Files
ac-decomp/rel/m_skin_matrix.c
T
2023-03-06 08:28:43 +00:00

235 lines
5.0 KiB
C

#include "m_skin_matrix.h"
#include "m_lib.h"
#include "orderfloats/80643310_80643318.inc"
void Skin_Matrix_PrjMulVector(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDest) {
xyzDest->x = mf->xw + ((src->x * mf->xx) + (src->y * mf->xy) + (src->z * mf->xz));
xyzDest->y = mf->yw + ((src->x * mf->yx) + (src->y * mf->yy) + (src->z * mf->yz));
xyzDest->z = mf->zw + ((src->x * mf->zx) + (src->y * mf->zy) + (src->z * mf->zz));
*wDest = mf->ww + ((src->x * mf->wx) + (src->y * mf->wy) + (src->z * mf->wz));
}
void Skin_Matrix_MulMatrix(MtxF* mfA, MtxF* mfB, MtxF* dest) {
f32 cx;
f32 cy;
f32 cz;
f32 cw;
//---ROW1---
f32 rx = mfA->xx;
f32 ry = mfA->xy;
f32 rz = mfA->xz;
f32 rw = mfA->xw;
//--------
cx = mfB->xx;
cy = mfB->yx;
cz = mfB->zx;
cw = mfB->wx;
dest->xx = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xy;
cy = mfB->yy;
cz = mfB->zy;
cw = mfB->wy;
dest->xy = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xz;
cy = mfB->yz;
cz = mfB->zz;
cw = mfB->wz;
dest->xz = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xw;
cy = mfB->yw;
cz = mfB->zw;
cw = mfB->ww;
dest->xw = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
//---ROW2---
rx = mfA->yx;
ry = mfA->yy;
rz = mfA->yz;
rw = mfA->yw;
//--------
cx = mfB->xx;
cy = mfB->yx;
cz = mfB->zx;
cw = mfB->wx;
dest->yx = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xy;
cy = mfB->yy;
cz = mfB->zy;
cw = mfB->wy;
dest->yy = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xz;
cy = mfB->yz;
cz = mfB->zz;
cw = mfB->wz;
dest->yz = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xw;
cy = mfB->yw;
cz = mfB->zw;
cw = mfB->ww;
dest->yw = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
//---ROW3---
rx = mfA->zx;
ry = mfA->zy;
rz = mfA->zz;
rw = mfA->zw;
//--------
cx = mfB->xx;
cy = mfB->yx;
cz = mfB->zx;
cw = mfB->wx;
dest->zx = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xy;
cy = mfB->yy;
cz = mfB->zy;
cw = mfB->wy;
dest->zy = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xz;
cy = mfB->yz;
cz = mfB->zz;
cw = mfB->wz;
dest->zz = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xw;
cy = mfB->yw;
cz = mfB->zw;
cw = mfB->ww;
dest->zw = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
//---ROW4---
rx = mfA->wx;
ry = mfA->wy;
rz = mfA->wz;
rw = mfA->ww;
//--------
cx = mfB->xx;
cy = mfB->yx;
cz = mfB->zx;
cw = mfB->wx;
dest->wx = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xy;
cy = mfB->yy;
cz = mfB->zy;
cw = mfB->wy;
dest->wy = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xz;
cy = mfB->yz;
cz = mfB->zz;
cw = mfB->wz;
dest->wz = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
cx = mfB->xw;
cy = mfB->yw;
cz = mfB->zw;
cw = mfB->ww;
dest->ww = (rx * cx) + (ry * cy) + (rz * cz) + (rw * cw);
}
void Skin_Matrix_SetScale(MtxF* mf, f32 x, f32 y, f32 z) {
mf->yx = 0.0f;
mf->zx = 0.0f;
mf->wx = 0.0f;
mf->xy = 0.0f;
mf->zy = 0.0f;
mf->wy = 0.0f;
mf->xz = 0.0f;
mf->yz = 0.0f;
mf->wz = 0.0f;
mf->xw = 0.0f;
mf->yw = 0.0f;
mf->zw = 0.0f;
mf->ww = 1.0f;
mf->xx = x;
mf->yy = y;
mf->zz = z;
}
void Skin_Matrix_SetRotateXyz_s(MtxF* mf, s16 x, s16 y, s16 z) {
f32 cos;
f32 sinZ = sin_s(z);
f32 cosZ = cos_s(z);
f32 xy;
f32 sin;
f32 xz;
f32 yy;
f32 yz;
f32 zz;
mf->yy = cosZ;
mf->xy = -sinZ;
mf->wx = mf->wy = mf->wz = 0;
mf->xw = mf->yw = mf->zw = 0;
mf->ww = 1;
if (y != 0) {
sin = sin_s(y);
cos = cos_s(y);
mf->xx = cosZ * cos;
mf->xz = cosZ * sin;
mf->yx = sinZ * cos;
mf->yz = sinZ * sin;
mf->zx = -sin;
mf->zz = cos;
} else {
mf->xx = cosZ;
mf->yx = sinZ;
mf->zx = mf->xz = mf->yz = 0;
mf->zz = 1;
}
if (x != 0) {
sin = sin_s(x);
cos = cos_s(x);
xy = mf->xy;
xz = mf->xz;
mf->xy = (xy * cos) + (xz * sin);
mf->xz = - (xy * sin) + (xz * cos) ;
yy = mf->yy;
yz = mf->yz;
mf->yy = (yy * cos) + (yz * sin);
mf->yz = - (yy * sin) + (yz * cos) ;
zz = mf->zz;
mf->zy = zz * sin;
mf->zz = zz * cos;
} else {
mf->zy = 0;
}
}
void Skin_Matrix_SetTranslate(MtxF* mf, f32 x, f32 y, f32 z) {
mf->yx = 0.0f;
mf->zx = 0.0f;
mf->wx = 0.0f;
mf->xy = 0.0f;
mf->zy = 0.0f;
mf->wy = 0.0f;
mf->xz = 0.0f;
mf->yz = 0.0f;
mf->wz = 0.0f;
mf->xx = 1.0f;
mf->yy = 1.0f;
mf->zz = 1.0f;
mf->ww = 1.0f;
mf->xw = x;
mf->yw = y;
mf->zw = z;
}