Files
ac-decomp/src/ef_kasamizu.c
T
2024-03-12 02:53:33 -04:00

35 lines
932 B
C

#include "ef_effect_control.h"
static void eKasamizu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eKasamizu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eKasamizu_mv(eEC_Effect_c* effect, GAME* game);
static void eKasamizu_dw(eEC_Effect_c* effect, GAME* game);
eEC_PROFILE_c iam_ef_kasamizu = {
// clang-format off
&eKasamizu_init,
&eKasamizu_ct,
&eKasamizu_mv,
&eKasamizu_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
static void eKasamizu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eKasamizu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eKasamizu_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eKasamizu_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}