Files
ac-decomp/include/audio.h
T
2023-06-24 15:16:12 +02:00

39 lines
835 B
C

#ifndef AUDIO_H
#define AUDIO_H
#include "types.h"
#include "audio_defs.h"
#include "m_lib.h"
#ifdef __cplusplus
extern "C" {
#endif
/* sizeof(TempoBeat_c) == 2 */
typedef struct audio_tempo_beat_s {
/* 0x00 */ u8 tempo;
/* 0x01 */ s8 beat;
} TempoBeat_c;
extern void sAdo_GameFrame();
extern void sAdo_SoftReset();
extern void sAdo_SysLevStop(u8 id);
extern void sAdo_SysLevStart(u8 id);
extern void sAdo_SysTrgStart(u16 id);
extern void sAdo_OngenTrgStart(u16 id, xyz_t* pos);
extern void sAdos_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2);
extern void sAdos_KishaStatusTrg(u8 state);
/* Not sure about the last param name */
extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode);
#ifdef __cplusplus
}
#endif
#endif