Files
ac-decomp/include/m_common_data.h
T

98 lines
3.6 KiB
C

#ifndef M_COMMON_DATA_H
#define M_COMMON_DATA_H
#include "types.h"
#include "m_actor_type.h"
#include "m_land_h.h"
#include "lb_rtc.h"
#include "m_flashrom.h"
#include "m_home.h"
#include "m_private.h"
#include "m_npc.h"
#include "m_field_make.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct time_s {
u32 season;
u32 term_idx;
s16 bgitem_profile;
s16 bgitem_bank;
int now_sec;
lbRTC_time_c rtc_time;
s16 rad_min; /* clock hand radial position for mins */
s16 rad_hour; /* clock hand radial position for hours */
u8 time_signal;
u8 under_sec;
u8 disp;
u8 rtc_crashed;
int rtc_enabled;
int add_sec;
int add_idx;
} Time_c;
typedef struct Save_s {
/* 0x000000 */ mFRm_chk_t save_check; /* save information */
/* 0x000014 */ int scene_no; /* current 'scene' id */
/* 0x000018 */ u8 now_npc_max; /* current number of villagers living in town (see mNpc_(Add/Sub)NowNpcMax) */
/* 0x000019 */ u8 remove_animal_idx; /* index of the villager which is scheduled to leave town, 0xFF when none selected */
/* 0x00001A */ u16 copy_protect; /* 'unique' value between [1, 65520] used for copy protection (see mCD_get_land_copyProtect) */
/* 0x00001C */ u8 pad_1C[4];
/* 0x000020 */ Private_c private[PLAYER_NUM];
/* 0x009120 */ mLd_land_info_c land_info; /* town name & id */
/* 0x00912C */ u8 _tmp1[0xBBC]; /* notice board info goes here */
/* 0x009CE8 */ mHm_hs_c homes[PLAYER_NUM]; /* player house data */
/* 0x0137A8 */ mFM_fg_c fg[FG_BLOCK_Z_NUM][FG_BLOCK_X_NUM]; /* fg items (fg = foreground?) */
/* 0x0173A8 */ mFM_combination_c combi_table[BLOCK_Z_NUM][BLOCK_X_NUM]; /* acre 'combination' data */
/* 0x017438 */ Animal_c animals[ANIMAL_NUM_MAX]; /* villagers in town */
/* 0x020330 */ AnmPersonalID_c last_removed_animal_id; /* ID of last villager who left town */
/* 0x02033E */ u8 _tmp3[0xBD6];
/* 0x020F14 */ lbRTC_ymd_t renew_time; /* next renew date */
/* 0x020F18 */ u8 station_type; /* train station type */
/* 0x020F19 */ u8 weather; /* upper nibble is intensity, lower nibble is type */
/* 0x020F1A */ u8 save_exist; /* unsure, set in mCD_SaveHome_bg_set_data (1) & mCD_SaveHome_bg (bss) */
/* 0x020F1B */ u8 npc_force_go_home; /* when set to 1, forces the 'm_go_home' code to activate */
/* 0x020F1C */ u16 deposit[FG_BLOCK_X_NUM * FG_BLOCK_Z_NUM][UT_Z_NUM]; /* flags for which items are buried around town */
/* 0x0212DC */ lbRTC_time_c last_grow_time; /* last time that a new villager moved into town */
/* 0x0212E4 */ u8 _tmp4[0xAA];
/* 0x02138E */ u8 saved_rom_debug; /* flag to set save to 'debug rom' mode */
/* 0x02138F */ u8 _tmp5[0x1199];
/* 0x022528 */ OSTime time_delta; /* time delta against GC RTC */
/* 0x022530 */ u8 _tmp6[0x3AD0];
} Save_t;
typedef union save_u {
Save_t save;
u8 raw[0x26000]; /* Temp to force length */
} Save;
typedef struct common_data_s {
/* 0x000000 */ Save save;
/* 0x026000 */ u8 game_started;
/* 0x026001 */ u8 field_type;
/* 0x026002 */ u8 field_draw_type;
/* 0x026003 */ u8 player_no;
/* 0x026004 */ int last_scene_no;
/* 0x026008 */ int player_data_mode;
/* 0x02600C */ u8 _clip[0x104]; /* Temporary, clip is a struct with size 0x104 */
/* 0x026110 */ Time_c time;
} common_data_t;
extern common_data_t common_data;
#define Common_Get(name) (common_data.name)
#define Common_GetPointer(name) (&common_data.name)
#define Common_Set(name, value) (common_data.name = (value))
#define Save_Get(name) (Common_Get(save.save.name))
#define Save_GetPointer(name) (Common_GetPointer(save.save.name))
#define Save_Set(name, value) (Common_Set(save.save.name, value))
#ifdef __cplusplus
}
#endif
#endif