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https://github.com/ACreTeam/ac-decomp
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35 lines
800 B
C
35 lines
800 B
C
#include "ac_fallSESW.h"
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#include "m_name_table.h"
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#include "evw_anime.h"
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#include "m_common_data.h"
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#include "m_lib.h"
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#include "audio.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "m_rcp.h"
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extern Gfx obj_fallSESW_model[];
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extern Gfx obj_fallSE_rainbowT_model[];
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extern EVW_ANIME_DATA obj_fallSE_evw_anime;
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static void aFLEW_actor_move(ACTOR* actor, GAME* game);
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static void aFLEW_actor_draw(ACTOR* actor, GAME* game);
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ACTOR_PROFILE FallSESW_Profile = {
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mAc_PROFILE_FALLSESW,
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ACTOR_PART_ITEM,
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ACTOR_STATE_TA_SET,
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WATERFALL_EAST,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(FALLSESW_ACTOR),
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NONE_ACTOR_PROC,
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NONE_ACTOR_PROC,
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aFLEW_actor_move,
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aFLEW_actor_draw,
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NULL,
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};
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#include "../src/ac_fallSESW_move.c_inc"
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#include "../src/ac_fallSESW_draw.c_inc"
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