Files
ac-decomp/src/ac_fallSESW.c
T
2024-03-16 11:54:26 -04:00

35 lines
800 B
C

#include "ac_fallSESW.h"
#include "m_name_table.h"
#include "evw_anime.h"
#include "m_common_data.h"
#include "m_lib.h"
#include "audio.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "m_rcp.h"
extern Gfx obj_fallSESW_model[];
extern Gfx obj_fallSE_rainbowT_model[];
extern EVW_ANIME_DATA obj_fallSE_evw_anime;
static void aFLEW_actor_move(ACTOR* actor, GAME* game);
static void aFLEW_actor_draw(ACTOR* actor, GAME* game);
ACTOR_PROFILE FallSESW_Profile = {
mAc_PROFILE_FALLSESW,
ACTOR_PART_ITEM,
ACTOR_STATE_TA_SET,
WATERFALL_EAST,
ACTOR_OBJ_BANK_KEEP,
sizeof(FALLSESW_ACTOR),
NONE_ACTOR_PROC,
NONE_ACTOR_PROC,
aFLEW_actor_move,
aFLEW_actor_draw,
NULL,
};
#include "../src/ac_fallSESW_move.c_inc"
#include "../src/ac_fallSESW_draw.c_inc"