Files
ac-decomp/src/ef_sibuki.c
T
2024-03-12 02:53:33 -04:00

35 lines
906 B
C

#include "ef_effect_control.h"
static void eSibuki_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eSibuki_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eSibuki_mv(eEC_Effect_c* effect, GAME* game);
static void eSibuki_dw(eEC_Effect_c* effect, GAME* game);
eEC_PROFILE_c iam_ef_sibuki = {
// clang-format off
&eSibuki_init,
&eSibuki_ct,
&eSibuki_mv,
&eSibuki_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
static void eSibuki_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eSibuki_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eSibuki_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eSibuki_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}