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https://github.com/ACreTeam/ac-decomp
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42 lines
678 B
C
42 lines
678 B
C
#ifndef AC_TOUDAI_H
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#define AC_TOUDAI_H
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#include "types.h"
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#include "m_actor.h"
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#include "c_keyframe.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern ACTOR_PROFILE Toudai_Profile;
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typedef void (*TOUDAI_PROC)(ACTOR*, GAME_PLAY*);
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typedef struct actor_toudai_s{
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ACTOR actor_class;
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int keyframe_state;
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cKF_SkeletonInfo_R_c keyframe;
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int current_frame;
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s_xyz work[15];
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s_xyz target[15];
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TOUDAI_PROC proc;
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u8 unk2A4[0x10];
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int current_proc;
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u8 unk2B8[0x4];
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int ready_flag;
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u8 unk2C0[0x8];
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f32 unk2C8;
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f32 unk2CC;
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f32 unk2D0;
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u8 unk2D4[0x4];
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int season;
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}TOUDAI_ACTOR;
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#ifdef __cplusplus
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}
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#endif
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#endif
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