mirror of
https://github.com/ACreTeam/ac-decomp
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96d2bc489d
Includes fixes to ef_halloween_smoke.c and rel_slices.yml
55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
#include "ef_effect_control.h"
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#include "m_common_data.h"
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static void ePun_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void ePun_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void ePun_mv(eEC_Effect_c* effect, GAME* game);
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static void ePun_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_pun = {
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// clang-format off
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&ePun_init,
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&ePun_ct,
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&ePun_mv,
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&ePun_dw,
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eEC_IMMEDIATE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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static void ePun_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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eEC_CLIP->make_effect_proc(eEC_EFFECT_PUN, pos, NULL, game, &angle, item_name, prio, 0, 0);
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}
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static void ePun_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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s16 var = *(s16*)ct_arg;
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effect->effect_specific[0] = var;
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effect->timer = 24;
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}
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static void ePun_mv(eEC_Effect_c* effect, GAME* game) {
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eEC_CLIP->set_continious_env_proc(effect, 24, 44);
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if (effect->state == eEC_STATE_CONTINUOUS) {
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s16 timer_left = 44 - effect->timer;
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if (timer_left == 0) {
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effect->effect_specific[1] = RANDOM(100) & 1;
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}
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if (timer_left == 8) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_PUN_YUGE, effect->position, effect->prio, effect->effect_specific[0], game, (u16)effect->item_name, effect->effect_specific[1], 0);
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effect->effect_specific[1] = ++effect->effect_specific[1] & 1;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_PUN_SEKIMEN, effect->position, effect->prio, effect->effect_specific[0], game, (u16)effect->item_name, 0, 0);
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}
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}
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}
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static void ePun_dw(eEC_Effect_c* effect, GAME* game) {
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}
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