Files
ac-decomp/src/m_cockroach.c
T
2023-12-09 13:34:31 +01:00

311 lines
9.1 KiB
C

#include "m_cockroach.h"
#include "m_home.h"
#include "m_house.h"
#include "m_private.h"
#include "m_field_info.h"
#include "m_scene_table.h"
#include "m_common_data.h"
/**
* @brief Clamps the input cockroach count between [0, mCkRh_MAX_NUM].
*
* @param count The new cockroach count
* @return The clamped cockroach count
**/
static int mCkRh_GokiFamilyCount2Good(int count) {
if (count < 0) {
return 0;
}
return (count <= mCkRh_MAX_NUM ? count : mCkRh_MAX_NUM);
}
/**
* @brief Initializes all house cockroach save data for unclaimed houses
* when a new Player is created.
**/
extern void mCkRh_InitGokiSaveData_InitNewPlayer() {
int i;
for (i = 0; i < PLAYER_NUM; i++) {
if (mHS_get_pl_no_detail(i) == -1) {
mCkRh_InitGokiSaveData_1Room(i);
}
}
}
/**
* @brief Initializes a single house's cockroach data by house index.
*
* @param home_no The house index whose cockroach data will be initialized
**/
extern void mCkRh_InitGokiSaveData_1Room(int home_no) {
mCkRh_InitGokiSaveData_1Room_ByHomeData(Save_GetPointer(homes[home_no]));
}
/**
* @brief Initializes a single house's cockroach data.
*
* @param home The mHm_hs_c house whose cockroach data wil be initialized.
**/
extern void mCkRh_InitGokiSaveData_1Room_ByHomeData(mHm_hs_c* home) {
home->goki.num = 0;
home->goki.pad = 0;
home->goki.time = Common_Get(time.rtc_time);
}
/**
* @brief Initializes island cottage cockroach data.
**/
extern void mCkRh_InitGokiSaveData_IslandPlayerRoom() {
const lbRTC_time_c* rtc_time = Common_GetPointer(time.rtc_time);
Save_Set(island.cottage.goki.num, 0);
Save_Set(island.cottage.goki.pad, 0);
Save_Set(island.cottage.goki.time.year, rtc_time->year);
Save_Set(island.cottage.goki.time.month, rtc_time->month);
Save_Set(island.cottage.goki.time.day, rtc_time->day);
}
/**
* @brief Initializes all houses' cockroach data even if a player owns it.
**/
extern void mCkRh_InitGokiSaveData_AllRoom() {
int i;
for (i = 0; i < PLAYER_NUM; i++) {
mCkRh_InitGokiSaveData_1Room(i);
}
}
/**
* @brief Updates the cockroach 'last entered' time for the island cottage.
*
* @param scene_id The current scene id
**/
extern void mCkRh_SetGoingOutCottageTime(int scene_id) {
if (scene_id == SCENE_COTTAGE_MY) {
Save_Set(island.cottage.goki.time.year, Common_Get(time.rtc_time.year));
Save_Set(island.cottage.goki.time.month, Common_Get(time.rtc_time.month));
Save_Set(island.cottage.goki.time.day, Common_Get(time.rtc_time.day));
}
}
/**
* @brief Updates the cockroach 'last entered' time for a player's house.
*
* @param player_no The index of the player whose cockroach data will be updated
**/
extern void mCkRh_SavePlayTime(int player_no) {
if (player_no < PLAYER_NUM) {
int home_no = mHS_get_arrange_idx(player_no);
Save_Set(homes[home_no & 3].goki.time, Common_Get(time.rtc_time));
}
}
/**
* @brief Returns the inverval in days between the current time and
* the last time that the player's cockroach 'last enter time'.
*
* @param player_no The index of the player whose 'days gap' will be calculated
* @return When a foriegner, 0, otherwise day interval
**/
static int mCkRh_DaysGapCompareWithSaveTime(int player_no) {
int homeid;
lbRTC_time_c goki_time;
int interval;
if (player_no < PLAYER_NUM) {
homeid = mHS_get_arrange_idx(player_no) & 3;
goki_time.year = Save_Get(homes[homeid].goki.time.year);
goki_time.month = Save_Get(homes[homeid].goki.time.month);
goki_time.day = Save_Get(homes[homeid].goki.time.day);
goki_time.weekday = lbRTC_Week(goki_time.year, goki_time.month, goki_time.day);
goki_time.hour = 1;
goki_time.min = 1;
goki_time.sec = 1;
interval = lbRTC_GetIntervalDays(&goki_time, Common_GetPointer(time.rtc_time));
}
else {
interval = 0;
}
return interval;
}
/**
* @brief Gets the day interval between current time and the island cottage
* cockroach last enter time.
*
* @return days between current time and last island cottage enter time
**/
static int mCkRh_DaysGapCompareWithCottageSaveTime() {
lbRTC_time_c goki_time;
goki_time.year = Save_Get(island.cottage.goki.time.year);
goki_time.month = Save_Get(island.cottage.goki.time.month);
goki_time.day = Save_Get(island.cottage.goki.time.day);
goki_time.weekday = lbRTC_Week(goki_time.year, goki_time.month, goki_time.day);
goki_time.hour = 1;
goki_time.min = 1;
goki_time.sec = 1;
return lbRTC_GetIntervalDays(&goki_time, Common_GetPointer(time.rtc_time));
}
/**
* @brief Determines and updates the saved cockroach number for a player.
*
* The minimum day interval between the current time and the cockroach's
* 'last entered time' is 7 days. The amount you get scales linearly,
* starting with 1 new cockroach on day 7, 2 new on day 8, ...
*
* The maximum number of cockroaches is clamped to mCkRh_MAX_NUM which stock
* is 10 cockroaches.
*
* @param player_no The inex of the player whose cockroach data will be updated
**/
extern void mCkRh_DecideNowGokiFamilyCount(int player_no) {
int count;
int day_gap;
int home_no;
int goki_num;
/* player must live in town */
if (player_no < PLAYER_NUM) {
day_gap = mCkRh_DaysGapCompareWithSaveTime(player_no);
home_no = mHS_get_arrange_idx(player_no) & 3;
if (day_gap > mCkRh_INTERVAL_DAYS) {
goki_num = Save_Get(homes[home_no].goki.num);
count = goki_num > 0 ? day_gap : day_gap - mCkRh_INTERVAL_DAYS;
Save_Set(homes[home_no].goki.num, mCkRh_GokiFamilyCount2Good(count + goki_num));
}
}
day_gap = mCkRh_DaysGapCompareWithCottageSaveTime();
if (day_gap > mCkRh_INTERVAL_DAYS) {
u8* goki_num = Save_GetPointer(island.cottage.goki.num);
count = (int)*goki_num > 0 ? day_gap : day_gap - mCkRh_INTERVAL_DAYS;
*goki_num = mCkRh_GokiFamilyCount2Good(count + (int)*goki_num);
}
}
/**
* @brief Adds a specific amount of cockroaches to the current player's house.
*
* @param count The number of cockroaches to add (total clamped to mCkRh_MAX_NUM)
* @return TRUE/FALSE cockroach data was updated
**/
extern int mCkRh_PlussGokiN_NowRoom(int count, int scene_no) {
mActor_name_t fieldid = mFI_GetFieldId();
if (mFI_IS_PLAYER_ROOM(fieldid)) {
int player_no = Common_Get(player_no);
int house_field_id = mFI_GET_PLAYER_ROOM_NO(fieldid);
int home_id = mHS_get_arrange_idx(player_no) & 3;
if ((player_no < PLAYER_NUM) && (house_field_id == home_id)) {
Save_Set(homes[home_id].goki.num, mCkRh_GokiFamilyCount2Good(count + Save_Get(homes[home_id].goki.num)));
return TRUE;
}
}
else if (scene_no == SCENE_COTTAGE_MY) {
u8* goki_num = Save_GetPointer(island.cottage.goki.num);
*goki_num = mCkRh_GokiFamilyCount2Good(count + *goki_num);
}
return FALSE;
}
/**
* @brief Removes a specific amount of cockroaches to the current player's house.
*
* @param count The number of cockroaches to remove (minimum clamped to 0)
* @return TRUE/FALSE cockroach data was updated
**/
extern int mCkRh_MinusGokiN_NowRoom(int count, int scene_id) {
mActor_name_t field_id = mFI_GetFieldId();
if (mFI_IS_PLAYER_ROOM(field_id)) {
int player_no = Common_Get(player_no);
int house_field_id = mFI_GET_PLAYER_ROOM_NO(field_id);
int home_no = mHS_get_arrange_idx(player_no) & 3;
if (player_no < PLAYER_NUM && house_field_id == home_no) {
Save_Set(homes[home_no].goki.num, mCkRh_GokiFamilyCount2Good(Save_Get(homes[home_no].goki.num) - count));
return TRUE;
}
}
else if (scene_id == SCENE_COTTAGE_MY) {
u8* goki_num = Save_GetPointer(island.cottage.goki.num);
*goki_num = mCkRh_GokiFamilyCount2Good(*goki_num - count);
}
return FALSE;
}
/**
* @brief Gets the cockroach count for the current scene id.
*
* @return
* - in player house: house cockroach count
* - in island octtage: island cottage cockroach count
* - elsewhere: 0
**/
extern int mCkRh_NowSceneGokiFamilyCount() {
mActor_name_t fieldid = mFI_GetFieldId();
if (mFI_IS_PLAYER_ROOM(fieldid)) {
return Save_Get(homes[mFI_GET_PLAYER_ROOM_NO(fieldid)].goki.num);
}
else if (Save_Get(scene_no) == SCENE_COTTAGE_MY) {
return Save_Get(island.cottage.goki.num);
}
return 0;
}
/**
* @brief Initializes the 'can_look_goki_count' variable to 0.
*
* This variable controls how many cockroaches are currently
* visible to the player in a room.
**/
extern void mCkRh_InitCanLookGokiCount() {
Common_Set(can_look_goki_count, 0);
}
/**
* @brief Changes the 'can_look_goki_count' variable by 'count'.
*
* 'can_look_goki_count' is clamped between
*
* @param count The number of visible cockroaches to add/remove
* @return TRUE/FALSE were number of visible cockroaches updated?
**/
extern int mCkRh_CalcCanLookGokiCount(int count) {
count += Common_Get(can_look_goki_count);
if (count < 0) {
Common_Set(can_look_goki_count, 0);
return FALSE;
}
if (count > mCkRh_CAN_LOOK_GOKI_NUM) {
Common_Set(can_look_goki_count, mCkRh_CAN_LOOK_GOKI_NUM);
return FALSE;
}
Common_Set(can_look_goki_count, count);
return TRUE;
}
/**
* @brief Retrieves the 'can_look_gooki_count' value.
*
* @return number of cockroaches currently visible to the player
**/
extern int mCkRh_GetCanLookGokiCount() {
return Common_Get(can_look_goki_count);
}