem_delete(mVibInfo_c* vib_info, int elem_no) {
int i;
int n_elems = vib_info->num_elements - 1;
for (i = elem_no; i < n_elems; i++) {
mVibElem_c* dst_elem = vib_info->elements + (i + 1);
mVibElem_c* src_elem = vib_info->elements + i;
bcopy(dst_elem, src_elem, sizeof(mVibElem_c));
}
bzero(vib_info->elements + n_elems, sizeof(mVibElem_c));
vib_info->num_elements--;
}
static void mVibInfo_set_force_stop(mVibInfo_c* vib_info, int force_stop) {
vib_info->force_stop |= force_stop;
}
static void mVibInfo_clr_force_stop(mVibInfo_c* vib_info, int force_stop) {
vib_info->force_stop &= ~force_stop;
}
static void mVibInfo_set_target_elem(mVibInfo_c* vib_info) {
int n_elems = vib_info->num_elements;
f32 max = -10000.0f;
mVibElem_c* elem = vib_info->elements;
mVibElem_c* selected = NULL;
int i;
for (i = 0; i < n_elems; i++) {
if (elem->frame_intensity > max) {
max = elem->frame_intensity;
selected = elem;
}
elem++;
}
vib_info->target_elem = selected;
}
static void mVibInfo_force(mVibInfo_c* vib_info) {
if (Save_Get(config.vibration_enabled)) {
mVibInfo_set_force_stop(vib_info, mVibctl_FLAG_FORCE_STOP0);
}
else {
mVibInfo_clr_force_stop(vib_info, mVibctl_FLAG_FORCE_STOP0);
}
if (vib_info->force_stop != mVibctl_FLAG_FORCE_STOP_NONE && vib_info->last_force_stop == mVibctl_FLAG_FORCE_STOP_NONE) {
padmgr_force_stop_ON();
}
else if (vib_info->force_stop == mVibctl_FLAG_FORCE_STOP_NONE && vib_info->last_force_stop != mVibctl_FLAG_FORCE_STOP_NONE) {
padmgr_force_stop_OFF();
}
vib_info->last_force_stop = vib_info->force_stop;
}
static void mVibInfo_set_motor(mVibInfo_c* vib_info) {
if (vib_info->target_elem != NULL) {
padmgr_RumbleSet(PAD0, vib_info->target_elem->command);
}
else {
padmgr_RumbleSet(PAD0, PAD_MOTOR_STOP);
}
}
static void mVibInfo_move(mVibInfo_c* vib_info) {
int i;
mVibInfo_force(vib_info);
for (i = 0; i < vib_info->num_elements; i++) {
mVibElem_move(vib_info->elements + i);
}
for (i = vib_info->num_elements - 1; i >= 0; i--) {
if (vib_info->elements[i].now_entry >= mVibctl_ELEM_ENTRY_END) {
mVibInfo_elem_delete(vib_info, i);
}
}
mVibInfo_set_target_elem(vib_info);
if (vib_info->force_stop == mVibctl_FLAG_FORCE_STOP_NONE) {
mVibInfo_set_motor(vib_info);
}
}
static void mVibctl_check_title_demo() {
if (mFI_CheckFieldData() && mFI_GET_TYPE(mFI_GetFieldId()) == mFI_FIELDTYPE_FG && mEv_CheckTitleDemo() > 0) {
mVibctl_set_force_stop(mVibctl_FLAG_FORCE_STOP2);
}
else {
mVibctl_clr_force_stop(mVibctl_FLAG_FORCE_STOP2);
}
}
static void mVibctl_callback(void* arg) {
mVibctl_check_title_demo();
mVibInfo_move(&mVib_info);
}
extern void mVibctl_ct() {
bzero(&mVib_info, sizeof(mVibInfo_c));
}
extern void mVibctl_init0() {
mVibctl_ct();
}
extern void mVibctl_init() {
padmgr_setClient(&mVibctl_callback, NULL);
}
extern void mVibctl_cleanup() {
padmgr_removeClient(&mVibctl_callback, NULL);
}
extern void mVibctl_reset() {
mVibctl_clr_force_stop(mVibctl_FLAG_FORCE_STOP_ALL);
mVibctl_set_force_stop(mVibctl_FLAG_FORCE_STOP3);
}
extern void mVibctl_entry(int total_frames, int attack_type, int sustain_type, int release_type, int attack_frames, int sustain_frames, int release_frames, f32 step) {
mVibInfo_elem_entry(&mVib_info, total_frames, attack_type, sustain_type, release_type, attack_frames, sustain_frames, release_frames, step);
}
extern void mVibctl_simple_entry(int total_frames, int type, int attack_frames, int sustain_frames, int release_frames, f32 step) {
mVibInfo_elem_entry(&mVib_info, total_frames, type, type, type, attack_frames, sustain_frames, release_frames, step);
}
extern void mVibctl_set_force_stop(int force_stop) {
mVibInfo_set_force_stop(&mVib_info, force_stop);
}
extern void mVibctl_clr_force_stop(int force_stop) {
mVibInfo_clr_force_stop(&mVib_info, force_stop);
}